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80686ac0
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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80686ac0
编写于
5月 13, 2017
作者:
T
Tentone
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Updated TDSLoader
上级
984cc7ae
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
95 addition
and
19 deletion
+95
-19
examples/js/loaders/TDSLoader.js
examples/js/loaders/TDSLoader.js
+95
-19
未找到文件。
examples/js/loaders/TDSLoader.js
浏览文件 @
80686ac0
/*
*
* Autodesk 3DS threee.js file loader based on lib3ds.
/*
* Autodesk 3DS threee.js file loader
,
based on lib3ds.
*
* Loads geometry with uv and materials basic properties.
*
* @author @timknip
* @author @tentone
* @author @timknip
*/
"
use strict
"
;
...
...
@@ -12,7 +12,7 @@
THREE
.
TDSLoader
=
function
(
manager
)
{
this
.
manager
=
(
manager
!==
undefined
)
?
manager
:
THREE
.
DefaultLoadingManager
;
this
.
debug
=
tru
e
;
this
.
debug
=
fals
e
;
this
.
group
=
null
;
this
.
position
=
0
;
...
...
@@ -179,14 +179,33 @@ THREE.TDSLoader.prototype.readMaterialEntry = function(data)
}
else
if
(
next
===
MAT_TEXMAP
)
{
this
.
debugMessage
(
"
Map
"
);
this
.
debugMessage
(
"
Map
(TODO ImageLoader)
"
);
//var map = this.readMap(data);
//TODO <ADD CODE HERE>
}
else
if
(
next
===
MAT_BUMPMAP
)
{
this
.
debugMessage
(
"
BumpMap
"
);
//var bumpMap = this.readMap(data);
this
.
debugMessage
(
"
BumpMap (TODO ImageLoader)
"
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_OPACMAP
)
{
this
.
debugMessage
(
"
OpacityMap (TODO ImageLoader)
"
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_SPECMAP
)
{
this
.
debugMessage
(
"
SpecularMap (TODO ImageLoader)
"
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_SHINMAP
)
{
this
.
debugMessage
(
"
ShininessrMap (TODO ImageLoader)
"
);
//TODO <ADD CODE HERE>
}
else
if
(
next
==
MAT_REFLMAP
)
{
this
.
debugMessage
(
"
RelectMap (TODO ImageLoader)
"
);
//TODO <ADD CODE HERE>
}
else
...
...
@@ -241,7 +260,19 @@ THREE.TDSLoader.prototype.readMesh = function(data)
var
chunk
=
this
.
readChunk
(
data
);
var
next
=
this
.
nextChunk
(
data
,
chunk
);
var
geometry
=
new
THREE
.
Geometry
();
var
useBufferGeometry
=
false
;
var
geometry
=
null
;
var
uvs
=
[];
if
(
useBufferGeometry
)
{
geometry
=
new
THREE
.
BufferGeometry
();
}
else
{
geometry
=
new
THREE
.
Geometry
();
}
var
material
=
new
THREE
.
MeshPhongMaterial
();
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
name
=
"
mesh
"
;
...
...
@@ -252,12 +283,28 @@ THREE.TDSLoader.prototype.readMesh = function(data)
{
var
points
=
this
.
readWord
(
data
);
for
(
var
i
=
0
;
i
<
points
;
i
++
)
this
.
debugMessage
(
"
Vertex:
"
+
points
);
//BufferGeometry
if
(
useBufferGeometry
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
this
.
readFloat
(
data
),
this
.
readFloat
(
data
),
this
.
readFloat
(
data
)));
var
vertices
=
[];
for
(
var
i
=
0
;
i
<
points
;
i
++
)
{
vertices
.
push
(
this
.
readFloat
(
data
));
vertices
.
push
(
this
.
readFloat
(
data
));
vertices
.
push
(
this
.
readFloat
(
data
));
}
geometry
.
addAttribute
(
"
position
"
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
vertices
),
3
));
}
//Geometry
else
{
for
(
var
i
=
0
;
i
<
points
;
i
++
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
this
.
readFloat
(
data
),
this
.
readFloat
(
data
),
this
.
readFloat
(
data
)));
}
}
this
.
debugMessage
(
"
Vertex:
"
+
points
);
}
else
if
(
next
===
FACE_ARRAY
)
{
...
...
@@ -268,16 +315,32 @@ THREE.TDSLoader.prototype.readMesh = function(data)
{
var
texels
=
this
.
readWord
(
data
);
for
(
var
i
=
0
;
i
<
texels
;
i
++
)
this
.
debugMessage
(
"
UV:
"
+
texels
);
//BufferGeometry
if
(
useBufferGeometry
)
{
//geometry.faceVertexUvs[0].push(new THREE.Vector2(this.readFloat(data), this.readFloat(data)));
var
uvs
=
[];
for
(
var
i
=
0
;
i
<
texels
;
i
++
)
{
uvs
.
push
(
this
.
readFloat
(
data
));
uvs
.
push
(
this
.
readFloat
(
data
));
}
geometry
.
addAttribute
(
"
uv
"
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
uvs
),
2
));
}
//Geometry
else
{
uvs
=
[];
for
(
var
i
=
0
;
i
<
texels
;
i
++
)
{
uvs
.
push
(
new
THREE
.
Vector2
(
this
.
readFloat
(
data
),
this
.
readFloat
(
data
)));
}
}
this
.
debugMessage
(
"
UV:
"
+
texels
);
}
else
if
(
next
===
MESH_MATRIX
)
{
this
.
debugMessage
(
"
Matrix
"
);
this
.
debugMessage
(
"
Tranformation Matrix (TODO)
"
);
//TODO <ADD CODE HERE>
}
else
...
...
@@ -287,9 +350,21 @@ THREE.TDSLoader.prototype.readMesh = function(data)
next
=
this
.
nextChunk
(
data
,
chunk
);
}
this
.
endChunk
(
chunk
);
if
(
!
useBufferGeometry
)
{
//geometry.faceVertexUvs[0][faceIndex][vertexIndex]
var
faceUV
=
[];
for
(
var
i
=
0
;
i
<
geometry
.
faces
.
length
;
i
++
)
{
faceUV
.
push
([
uvs
[
geometry
.
faces
[
i
].
a
],
uvs
[
geometry
.
faces
[
i
].
b
],
uvs
[
geometry
.
faces
[
i
].
c
]]);
}
geometry
.
faceVertexUvs
[
0
]
=
faceUV
;
geometry
.
computeVertexNormals
();
}
return
mesh
;
};
...
...
@@ -333,7 +408,7 @@ THREE.TDSLoader.prototype.readFaceArray = function(data, mesh)
}
else
if
(
chunk
.
id
===
SMOOTH_GROUP
)
{
this
.
debugMessage
(
"
Smooth Group
"
);
this
.
debugMessage
(
"
Smooth Group
(TODO)
"
);
//TODO <ADD CODE HERE>
}
else
...
...
@@ -347,6 +422,7 @@ THREE.TDSLoader.prototype.readFaceArray = function(data, mesh)
this
.
endChunk
(
chunk
);
};
THREE
.
TDSLoader
.
prototype
.
readMap
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
...
...
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