提交 913cfe42 编写于 作者: M Mr.doob

Merge pull request #7869 from yamahigashi/FBXLoader

adding Fbx loader
此差异已折叠。
此差异已折叠。
此差异已折叠。
<html lang="en">
<head>
<title>three.js webgl - loaders - FBX loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - FBXLoader test
</div>
<script src="../build/three.min.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/FBXLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats, controls;
var camera, scene, renderer;
var clock = new THREE.Clock();
var mixers = [];
init();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
scene = new THREE.Scene();
//////////////////////////////////////////////////////////////
// Grid
var gridHelper = new THREE.GridHelper( 14, 1 );
gridHelper.setColors( 0x303030, 0x303030 );
gridHelper.position.set( 0, -0.04, 0);
scene.add( gridHelper );
//////////////////////////////////////////////////////////////
// stats
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//////////////////////////////////////////////////////////////
// model
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
var loader = new THREE.FBXLoader( manager );
loader.load( 'models/fbx/xsi_man_skinning.fbx', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
// pass
}
if ( child instanceof THREE.SkinnedMesh ) {
if ( child.geometry.animations !== undefined || child.geometry.morphAnimations !== undefined ) {
child.mixer = new THREE.AnimationMixer( child );
mixers.push( child.mixer );
var action = child.mixer.clipAction( child.geometry.animations[0] );
action.play();
}
}
} );
scene.add( object );
}, onProgress, onError );
//////////////////////////////////////////////////////////////
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
container.appendChild( renderer.domElement );
//////////////////////////////////////////////////////////////
// controls, camera
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 12, 0 );
camera.position.set( 2, 18, 28 );
window.addEventListener( 'resize', onWindowResize, false );
animate();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
if( mixers.length > 0 ){
for ( var i=0; i < mixers.length; i++ ){
mixers[i].update( clock.getDelta() );
}
}
stats.update();
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
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