提交 9db7aca2 编写于 作者: T tschw

ShadowMap: Corrected number of material variants.

Fixed morphing, broken by #7236.
上级 52a7137f
......@@ -21,7 +21,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
_MorphingFlag = 1,
_SkinningFlag = 2,
_NumberOfMaterialVariants = _MorphingFlag | _SkinningFlag,
_NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
_depthMaterials = new Array( _NumberOfMaterialVariants ),
_distanceMaterials = new Array( _NumberOfMaterialVariants );
......
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