提交 901eb1cc 编写于 作者: 0 06wj

remove ambient lights & use hex in color constructor

上级 608a543c
......@@ -283,7 +283,7 @@ THREE.GLTFLoader = ( function () {
var lightNode;
// the color default value is [1, 1, 1]
var color = new THREE.Color(1, 1, 1);
var color = new THREE.Color( 0xffffff );
if ( light.color !== undefined ) {
color.fromArray( light.color )
}
......@@ -3120,16 +3120,6 @@ THREE.GLTFLoader = ( function () {
}
// Ambient lighting, if present, is always attached to the scene root.
if ( sceneDef.extensions
&& sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
&& sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
var lights = extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].lights;
scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ] );
}
return scene;
} );
......
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