提交 9db7aca2 编写于 作者: T tschw

ShadowMap: Corrected number of material variants.

Fixed morphing, broken by #7236.
上级 52a7137f
...@@ -21,7 +21,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) { ...@@ -21,7 +21,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
_MorphingFlag = 1, _MorphingFlag = 1,
_SkinningFlag = 2, _SkinningFlag = 2,
_NumberOfMaterialVariants = _MorphingFlag | _SkinningFlag, _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
_depthMaterials = new Array( _NumberOfMaterialVariants ), _depthMaterials = new Array( _NumberOfMaterialVariants ),
_distanceMaterials = new Array( _NumberOfMaterialVariants ); _distanceMaterials = new Array( _NumberOfMaterialVariants );
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册