提交 984cc7ae 编写于 作者: T Tentone

Added 3DSLoader first version

上级 95728fbd
/**
* Autodesk 3DS threee.js file loader based on lib3ds.
*
* Loads geometry with uv and materials basic properties.
*
* @author @timknip
* @author @tentone
*/
"use strict";
THREE.TDSLoader = function(manager)
{
this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
this.debug = true;
this.group = null;
this.position = 0;
this.materials = [];
this.meshes = [];
};
THREE.TDSLoader.prototype.load = function(url, onLoad, onProgress, onError)
{
var scope = this;
var loader = new THREE.FileLoader(this.manager);
loader.setResponseType("arraybuffer");
loader.load(url, function(data)
{
onLoad(scope.parse(data));
}, onProgress, onError);
};
THREE.TDSLoader.prototype.parse = function(arraybuffer)
{
this.group = new THREE.Group();
this.position = 0;
this.materials = [];
this.meshes = [];
this.readFile(arraybuffer);
for(var i = 0; i < this.meshes.length; i++)
{
this.group.add(this.meshes[i]);
}
return this.group;
};
THREE.TDSLoader.prototype.readFile = function(arraybuffer)
{
var data = new DataView(arraybuffer);
var chunk = this.readChunk(data);
if(chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC)
{
var next = this.nextChunk(data, chunk);
while(next !== 0)
{
if(next === M3D_VERSION)
{
var version = this.readDWord(data);
this.debugMessage("3DS file version: " + version);
}
else if(next === MDATA)
{
this.resetPosition(data);
this.readMeshData(data);
}
else
{
this.debugMessage("Unknown main chunk: " + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
}
this.debugMessage("Parsed " + this.meshes.length + " meshes");
};
THREE.TDSLoader.prototype.readMeshData = function(data)
{
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
while(next !== 0)
{
if(next === MESH_VERSION)
{
var version = + this.readDWord(data);
this.debugMessage("Mesh Version: " + version);
}
else if(next === MASTER_SCALE)
{
var scale = this.readFloat(data);
this.debugMessage("Master scale: " + scale);
this.group.scale.set(scale, scale, scale);
}
else if(next === NAMED_OBJECT)
{
this.debugMessage("Named Object");
this.resetPosition(data);
this.readNamedObject(data);
}
else if(next === MAT_ENTRY)
{
this.debugMessage("Material");
this.resetPosition(data);
this.readMaterialEntry(data);
}
else
{
this.debugMessage("Unknown MDATA chunk: " + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
};
THREE.TDSLoader.prototype.readMaterialEntry = function(data)
{
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
var material = new THREE.MeshPhongMaterial();
while(next !== 0)
{
if(next === MAT_NAME)
{
material.name = this.readString(data, 64);
this.debugMessage(" Name: " + material.name);
}
else if(next === MAT_WIRE)
{
this.debugMessage(" Wireframe");
material.wireframe = true;
}
else if(next === MAT_WIRE_SIZE)
{
var value = this.readByte(data);
material.wireframeLinewidth = value;
this.debugMessage(" Wireframe Thickness: " + value);
}
else if(next === MAT_TWO_SIDE)
{
material.side = THREE.DoubleSide;
this.debugMessage(" DoubleSided");
}
else if(next === MAT_ADDITIVE)
{
this.debugMessage(" Additive Blending");
material.blending = THREE.AdditiveBlending;
}
else if(next === MAT_DIFFUSE)
{
this.debugMessage(" Diffuse Color");
material.color = this.readColor(data);
}
else if(next === MAT_SPECULAR)
{
this.debugMessage(" Specular Color");
material.specular = this.readColor(data);
}
else if(next === MAT_AMBIENT)
{
this.debugMessage(" Ambient color");
material.color = this.readColor(data);
}
else if(next === MAT_SHININESS)
{
var shininess = this.readWord(data);
material.shininess = shininess;
this.debugMessage(" Shininess : " + shininess);
}
else if(next === MAT_TEXMAP)
{
this.debugMessage(" Map");
//var map = this.readMap(data);
//TODO <ADD CODE HERE>
}
else if(next === MAT_BUMPMAP)
{
this.debugMessage(" BumpMap");
//var bumpMap = this.readMap(data);
//TODO <ADD CODE HERE>
}
else
{
this.debugMessage(" Unknown material chunk: " + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
this.materials[material.name] = material;
};
THREE.TDSLoader.prototype.readColor = function(data)
{
var chunk = this.readChunk(data);
var color = new THREE.Color();
if(chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24)
{
var r = this.readByte(data);
var g = this.readByte(data);
var b = this.readByte(data);
color.setRGB(r / 255, g / 255, b / 255);
this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b);
}
else if(chunk.id === COLOR_F || chunk.id === LIN_COLOR_F)
{
var r = this.readFloat(data);
var g = this.readFloat(data);
var b = this.readFloat(data);
color.setRGB(r, g, b);
this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b);
}
else
{
this.debugMessage(" Unknown color chunk: " + c.toString(16));
}
this.endChunk(chunk);
return color;
};
THREE.TDSLoader.prototype.readMesh = function(data)
{
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
var geometry = new THREE.Geometry();
var material = new THREE.MeshPhongMaterial();
var mesh = new THREE.Mesh(geometry, material);
mesh.name = "mesh";
while(next !== 0)
{
if(next === POINT_ARRAY)
{
var points = this.readWord(data);
for(var i = 0; i < points; i++)
{
geometry.vertices.push(new THREE.Vector3(this.readFloat(data), this.readFloat(data), this.readFloat(data)));
}
this.debugMessage(" Vertex: " + points);
}
else if(next === FACE_ARRAY)
{
this.resetPosition(data);
this.readFaceArray(data, mesh);
}
else if(next === TEX_VERTS)
{
var texels = this.readWord(data);
for(var i = 0; i < texels; i++)
{
//geometry.faceVertexUvs[0].push(new THREE.Vector2(this.readFloat(data), this.readFloat(data)));
}
this.debugMessage(" UV: " + texels);
}
else if(next === MESH_MATRIX)
{
this.debugMessage(" Matrix");
//TODO <ADD CODE HERE>
}
else
{
this.debugMessage(" Unknown mesh chunk: " + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
return mesh;
};
THREE.TDSLoader.prototype.readFaceArray = function(data, mesh)
{
var chunk = this.readChunk(data);
var faces = this.readWord(data);
this.debugMessage(" Faces: " + faces);
for(var i = 0; i < faces; ++i)
{
mesh.geometry.faces.push(new THREE.Face3(this.readWord(data), this.readWord(data), this.readWord(data)));
var visibility = this.readWord(data);
}
//The rest of the FACE_ARRAY chunk is subchunks
while(this.position < chunk.end)
{
var chunk = this.readChunk(data);
if(chunk.id === MSH_MAT_GROUP)
{
this.debugMessage(" Material Group");
this.resetPosition(data);
var group = this.readMaterialGroup(data);
var material = this.materials[group.name];
if(material !== undefined)
{
mesh.material = material;
if(material.name === "")
{
material.name = mesh.name;
}
}
}
else if(chunk.id === SMOOTH_GROUP)
{
this.debugMessage(" Smooth Group");
//TODO <ADD CODE HERE>
}
else
{
this.debugMessage(" Unknown face array chunk: " + chunk.toString(16));
}
this.endChunk(chunk);
}
this.endChunk(chunk);
};
THREE.TDSLoader.prototype.readMap = function(data)
{
var chunk = this.readChunk(data);
var next = this.nextChunk(data, chunk);
while(next !== 0)
{
if(next === MAT_MAPNAME)
{
var name = this.readString(data, 128);
this.debugMessage(" MapName: " + name);
}
else
{
this.debugMessage(" Unknown named object chunk: " + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
}
THREE.TDSLoader.prototype.readMaterialGroup = function(data)
{
var chunk = this.readChunk(data);
var name = this.readString(data, 64);
var numFaces = this.readWord(data);
this.debugMessage(" Name: " + name);
this.debugMessage(" Faces: " + numFaces);
var index = [];
for(var i = 0; i < numFaces; ++i)
{
index.push(this.readWord(data));
}
return {name: name, index: index};
};
THREE.TDSLoader.prototype.readNamedObject = function(data)
{
var chunk = this.readChunk(data);
var name = this.readString(data, 64);
chunk.cur = this.position;
var next = this.nextChunk(data, chunk);
while(next !== 0)
{
if(next === N_TRI_OBJECT)
{
this.resetPosition(data);
var mesh = this.readMesh(data);
mesh.name = name;
this.meshes.push(mesh);
}
else
{
this.debugMessage("Unknown named object chunk: " + next.toString(16));
}
next = this.nextChunk(data, chunk);
}
this.endChunk(chunk);
};
THREE.TDSLoader.prototype.readChunk = function(data)
{
var chunk = {};
chunk.cur = this.position;
chunk.id = this.readWord(data);
chunk.size = this.readDWord(data);
chunk.end = chunk.cur + chunk.size;
chunk.cur += 6;
return chunk;
};
THREE.TDSLoader.prototype.endChunk = function(chunk)
{
this.position = chunk.end;
};
THREE.TDSLoader.prototype.nextChunk = function(data, chunk)
{
if(chunk.cur >= chunk.end)
{
return 0;
}
this.position = chunk.cur;
try
{
var next = this.readChunk(data);
chunk.cur += next.size;
return next.id;
}
catch(e)
{
this.debugMessage("Unable to read chunk at " + this.position);
return 0;
}
};
THREE.TDSLoader.prototype.resetPosition = function(data, chunk)
{
this.position -= 6;
};
THREE.TDSLoader.prototype.readByte = function(data)
{
var v = data.getUint8(this.position, true);
this.position += 1;
return v;
};
THREE.TDSLoader.prototype.readFloat = function(data)
{
try
{
var v = data.getFloat32(this.position, true);
this.position += 4;
return v;
}
catch(e)
{
this.debugMessage(e + " " + this.position + " " + data.byteLength);
}
};
THREE.TDSLoader.prototype.readInt = function(data)
{
var v = data.getInt32(this.position, true);
this.position += 4;
return v;
};
THREE.TDSLoader.prototype.readShort = function(data)
{
var v = data.getInt16(this.position, true);
this.position += 2;
return v;
};
THREE.TDSLoader.prototype.readDWord = function(data)
{
var v = data.getUint32(this.position, true);
this.position += 4;
return v;
};
THREE.TDSLoader.prototype.readWord = function(data)
{
var v = data.getUint16(this.position, true);
this.position += 2;
return v;
};
THREE.TDSLoader.prototype.readString = function(data, maxLength)
{
var s = "";
for(var i = 0; i < maxLength; i++)
{
var c = this.readByte(data);
if(!c)
{
break;
}
s += String.fromCharCode(c);
}
return s;
};
THREE.TDSLoader.prototype.debugMessage = function(message)
{
if(this.debug)
{
console.log(message);
}
};
var NULL_CHUNK = 0x0000;
var M3DMAGIC = 0x4D4D;
var SMAGIC = 0x2D2D;
var LMAGIC = 0x2D3D;
var MLIBMAGIC = 0x3DAA;
var MATMAGIC = 0x3DFF;
var CMAGIC = 0xC23D;
var M3D_VERSION = 0x0002;
var M3D_KFVERSION = 0x0005;
var COLOR_F = 0x0010;
var COLOR_24 = 0x0011;
var LIN_COLOR_24 = 0x0012;
var LIN_COLOR_F = 0x0013;
var INT_PERCENTAGE = 0x0030;
var FLOAT_PERCENTAGE = 0x0031;
var MDATA = 0x3D3D;
var MESH_VERSION = 0x3D3E;
var MASTER_SCALE = 0x0100;
var LO_SHADOW_BIAS = 0x1400;
var HI_SHADOW_BIAS = 0x1410;
var SHADOW_MAP_SIZE = 0x1420;
var SHADOW_SAMPLES = 0x1430;
var SHADOW_RANGE = 0x1440;
var SHADOW_FILTER = 0x1450;
var RAY_BIAS = 0x1460;
var O_CONSTS = 0x1500;
var AMBIENT_LIGHT = 0x2100;
var BIT_MAP = 0x1100;
var SOLID_BGND = 0x1200;
var V_GRADIENT = 0x1300;
var USE_BIT_MAP = 0x1101;
var USE_SOLID_BGND = 0x1201;
var USE_V_GRADIENT = 0x1301;
var FOG = 0x2200;
var FOG_BGND = 0x2210;
var LAYER_FOG = 0x2302;
var DISTANCE_CUE = 0x2300;
var DCUE_BGND = 0x2310;
var USE_FOG = 0x2201;
var USE_LAYER_FOG = 0x2303;
var USE_DISTANCE_CUE = 0x2301;
var MAT_ENTRY = 0xAFFF;
var MAT_NAME = 0xA000;
var MAT_AMBIENT = 0xA010;
var MAT_DIFFUSE = 0xA020;
var MAT_SPECULAR = 0xA030;
var MAT_SHININESS = 0xA040;
var MAT_SHIN2PCT = 0xA041;
var MAT_TRANSPARENCY = 0xA050;
var MAT_XPFALL = 0xA052;
var MAT_USE_XPFALL = 0xA240;
var MAT_REFBLUR = 0xA053;
var MAT_SHADING = 0xA100;
var MAT_USE_REFBLUR = 0xA250;
var MAT_SELF_ILLUM = 0xA084;
var MAT_TWO_SIDE = 0xA081;
var MAT_DECAL = 0xA082;
var MAT_ADDITIVE = 0xA083;
var MAT_WIRE = 0xA085;
var MAT_FACEMAP = 0xA088;
var MAT_TRANSFALLOFF_IN = 0xA08A;
var MAT_PHONGSOFT = 0xA08C;
var MAT_WIREABS = 0xA08E;
var MAT_WIRE_SIZE = 0xA087;
var MAT_TEXMAP = 0xA200;
var MAT_SXP_TEXT_DATA = 0xA320;
var MAT_TEXMASK = 0xA33E;
var MAT_SXP_TEXTMASK_DATA = 0xA32A;
var MAT_TEX2MAP = 0xA33A;
var MAT_SXP_TEXT2_DATA = 0xA321;
var MAT_TEX2MASK = 0xA340;
var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
var MAT_OPACMAP = 0xA210;
var MAT_SXP_OPAC_DATA = 0xA322;
var MAT_OPACMASK = 0xA342;
var MAT_SXP_OPACMASK_DATA = 0xA32E;
var MAT_BUMPMAP = 0xA230;
var MAT_SXP_BUMP_DATA = 0xA324;
var MAT_BUMPMASK = 0xA344;
var MAT_SXP_BUMPMASK_DATA = 0xA330;
var MAT_SPECMAP = 0xA204;
var MAT_SXP_SPEC_DATA = 0xA325;
var MAT_SPECMASK = 0xA348;
var MAT_SXP_SPECMASK_DATA = 0xA332;
var MAT_SHINMAP = 0xA33C;
var MAT_SXP_SHIN_DATA = 0xA326;
var MAT_SHINMASK = 0xA346;
var MAT_SXP_SHINMASK_DATA = 0xA334;
var MAT_SELFIMAP = 0xA33D;
var MAT_SXP_SELFI_DATA = 0xA328;
var MAT_SELFIMASK = 0xA34A;
var MAT_SXP_SELFIMASK_DATA = 0xA336;
var MAT_REFLMAP = 0xA220;
var MAT_REFLMASK = 0xA34C;
var MAT_SXP_REFLMASK_DATA = 0xA338;
var MAT_ACUBIC = 0xA310;
var MAT_MAPNAME = 0xA300;
var MAT_MAP_TILING = 0xA351;
var MAT_MAP_TEXBLUR = 0xA353;
var MAT_MAP_USCALE = 0xA354;
var MAT_MAP_VSCALE = 0xA356;
var MAT_MAP_UOFFSET = 0xA358;
var MAT_MAP_VOFFSET = 0xA35A;
var MAT_MAP_ANG = 0xA35C;
var MAT_MAP_COL1 = 0xA360;
var MAT_MAP_COL2 = 0xA362;
var MAT_MAP_RCOL = 0xA364;
var MAT_MAP_GCOL = 0xA366;
var MAT_MAP_BCOL = 0xA368;
var NAMED_OBJECT = 0x4000;
var N_DIRECT_LIGHT = 0x4600;
var DL_OFF = 0x4620;
var DL_OUTER_RANGE = 0x465A;
var DL_INNER_RANGE = 0x4659;
var DL_MULTIPLIER = 0x465B;
var DL_EXCLUDE = 0x4654;
var DL_ATTENUATE = 0x4625;
var DL_SPOTLIGHT = 0x4610;
var DL_SPOT_ROLL = 0x4656;
var DL_SHADOWED = 0x4630;
var DL_LOCAL_SHADOW2 = 0x4641;
var DL_SEE_CONE = 0x4650;
var DL_SPOT_RECTANGULAR = 0x4651;
var DL_SPOT_ASPECT = 0x4657;
var DL_SPOT_PROJECTOR = 0x4653;
var DL_SPOT_OVERSHOOT = 0x4652;
var DL_RAY_BIAS = 0x4658;
var DL_RAYSHAD = 0x4627;
var N_CAMERA = 0x4700;
var CAM_SEE_CONE = 0x4710;
var CAM_RANGES = 0x4720;
var OBJ_HIDDEN = 0x4010;
var OBJ_VIS_LOFTER = 0x4011;
var OBJ_DOESNT_CAST = 0x4012;
var OBJ_DONT_RECVSHADOW = 0x4017;
var OBJ_MATTE = 0x4013;
var OBJ_FAST = 0x4014;
var OBJ_PROCEDURAL = 0x4015;
var OBJ_FROZEN = 0x4016;
var N_TRI_OBJECT = 0x4100;
var POINT_ARRAY = 0x4110;
var POINT_FLAG_ARRAY = 0x4111;
var FACE_ARRAY = 0x4120;
var MSH_MAT_GROUP = 0x4130;
var SMOOTH_GROUP = 0x4150;
var MSH_BOXMAP = 0x4190;
var TEX_VERTS = 0x4140;
var MESH_MATRIX = 0x4160;
var MESH_COLOR = 0x4165;
var MESH_TEXTURE_INFO = 0x4170;
var KFDATA = 0xB000;
var KFHDR = 0xB00A;
var KFSEG = 0xB008;
var KFCURTIME = 0xB009;
var AMBIENT_NODE_TAG = 0xB001;
var OBJECT_NODE_TAG = 0xB002;
var CAMERA_NODE_TAG = 0xB003;
var TARGET_NODE_TAG = 0xB004;
var LIGHT_NODE_TAG = 0xB005;
var L_TARGET_NODE_TAG = 0xB006;
var SPOTLIGHT_NODE_TAG = 0xB007;
var NODE_ID = 0xB030;
var NODE_HDR = 0xB010;
var PIVOT = 0xB013;
var INSTANCE_NAME = 0xB011;
var MORPH_SMOOTH = 0xB015;
var BOUNDBOX = 0xB014;
var POS_TRACK_TAG = 0xB020;
var COL_TRACK_TAG = 0xB025;
var ROT_TRACK_TAG = 0xB021;
var SCL_TRACK_TAG = 0xB022;
var MORPH_TRACK_TAG = 0xB026;
var FOV_TRACK_TAG = 0xB023;
var ROLL_TRACK_TAG = 0xB024;
var HOT_TRACK_TAG = 0xB027;
var FALL_TRACK_TAG = 0xB028;
var HIDE_TRACK_TAG = 0xB029;
var POLY_2D = 0x5000;
var SHAPE_OK = 0x5010;
var SHAPE_NOT_OK = 0x5011;
var SHAPE_HOOK = 0x5020;
var PATH_3D = 0x6000;
var PATH_MATRIX = 0x6005;
var SHAPE_2D = 0x6010;
var M_SCALE = 0x6020;
var M_TWIST = 0x6030;
var M_TEETER = 0x6040;
var M_FIT = 0x6050;
var M_BEVEL = 0x6060;
var XZ_CURVE = 0x6070;
var YZ_CURVE = 0x6080;
var INTERPCT = 0x6090;
var DEFORM_LIMIT = 0x60A0;
var USE_CONTOUR = 0x6100;
var USE_TWEEN = 0x6110;
var USE_SCALE = 0x6120;
var USE_TWIST = 0x6130;
var USE_TEETER = 0x6140;
var USE_FIT = 0x6150;
var USE_BEVEL = 0x6160;
var DEFAULT_VIEW = 0x3000;
var VIEW_TOP = 0x3010;
var VIEW_BOTTOM = 0x3020;
var VIEW_LEFT = 0x3030;
var VIEW_RIGHT = 0x3040;
var VIEW_FRONT = 0x3050;
var VIEW_BACK = 0x3060;
var VIEW_USER = 0x3070;
var VIEW_CAMERA = 0x3080;
var VIEW_WINDOW = 0x3090;
var VIEWPORT_LAYOUT_OLD = 0x7000;
var VIEWPORT_DATA_OLD = 0x7010;
var VIEWPORT_LAYOUT = 0x7001;
var VIEWPORT_DATA = 0x7011;
var VIEWPORT_DATA_3 = 0x7012;
var VIEWPORT_SIZE = 0x7020;
var NETWORK_VIEW = 0x7030;
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