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51093b58
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three.js
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51093b58
编写于
11月 27, 2016
作者:
L
looeee
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差异文件
Added MeshToonMaterial doc
上级
002c297d
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3
隐藏空白更改
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3 changed file
with
82 addition
and
1 deletion
+82
-1
docs/api/materials/MeshPhysicalMaterial.html
docs/api/materials/MeshPhysicalMaterial.html
+0
-1
docs/api/materials/MeshToonMaterial.html
docs/api/materials/MeshToonMaterial.html
+81
-0
docs/list.js
docs/list.js
+1
-0
未找到文件。
docs/api/materials/MeshPhysicalMaterial.html
浏览文件 @
51093b58
...
...
@@ -83,7 +83,6 @@
</div>
<h2>
Methods
</h2>
<h2>
Properties
</h2>
<div>
See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.
</div>
...
...
docs/api/materials/MeshToonMaterial.html
0 → 100644
浏览文件 @
51093b58
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
[page:Material]
→
[page:MeshPhongMaterial]
→
<h1>
[name]
</h1>
<div
class=
"desc"
>
An extension of the [page:MeshPhongMaterial] with toon shading.
</div>
<!-- <iframe id="scene" src="scenes/material-browser.html#MeshStandardMaterial"></iframe>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script> -->
<h2>
Examples
</h2>
[example:webgl_materials_variations_toon materials / variations / toon]
<br
/>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.
<br
/><br
/>
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
</div>
<h2>
Properties
</h2>
<div>
See the base [page:Material] and [page:MeshPhongMaterial] classes for common properties.
</div>
<h3>
[property:Texture gradientMap]
</h3>
<div>
Gradient map for the toon shading. Default is *null*.
</div>
<h3>
[property:Boolean isMeshToonMaterial]
</h3>
<div>
Used to check whether this or derived classes are mesh toon materials. Default is *true*.
<br
/><br
/>
You should not change this, as it used internally for optimisation.
</div>
<h3>
[property:Object defines]
</h3>
<div>
An object of the form:
<code>
{ 'TOON': '' };
</code>
This is used by the [page:WebGLRenderer] for selecting shaders.
</div>
<h2>
Methods
</h2>
<div>
See the base [page:Material] and [page:MeshPhongMaterial] classes for common methods.
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
docs/list.js
浏览文件 @
51093b58
...
...
@@ -226,6 +226,7 @@ var list = {
[
"
MeshPhongMaterial
"
,
"
api/materials/MeshPhongMaterial
"
],
[
"
MeshPhysicalMaterial
"
,
"
api/materials/MeshPhysicalMaterial
"
],
[
"
MeshStandardMaterial
"
,
"
api/materials/MeshStandardMaterial
"
],
[
"
MeshToonMaterial
"
,
"
api/materials/MeshToonMaterial
"
],
[
"
MultiMaterial
"
,
"
api/materials/MultiMaterial
"
],
[
"
PointsMaterial
"
,
"
api/materials/PointsMaterial
"
],
[
"
RawShaderMaterial
"
,
"
api/materials/RawShaderMaterial
"
],
...
...
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