mapping -- Can be an instance of [page:UVMapping THREE.UVMapping], [page:CubeReflectionMapping THREE.CubeReflectionMapping] or [page:SphericalReflectionMapping THREE.SphericalReflectionMapping]. Describes how the image is applied to the object.<br/>Use undefined instead of null as a default value. See mapping property of [page:Texture texture] for more details. <br/>
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@@ -63,38 +52,32 @@
onError -- callback function
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todo
A helper function to generates a [page:Texture THREE.Texture] from an image URL. Provides a load and error
<div>This creates a quadratic curve from the offset to x and y with cpX and cpY as control point and updates the offset to x and y.</div>
<h3>[method:todo bezierCurveTo]( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY )</h3>
<div>This creates a bezier curve from the offset to aX and aY with aCP1x, aCP1y and aCP1x, aCP1y as control points and updates the offset to aX and aY.</div>
<div>This creates a bezier curve from the last offset to x and y with cp1X, cp1Y and cp1X, cp1Y as control points and updates the offset to x and y.</div>
isCCW -- Changes how solids and holes are generated<br/>
noHoles -- Whether or not to generate holes
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Converts the Path into an array of Shapes. By default solid shapes are defined clockwise (CW) and holes are defined counterclockwise (CCW). If isCCW is set to true,
then those are flipped. If the paramater noHoles is set to true then all paths are set as solid shapes and isCCW is ignored.