未验证 提交 6bd26701 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16186 from Temdog007/editor/DepthPacking

Editor: Add DepthPacking parameter
......@@ -261,6 +261,20 @@ Sidebar.Material = function ( editor ) {
container.add( materialVertexColorsRow );
// depth packing
var materialDepthPackingRow = new UI.Row();
var materialDepthPacking = new UI.Select().setOptions( {
[ THREE.BasicDepthPacking ]: 'BasicDepthPacking',
[ THREE.RGBADepthPacking ]: 'RGBADepthPacking'
} );
materialDepthPacking.onChange( update );
materialDepthPackingRow.add( new UI.Text( strings.getKey( 'sidebar/material/depthPacking' ) ).setWidth( '90px' ) );
materialDepthPackingRow.add( materialDepthPacking );
container.add( materialDepthPackingRow );
// skinning
var materialSkinningRow = new UI.Row();
......@@ -644,6 +658,17 @@ Sidebar.Material = function ( editor ) {
}
if ( material.depthPacking !== undefined ) {
var depthPacking = parseInt( materialDepthPacking.getValue() );
if ( material.depthPacking !== depthPacking ) {
editor.execute( new SetMaterialValueCommand( currentObject, 'depthPacking', depthPacking, currentMaterialSlot ) );
}
}
if ( material.skinning !== undefined && material.skinning !== materialSkinning.getValue() ) {
editor.execute( new SetMaterialValueCommand( currentObject, 'skinning', materialSkinning.getValue(), currentMaterialSlot ) );
......@@ -1052,6 +1077,7 @@ Sidebar.Material = function ( editor ) {
'clearCoatRoughness': materialClearCoatRoughnessRow,
'vertexShader': materialProgramRow,
'vertexColors': materialVertexColorsRow,
'depthPacking': materialDepthPackingRow,
'skinning': materialSkinningRow,
'map': materialMapRow,
'matcap': materialMatcapMapRow,
......@@ -1193,6 +1219,12 @@ Sidebar.Material = function ( editor ) {
}
if ( material.depthPacking !== undefined ) {
materialDepthPacking.setValue( material.depthPacking );
}
if ( material.skinning !== undefined ) {
materialSkinning.setValue( material.skinning );
......
......@@ -183,6 +183,7 @@ var Strings = function ( config ) {
'sidebar/material/vertex': 'Vertex',
'sidebar/material/fragment': 'fragment',
'sidebar/material/color': 'Color',
'sidebar/material/depthPacking': 'Depth Packing',
'sidebar/material/roughness': 'Roughness',
'sidebar/material/metalness': 'Metalness',
'sidebar/material/emissive': 'Emissive',
......
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