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a3eca042
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a3eca042
编写于
4月 09, 2019
作者:
M
Mugen87
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Clean up
上级
6bd26701
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
25 addition
and
25 deletion
+25
-25
src/animation/PropertyBinding.js
src/animation/PropertyBinding.js
+1
-1
src/math/Matrix4.js
src/math/Matrix4.js
+21
-21
src/renderers/webvr/WebVRManager.js
src/renderers/webvr/WebVRManager.js
+2
-2
src/textures/Texture.js
src/textures/Texture.js
+1
-1
未找到文件。
src/animation/PropertyBinding.js
浏览文件 @
a3eca042
...
...
@@ -106,7 +106,7 @@ Object.assign( PropertyBinding, {
* Replaces spaces with underscores and removes unsupported characters from
* node names, to ensure compatibility with parseTrackName().
*
* @param
{string} name Node name to be sanitized.
* @param {string} name Node name to be sanitized.
* @return {string}
*/
sanitizeNodeName
:
(
function
()
{
...
...
src/math/Matrix4.js
浏览文件 @
a3eca042
...
...
@@ -750,27 +750,27 @@ Object.assign( Matrix4.prototype, {
var
sx
=
scale
.
x
,
sy
=
scale
.
y
,
sz
=
scale
.
z
;
te
[
0
]
=
(
1
-
(
yy
+
zz
)
)
*
sx
;
te
[
1
]
=
(
xy
+
wz
)
*
sx
;
te
[
2
]
=
(
xz
-
wy
)
*
sx
;
te
[
3
]
=
0
;
te
[
4
]
=
(
xy
-
wz
)
*
sy
;
te
[
5
]
=
(
1
-
(
xx
+
zz
)
)
*
sy
;
te
[
6
]
=
(
yz
+
wx
)
*
sy
;
te
[
7
]
=
0
;
te
[
8
]
=
(
xz
+
wy
)
*
sz
;
te
[
9
]
=
(
yz
-
wx
)
*
sz
;
te
[
10
]
=
(
1
-
(
xx
+
yy
)
)
*
sz
;
te
[
11
]
=
0
;
te
[
12
]
=
position
.
x
;
te
[
13
]
=
position
.
y
;
te
[
14
]
=
position
.
z
;
te
[
15
]
=
1
;
return
this
;
te
[
0
]
=
(
1
-
(
yy
+
zz
)
)
*
sx
;
te
[
1
]
=
(
xy
+
wz
)
*
sx
;
te
[
2
]
=
(
xz
-
wy
)
*
sx
;
te
[
3
]
=
0
;
te
[
4
]
=
(
xy
-
wz
)
*
sy
;
te
[
5
]
=
(
1
-
(
xx
+
zz
)
)
*
sy
;
te
[
6
]
=
(
yz
+
wx
)
*
sy
;
te
[
7
]
=
0
;
te
[
8
]
=
(
xz
+
wy
)
*
sz
;
te
[
9
]
=
(
yz
-
wx
)
*
sz
;
te
[
10
]
=
(
1
-
(
xx
+
yy
)
)
*
sz
;
te
[
11
]
=
0
;
te
[
12
]
=
position
.
x
;
te
[
13
]
=
position
.
y
;
te
[
14
]
=
position
.
z
;
te
[
15
]
=
1
;
return
this
;
},
...
...
src/renderers/webvr/WebVRManager.js
浏览文件 @
a3eca042
...
...
@@ -131,7 +131,7 @@ function WebVRManager( renderer ) {
if
(
gamepad
.
pose
===
null
)
return
;
//
Pose
// Pose
var
pose
=
gamepad
.
pose
;
...
...
@@ -145,7 +145,7 @@ function WebVRManager( renderer ) {
controller
.
matrixWorldNeedsUpdate
=
true
;
controller
.
visible
=
true
;
//
Trigger
// Trigger
var
buttonId
=
gamepad
.
id
===
'
Daydream Controller
'
?
0
:
1
;
...
...
src/textures/Texture.js
浏览文件 @
a3eca042
...
...
@@ -63,7 +63,7 @@ function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, ty
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
//
// Also changing the encoding after already used by a Material will not automatically make the Material
// update.
You need to explicitly call Material.needsUpdate to trigger it to recompile.
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
this
.
encoding
=
encoding
!==
undefined
?
encoding
:
LinearEncoding
;
this
.
version
=
0
;
...
...
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