From 901eb1cc651c2b49267a17f2dcd0d78954c2da84 Mon Sep 17 00:00:00 2001 From: 06wj <06wj@163.com> Date: Thu, 12 Jul 2018 13:56:38 +0800 Subject: [PATCH] remove ambient lights & use hex in color constructor --- examples/js/loaders/GLTFLoader.js | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/examples/js/loaders/GLTFLoader.js b/examples/js/loaders/GLTFLoader.js index 158729f2b7..ca6f90c11a 100644 --- a/examples/js/loaders/GLTFLoader.js +++ b/examples/js/loaders/GLTFLoader.js @@ -283,7 +283,7 @@ THREE.GLTFLoader = ( function () { var lightNode; // the color default value is [1, 1, 1] - var color = new THREE.Color(1, 1, 1); + var color = new THREE.Color( 0xffffff ); if ( light.color !== undefined ) { color.fromArray( light.color ) } @@ -3120,16 +3120,6 @@ THREE.GLTFLoader = ( function () { } - // Ambient lighting, if present, is always attached to the scene root. - if ( sceneDef.extensions - && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] - && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) { - - var lights = extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].lights; - scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ] ); - - } - return scene; } ); -- GitLab