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85182a1f
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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85182a1f
编写于
8月 12, 2017
作者:
F
Fernando Serrano
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added support for wireframe
上级
84fccec5
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
55 addition
and
45 deletion
+55
-45
examples/gltf_exporter.html
examples/gltf_exporter.html
+52
-42
examples/js/exporters/GLTFExporter.js
examples/js/exporters/GLTFExporter.js
+3
-3
未找到文件。
examples/gltf_exporter.html
浏览文件 @
85182a1f
...
...
@@ -71,18 +71,23 @@
var
light
,
object
;
//
scene1.add( new THREE.AmbientLight( 0xffffff ) );
scene1
.
add
(
new
THREE
.
AmbientLight
(
0xffffff
)
);
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
0
,
1
,
0
);
//
scene1.add( light );
scene1
.
add
(
light
);
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/UV_Grid_Sm.jpg
'
);
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
var
map
Grid
=
new
THREE
.
TextureLoader
().
load
(
'
textures/UV_Grid_Sm.jpg
'
);
map
Grid
.
wrapS
=
mapGrid
.
wrapT
=
THREE
.
RepeatWrapping
;
map
Grid
.
anisotropy
=
16
;
// var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } )
// ---------------------------------------------------------------------
// Simple geometry with basic material
// ---------------------------------------------------------------------
// Icosahedron
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xff0000
}
);
...
...
@@ -91,51 +96,56 @@
object
.
position
.
set
(
-
200
,
0
,
200
);
scene1
.
add
(
object
);
// Octahedron
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x0000ff
,
wireframe
:
true
}
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
OctahedronGeometry
(
75
,
1
),
material
);
object
.
position
.
set
(
0
,
0
,
200
);
scene1
.
add
(
object
);
// Tetrahedron
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
map
:
mapGrid
}
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
TetrahedronGeometry
(
75
,
0
),
material
);
object
.
position
.
set
(
200
,
0
,
200
);
scene1
.
add
(
object
);
//
object
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneGeometry
(
100
,
100
,
4
,
4
),
material
);
object
.
position
.
set
(
-
400
,
0
,
0
);
// scene1.add( object );
var
map2
=
new
THREE
.
TextureLoader
().
load
(
'
textures/hardwood2_diffuse.jpg
'
);
// ---------------------------------------------------------------------
// Buffered geometry primitives
// ---------------------------------------------------------------------
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
map
:
map2
,
color
:
0xffff00
,
metalness
:
0.5
,
roughness
:
1.0
}
);
/*Ç
object = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 32, 32 ), material );
// Sphere
object
=
new
THREE
.
Mesh
(
new
THREE
.
SphereBufferGeometry
(
70
,
32
,
32
),
material
);
object
.
position
.
set
(
0
,
0
,
0
);
object
.
name
=
"
Sphere
"
;
scene1
.
add
(
object
);
/*
var material = new THREE.MeshStandardMaterial( {
color: 0xff0000,
metalness: 0.1,
roughness: 0.5
} );
*/
// Cylinder
object
=
new
THREE
.
Mesh
(
new
THREE
.
CylinderBufferGeometry
(
10
,
80
,
100
),
material
);
object
.
position
.
set
(
200
,
0
,
0
);
object
.
name
=
"
Cylinder
"
;
scene1
.
add
(
object
);
// TorusKnot
object
=
new
THREE
.
Mesh
(
new
THREE
.
TorusKnotGeometry
(
60
,
10
,
20
,
10
),
material
);
object
.
position
.
set
(
-
200
,
0
,
0
);
object
.
name
=
"
Cylinder
"
;
scene1
.
add
(
object
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
map
:
map
,
side
:
THREE
.
DoubleSide
}
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
map
:
mapGrid
,
side
:
THREE
.
DoubleSide
}
);
var
map2
=
new
THREE
.
TextureLoader
().
load
(
'
textures/hardwood2_diffuse.jpg
'
);
/*
object3 = new THREE.Mesh( new THREE.CylinderBufferGeometry( 100, 100, 100 ), material );
object3.position.set( 200, 0, 0 );
object3.name = "Cube";
// scene1.add(object3);
*/
/*
object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
...
...
@@ -163,9 +173,9 @@
object2
.
position
.
set
(
0
,
100
,
100
);
group2
.
add
(
object2
);
// ---------------------------------
// ---------------------------------
------------------------------------
// Triangle Strip
// ---------------------------------
// ---------------------------------
------------------------------------
var
geometry
=
new
THREE
.
BufferGeometry
();
var
positions
=
new
Float32Array
(
6
*
3
);
...
...
@@ -201,12 +211,12 @@
object
.
userData
=
{
data
:
'
customdata
'
,
list
:
[
1
,
2
,
3
,
4
]
};
scene1
.
add
(
object
);
//
scene1.add( object );
// ---------------------------------
// ---------------------------------
------------------------------------
// Line Strip
// ---------------------------------
// ---------------------------------
------------------------------------
var
geometry
=
new
THREE
.
BufferGeometry
();
var
numPoints
=
100
;
var
positions
=
new
Float32Array
(
numPoints
*
3
);
...
...
@@ -224,9 +234,9 @@
// scene1.add( object );
// ---------------------------------
// ---------------------------------
------------------------------------
// Line Loop
// ---------------------------------
// ---------------------------------
------------------------------------
var
geometry
=
new
THREE
.
BufferGeometry
();
var
numPoints
=
5
;
var
radius
=
100
;
...
...
@@ -246,16 +256,16 @@
// scene1.add( object );
// ---------------------------------
// ---------------------------------
------------------------------------
// Axis
// ---------------------------------
// ---------------------------------
------------------------------------
var
axis
=
new
THREE
.
AxisHelper
(
100
);
axis
.
name
=
"
AxisHelper
"
;
//scene1.add( axis );
// ---------------------------------
// ---------------------------------
------------------------------------
// Points
// ---------------------------------
// ---------------------------------
------------------------------------
var
NUM_POINTS
=
100
;
var
pointsArray
=
new
Float32Array
(
NUM_POINTS
*
3
);
for
(
var
i
=
0
;
i
<
NUM_POINTS
;
i
++
)
{
...
...
examples/js/exporters/GLTFExporter.js
浏览文件 @
85182a1f
...
...
@@ -441,18 +441,18 @@ THREE.GLTFExporter.prototype = {
}
// @QUESTION Set mode = gl.LINES if material.wireframe = true ?
if
(
mesh
.
drawMode
===
THREE
.
TriangleFanDrawMode
)
{
console
.
warn
(
'
GLTFExporter: TriangleFanDrawMode and wireframe incompatible.
'
);
mode
=
gl
.
TRIANGLE_FAN
;
}
else
if
(
mesh
.
drawMode
===
THREE
.
TriangleStripDrawMode
)
{
mode
=
gl
.
TRIANGLE_STRIP
;
mode
=
mesh
.
material
.
wireframe
?
gl
.
LINE_STRIP
:
gl
.
TRIANGLE_STRIP
;
}
else
{
mode
=
gl
.
TRIANGLES
;
mode
=
mesh
.
material
.
wireframe
?
gl
.
LINES
:
gl
.
TRIANGLES
;
}
...
...
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