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84fccec5
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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84fccec5
编写于
8月 12, 2017
作者:
F
Fernando Serrano
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added geometry support by using BufferGeometry.fromGeometry()
上级
767ba0e7
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
26 addition
and
13 deletion
+26
-13
examples/gltf_exporter.html
examples/gltf_exporter.html
+14
-11
examples/js/exporters/GLTFExporter.js
examples/js/exporters/GLTFExporter.js
+12
-2
未找到文件。
examples/gltf_exporter.html
浏览文件 @
84fccec5
...
...
@@ -81,21 +81,23 @@
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
// var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } )
;
// var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } )
//
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xff0000
}
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
IcosahedronGeometry
(
75
,
1
),
material
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
IcosahedronGeometry
(
75
,
0
),
material
);
object
.
position
.
set
(
-
200
,
0
,
200
);
scene1
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
OctahedronGeometry
(
75
,
2
),
material
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
OctahedronGeometry
(
75
,
1
),
material
);
object
.
position
.
set
(
0
,
0
,
200
);
//
scene1.add( object );
scene1
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
TetrahedronGeometry
(
75
,
0
),
material
);
object
.
position
.
set
(
200
,
0
,
200
);
//
scene1.add( object );
scene1
.
add
(
object
);
//
...
...
@@ -111,11 +113,12 @@
metalness
:
0.5
,
roughness
:
1.0
}
);
/*
/*
Ç
object = new THREE.Mesh( new THREE.SphereBufferGeometry( 100, 32, 32 ), material );
object.position.set( 0, 0, 0 );
object.name = "Sphere";
// scene1.add(object);
scene1.add( object );
/*
var material = new THREE.MeshStandardMaterial( {
color: 0xff0000,
...
...
@@ -198,7 +201,7 @@
object
.
userData
=
{
data
:
'
customdata
'
,
list
:
[
1
,
2
,
3
,
4
]
};
//
scene1.add( object );
scene1
.
add
(
object
);
// ---------------------------------
...
...
@@ -371,8 +374,8 @@
var
timer
=
Date
.
now
()
*
0.001
;
camera
.
position
.
x
=
Math
.
cos
(
timer
)
*
3
00
;
camera
.
position
.
z
=
Math
.
sin
(
timer
)
*
3
00
;
camera
.
position
.
x
=
Math
.
cos
(
timer
)
*
6
00
;
camera
.
position
.
z
=
Math
.
sin
(
timer
)
*
6
00
;
camera
.
lookAt
(
scene1
.
position
);
renderer
.
render
(
scene1
,
camera
);
...
...
examples/js/exporters/GLTFExporter.js
浏览文件 @
84fccec5
...
...
@@ -279,8 +279,10 @@ THREE.GLTFExporter.prototype = {
outputJSON
.
materials
=
[];
}
if
(
!
material
instanceof
THREE
.
MeshStandardMaterial
)
{
throw
'
Currently just support THREE.StandardMaterial is supported
'
;
if
(
!
(
material
instanceof
THREE
.
MeshStandardMaterial
)
)
{
console
.
warn
(
'
Currently just THREE.StandardMaterial is supported. Material conversion may lose information.
'
);
}
// @QUESTION Should we avoid including any attribute that has the default value?
...
...
@@ -431,6 +433,14 @@ THREE.GLTFExporter.prototype = {
}
else
{
if
(
!
(
geometry
instanceof
THREE
.
BufferGeometry
)
)
{
var
geometryTemp
=
new
THREE
.
BufferGeometry
();
geometryTemp
.
fromGeometry
(
geometry
);
geometry
=
geometryTemp
;
}
// @QUESTION Set mode = gl.LINES if material.wireframe = true ?
if
(
mesh
.
drawMode
===
THREE
.
TriangleFanDrawMode
)
{
...
...
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