提交 8242d25e 编写于 作者: F Fernando Serrano

Example scene cleanup

上级 85182a1f
......@@ -74,7 +74,7 @@
scene1.add( new THREE.AmbientLight( 0xffffff ) );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 1, 0 );
light.position.set( 1, 1, 0 );
scene1.add( light );
var mapGrid = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
......@@ -82,6 +82,9 @@
mapGrid.anisotropy = 16;
// var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } )
var gridHelper = new THREE.GridHelper( 2000, 20 );
gridHelper.position.y = -50;
// scene1.add( gridHelper );
// ---------------------------------------------------------------------
......@@ -94,7 +97,7 @@
object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
object.position.set( -200, 0, 200 );
scene1.add( object );
// scene1.add( object );
// Octahedron
material = new THREE.MeshBasicMaterial( {
......@@ -103,7 +106,7 @@
} );
object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
object.position.set( 0, 0, 200 );
scene1.add( object );
// scene1.add( object );
// Tetrahedron
material = new THREE.MeshBasicMaterial( {
......@@ -113,105 +116,109 @@
object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
object.position.set( 200, 0, 200 );
scene1.add( object );
// scene1.add( object );
// ---------------------------------------------------------------------
// Buffered geometry primitives
// ---------------------------------------------------------------------
var material = new THREE.MeshStandardMaterial( {
// Sphere
material = new THREE.MeshStandardMaterial( {
color: 0xffff00,
metalness: 0.5,
roughness: 1.0
roughness: 1.0,
flatShading: true
} );
// Sphere
object = new THREE.Mesh( new THREE.SphereBufferGeometry( 70, 32, 32 ), material );
object = new THREE.Mesh( new THREE.SphereBufferGeometry( 70, 10, 10 ), material );
object.position.set( 0, 0, 0 );
object.name = "Sphere";
scene1.add( object );
// scene1.add( object );
// Cylinder
material = new THREE.MeshStandardMaterial( {
color: 0xff00ff,
flatShading: true
} );
object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 10, 80, 100 ), material );
object.position.set( 200, 0, 0 );
object.name = "Cylinder";
scene1.add( object );
// scene1.add( object );
// TorusKnot
material = new THREE.MeshStandardMaterial( {
color: 0xff0000
} );
object = new THREE.Mesh( new THREE.TorusKnotGeometry( 60, 10, 20, 10 ), material );
object.position.set( -200, 0, 0 );
object.name = "Cylinder";
scene1.add( object );
// scene1.add( object );
var material = new THREE.MeshStandardMaterial( { map: mapGrid, side: THREE.DoubleSide } );
var map2 = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
// ---------------------------------------------------------------------
// Hierarchy
// ---------------------------------------------------------------------
var mapWood = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
material = new THREE.MeshStandardMaterial( { map: mapWood, side: THREE.DoubleSide } );
/*
object = new THREE.Mesh( new THREE.BoxBufferGeometry( 100, 100, 100 ), material );
object.position.set( -200, 0, 0 );
object = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 100, 100 ), material );
object.position.set( -200, 0, 400 );
object.name = "Cube";
// scene1.add( object );
object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 10, 80, 2, 2, 2 ), material );
object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 40, 40, 2, 2, 2 ), material );
object2.position.set( 0, 0, 50 );
object2.rotation.set( 0, 45, 0 );
object2.name = "SubCube";
object.add( object2 );
*/
// ---------------------------------------------------------------------
// Groups
// ---------------------------------------------------------------------
group1 = new THREE.Group();
group1.name = "Group";
// // scene1.add( group1 );
// scene1.add( group1 );
group2 = new THREE.Group();
group2.name = "subGroup";
group2.position.set( 0, 50, 0);
group1.add( group2 );
object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 30, 30, 30 ), material );
object2.name = "Cube in group";
object2.position.set( 0, 100, 100 );
object2.position.set( 0, 0, 400 );
group2.add( object2 );
// ---------------------------------------------------------------------
// Triangle Strip
// ---------------------------------------------------------------------
var geometry = new THREE.BufferGeometry();
var positions = new Float32Array( 6 * 3 );
positions[ 0 ] = 0;
positions[ 1 ] = 0;
positions[ 2 ] = 0;
positions[ 3 ] = 0;
positions[ 4 ] = 100;
positions[ 5 ] = 0;
positions[ 6 ] = 100;
positions[ 7 ] = 0;
positions[ 8 ] = 0;
positions[ 9 ] = 100;
positions[ 10 ] = 100;
positions[ 11 ] = 0;
positions[ 12 ] = 100;
positions[ 13 ] = 0;
positions[ 14 ] = 100;
positions[ 15 ] = 100;
positions[ 16 ] = 100;
positions[ 17 ] = 100;
var positions = new Float32Array([
0, 0, 0,
0, 80, 0,
80, 0, 0,
80, 80, 0,
80, 0, 80,
80, 80, 80,
]);
var colors = new Float32Array([
1, 0, 0,
1, 0, 0,
1, 1, 0,
1, 1, 0,
0, 0, 1,
0, 0, 1,
]);
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
object = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { color: 0xff00ff, side: THREE.DoubleSide } ) );
object.position.x = 150;
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
object = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } ) );
object.position.set( 140, -40, -250);
object.setDrawMode( THREE.TriangleStripDrawMode );
object.name = 'Custom buffered';
object.userData = { data: 'customdata', list: [ 1,2,3,4 ] };
//scene1.add( object );
scene1.add( object );
// ---------------------------------------------------------------------
......@@ -229,9 +236,9 @@
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
object.position.x = -150;
object.position.set(-50, 0, -200);
// scene1.add( object );
scene1.add( object );
// ---------------------------------------------------------------------
......@@ -239,7 +246,7 @@
// ---------------------------------------------------------------------
var geometry = new THREE.BufferGeometry();
var numPoints = 5;
var radius = 100;
var radius = 70;
var positions = new Float32Array( numPoints * 3 );
for (var i = 0; i < numPoints; i++ ) {
......@@ -251,9 +258,9 @@
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
object = new THREE.LineLoop( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
object.position.x = -100;
object.position.set(0, 0, -200);
// scene1.add( object );
scene1.add( object );
// ---------------------------------------------------------------------
......@@ -382,7 +389,7 @@
function render() {
var timer = Date.now() * 0.001;
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos( timer ) * 600;
camera.position.z = Math.sin( timer ) * 600;
......
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