提交 987b6888 编写于 作者: M Mr.doob

Reverted shadowMap type change.

上级 4a9ad0e2
......@@ -159,7 +159,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.shadowMap.type = THREE.BasicShadowMap;
// Mouse control
controls = new THREE.OrbitControls( camera, renderer.domElement );
......
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