diff --git a/src/math/Matrix4.js b/src/math/Matrix4.js index 47a00f7fdbb29f9a582890c713ef2c81b405e283..158a39e38afcb072f967caf2744bab939374e56c 100644 --- a/src/math/Matrix4.js +++ b/src/math/Matrix4.js @@ -120,7 +120,7 @@ THREE.Matrix4.prototype = { var v1; return function ( m ) { - if ( v1 === undefined) v1 = new THREE.Vector3(); + if ( v1 === undefined) v1 = new THREE.Vector3(); var te = this.elements; var me = m.elements; @@ -325,9 +325,9 @@ THREE.Matrix4.prototype = { var x, y, z; return function ( eye, target, up ) { - if ( x === undefined ) x = new THREE.Vector3(); - if ( y === undefined ) y = new THREE.Vector3(); - if ( z === undefined ) z = new THREE.Vector3(); + if ( x === undefined ) x = new THREE.Vector3(); + if ( y === undefined ) y = new THREE.Vector3(); + if ( z === undefined ) z = new THREE.Vector3(); var te = this.elements; @@ -468,7 +468,7 @@ THREE.Matrix4.prototype = { var v1; return function ( array, offset, length ) { - if ( v1 === undefined) v1 = new THREE.Vector3(); + if ( v1 === undefined) v1 = new THREE.Vector3(); if ( offset === undefined ) offset = 0; if ( length === undefined ) length = array.length; @@ -608,7 +608,7 @@ THREE.Matrix4.prototype = { var v1; return function () { - if ( v1 === undefined ) v1 = new THREE.Vector3(); + if ( v1 === undefined ) v1 = new THREE.Vector3(); THREE.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); var te = this.elements; @@ -861,8 +861,8 @@ THREE.Matrix4.prototype = { return function ( position, quaternion, scale ) { - if ( vector === undefined ) vector = new THREE.Vector3(); - if ( matrix === undefined ) matrix = new THREE.Matrix4(); + if ( vector === undefined ) vector = new THREE.Vector3(); + if ( matrix === undefined ) matrix = new THREE.Matrix4(); var te = this.elements;