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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
984cc7ae
编写于
4月 01, 2017
作者:
T
Tentone
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added 3DSLoader first version
上级
95728fbd
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
754 addition
and
0 deletion
+754
-0
examples/js/loaders/TDSLoader.js
examples/js/loaders/TDSLoader.js
+754
-0
未找到文件。
examples/js/loaders/TDSLoader.js
0 → 100644
浏览文件 @
984cc7ae
/**
* Autodesk 3DS threee.js file loader based on lib3ds.
*
* Loads geometry with uv and materials basic properties.
*
* @author @timknip
* @author @tentone
*/
"
use strict
"
;
THREE
.
TDSLoader
=
function
(
manager
)
{
this
.
manager
=
(
manager
!==
undefined
)
?
manager
:
THREE
.
DefaultLoadingManager
;
this
.
debug
=
true
;
this
.
group
=
null
;
this
.
position
=
0
;
this
.
materials
=
[];
this
.
meshes
=
[];
};
THREE
.
TDSLoader
.
prototype
.
load
=
function
(
url
,
onLoad
,
onProgress
,
onError
)
{
var
scope
=
this
;
var
loader
=
new
THREE
.
FileLoader
(
this
.
manager
);
loader
.
setResponseType
(
"
arraybuffer
"
);
loader
.
load
(
url
,
function
(
data
)
{
onLoad
(
scope
.
parse
(
data
));
},
onProgress
,
onError
);
};
THREE
.
TDSLoader
.
prototype
.
parse
=
function
(
arraybuffer
)
{
this
.
group
=
new
THREE
.
Group
();
this
.
position
=
0
;
this
.
materials
=
[];
this
.
meshes
=
[];
this
.
readFile
(
arraybuffer
);
for
(
var
i
=
0
;
i
<
this
.
meshes
.
length
;
i
++
)
{
this
.
group
.
add
(
this
.
meshes
[
i
]);
}
return
this
.
group
;
};
THREE
.
TDSLoader
.
prototype
.
readFile
=
function
(
arraybuffer
)
{
var
data
=
new
DataView
(
arraybuffer
);
var
chunk
=
this
.
readChunk
(
data
);
if
(
chunk
.
id
===
MLIBMAGIC
||
chunk
.
id
===
CMAGIC
||
chunk
.
id
===
M3DMAGIC
)
{
var
next
=
this
.
nextChunk
(
data
,
chunk
);
while
(
next
!==
0
)
{
if
(
next
===
M3D_VERSION
)
{
var
version
=
this
.
readDWord
(
data
);
this
.
debugMessage
(
"
3DS file version:
"
+
version
);
}
else
if
(
next
===
MDATA
)
{
this
.
resetPosition
(
data
);
this
.
readMeshData
(
data
);
}
else
{
this
.
debugMessage
(
"
Unknown main chunk:
"
+
next
.
toString
(
16
));
}
next
=
this
.
nextChunk
(
data
,
chunk
);
}
}
this
.
debugMessage
(
"
Parsed
"
+
this
.
meshes
.
length
+
"
meshes
"
);
};
THREE
.
TDSLoader
.
prototype
.
readMeshData
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
next
=
this
.
nextChunk
(
data
,
chunk
);
while
(
next
!==
0
)
{
if
(
next
===
MESH_VERSION
)
{
var
version
=
+
this
.
readDWord
(
data
);
this
.
debugMessage
(
"
Mesh Version:
"
+
version
);
}
else
if
(
next
===
MASTER_SCALE
)
{
var
scale
=
this
.
readFloat
(
data
);
this
.
debugMessage
(
"
Master scale:
"
+
scale
);
this
.
group
.
scale
.
set
(
scale
,
scale
,
scale
);
}
else
if
(
next
===
NAMED_OBJECT
)
{
this
.
debugMessage
(
"
Named Object
"
);
this
.
resetPosition
(
data
);
this
.
readNamedObject
(
data
);
}
else
if
(
next
===
MAT_ENTRY
)
{
this
.
debugMessage
(
"
Material
"
);
this
.
resetPosition
(
data
);
this
.
readMaterialEntry
(
data
);
}
else
{
this
.
debugMessage
(
"
Unknown MDATA chunk:
"
+
next
.
toString
(
16
));
}
next
=
this
.
nextChunk
(
data
,
chunk
);
}
};
THREE
.
TDSLoader
.
prototype
.
readMaterialEntry
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
next
=
this
.
nextChunk
(
data
,
chunk
);
var
material
=
new
THREE
.
MeshPhongMaterial
();
while
(
next
!==
0
)
{
if
(
next
===
MAT_NAME
)
{
material
.
name
=
this
.
readString
(
data
,
64
);
this
.
debugMessage
(
"
Name:
"
+
material
.
name
);
}
else
if
(
next
===
MAT_WIRE
)
{
this
.
debugMessage
(
"
Wireframe
"
);
material
.
wireframe
=
true
;
}
else
if
(
next
===
MAT_WIRE_SIZE
)
{
var
value
=
this
.
readByte
(
data
);
material
.
wireframeLinewidth
=
value
;
this
.
debugMessage
(
"
Wireframe Thickness:
"
+
value
);
}
else
if
(
next
===
MAT_TWO_SIDE
)
{
material
.
side
=
THREE
.
DoubleSide
;
this
.
debugMessage
(
"
DoubleSided
"
);
}
else
if
(
next
===
MAT_ADDITIVE
)
{
this
.
debugMessage
(
"
Additive Blending
"
);
material
.
blending
=
THREE
.
AdditiveBlending
;
}
else
if
(
next
===
MAT_DIFFUSE
)
{
this
.
debugMessage
(
"
Diffuse Color
"
);
material
.
color
=
this
.
readColor
(
data
);
}
else
if
(
next
===
MAT_SPECULAR
)
{
this
.
debugMessage
(
"
Specular Color
"
);
material
.
specular
=
this
.
readColor
(
data
);
}
else
if
(
next
===
MAT_AMBIENT
)
{
this
.
debugMessage
(
"
Ambient color
"
);
material
.
color
=
this
.
readColor
(
data
);
}
else
if
(
next
===
MAT_SHININESS
)
{
var
shininess
=
this
.
readWord
(
data
);
material
.
shininess
=
shininess
;
this
.
debugMessage
(
"
Shininess :
"
+
shininess
);
}
else
if
(
next
===
MAT_TEXMAP
)
{
this
.
debugMessage
(
"
Map
"
);
//var map = this.readMap(data);
//TODO <ADD CODE HERE>
}
else
if
(
next
===
MAT_BUMPMAP
)
{
this
.
debugMessage
(
"
BumpMap
"
);
//var bumpMap = this.readMap(data);
//TODO <ADD CODE HERE>
}
else
{
this
.
debugMessage
(
"
Unknown material chunk:
"
+
next
.
toString
(
16
));
}
next
=
this
.
nextChunk
(
data
,
chunk
);
}
this
.
endChunk
(
chunk
);
this
.
materials
[
material
.
name
]
=
material
;
};
THREE
.
TDSLoader
.
prototype
.
readColor
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
color
=
new
THREE
.
Color
();
if
(
chunk
.
id
===
COLOR_24
||
chunk
.
id
===
LIN_COLOR_24
)
{
var
r
=
this
.
readByte
(
data
);
var
g
=
this
.
readByte
(
data
);
var
b
=
this
.
readByte
(
data
);
color
.
setRGB
(
r
/
255
,
g
/
255
,
b
/
255
);
this
.
debugMessage
(
"
Color:
"
+
color
.
r
+
"
,
"
+
color
.
g
+
"
,
"
+
color
.
b
);
}
else
if
(
chunk
.
id
===
COLOR_F
||
chunk
.
id
===
LIN_COLOR_F
)
{
var
r
=
this
.
readFloat
(
data
);
var
g
=
this
.
readFloat
(
data
);
var
b
=
this
.
readFloat
(
data
);
color
.
setRGB
(
r
,
g
,
b
);
this
.
debugMessage
(
"
Color:
"
+
color
.
r
+
"
,
"
+
color
.
g
+
"
,
"
+
color
.
b
);
}
else
{
this
.
debugMessage
(
"
Unknown color chunk:
"
+
c
.
toString
(
16
));
}
this
.
endChunk
(
chunk
);
return
color
;
};
THREE
.
TDSLoader
.
prototype
.
readMesh
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
next
=
this
.
nextChunk
(
data
,
chunk
);
var
geometry
=
new
THREE
.
Geometry
();
var
material
=
new
THREE
.
MeshPhongMaterial
();
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
name
=
"
mesh
"
;
while
(
next
!==
0
)
{
if
(
next
===
POINT_ARRAY
)
{
var
points
=
this
.
readWord
(
data
);
for
(
var
i
=
0
;
i
<
points
;
i
++
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
this
.
readFloat
(
data
),
this
.
readFloat
(
data
),
this
.
readFloat
(
data
)));
}
this
.
debugMessage
(
"
Vertex:
"
+
points
);
}
else
if
(
next
===
FACE_ARRAY
)
{
this
.
resetPosition
(
data
);
this
.
readFaceArray
(
data
,
mesh
);
}
else
if
(
next
===
TEX_VERTS
)
{
var
texels
=
this
.
readWord
(
data
);
for
(
var
i
=
0
;
i
<
texels
;
i
++
)
{
//geometry.faceVertexUvs[0].push(new THREE.Vector2(this.readFloat(data), this.readFloat(data)));
}
this
.
debugMessage
(
"
UV:
"
+
texels
);
}
else
if
(
next
===
MESH_MATRIX
)
{
this
.
debugMessage
(
"
Matrix
"
);
//TODO <ADD CODE HERE>
}
else
{
this
.
debugMessage
(
"
Unknown mesh chunk:
"
+
next
.
toString
(
16
));
}
next
=
this
.
nextChunk
(
data
,
chunk
);
}
this
.
endChunk
(
chunk
);
return
mesh
;
};
THREE
.
TDSLoader
.
prototype
.
readFaceArray
=
function
(
data
,
mesh
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
faces
=
this
.
readWord
(
data
);
this
.
debugMessage
(
"
Faces:
"
+
faces
);
for
(
var
i
=
0
;
i
<
faces
;
++
i
)
{
mesh
.
geometry
.
faces
.
push
(
new
THREE
.
Face3
(
this
.
readWord
(
data
),
this
.
readWord
(
data
),
this
.
readWord
(
data
)));
var
visibility
=
this
.
readWord
(
data
);
}
//The rest of the FACE_ARRAY chunk is subchunks
while
(
this
.
position
<
chunk
.
end
)
{
var
chunk
=
this
.
readChunk
(
data
);
if
(
chunk
.
id
===
MSH_MAT_GROUP
)
{
this
.
debugMessage
(
"
Material Group
"
);
this
.
resetPosition
(
data
);
var
group
=
this
.
readMaterialGroup
(
data
);
var
material
=
this
.
materials
[
group
.
name
];
if
(
material
!==
undefined
)
{
mesh
.
material
=
material
;
if
(
material
.
name
===
""
)
{
material
.
name
=
mesh
.
name
;
}
}
}
else
if
(
chunk
.
id
===
SMOOTH_GROUP
)
{
this
.
debugMessage
(
"
Smooth Group
"
);
//TODO <ADD CODE HERE>
}
else
{
this
.
debugMessage
(
"
Unknown face array chunk:
"
+
chunk
.
toString
(
16
));
}
this
.
endChunk
(
chunk
);
}
this
.
endChunk
(
chunk
);
};
THREE
.
TDSLoader
.
prototype
.
readMap
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
next
=
this
.
nextChunk
(
data
,
chunk
);
while
(
next
!==
0
)
{
if
(
next
===
MAT_MAPNAME
)
{
var
name
=
this
.
readString
(
data
,
128
);
this
.
debugMessage
(
"
MapName:
"
+
name
);
}
else
{
this
.
debugMessage
(
"
Unknown named object chunk:
"
+
next
.
toString
(
16
));
}
next
=
this
.
nextChunk
(
data
,
chunk
);
}
this
.
endChunk
(
chunk
);
}
THREE
.
TDSLoader
.
prototype
.
readMaterialGroup
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
name
=
this
.
readString
(
data
,
64
);
var
numFaces
=
this
.
readWord
(
data
);
this
.
debugMessage
(
"
Name:
"
+
name
);
this
.
debugMessage
(
"
Faces:
"
+
numFaces
);
var
index
=
[];
for
(
var
i
=
0
;
i
<
numFaces
;
++
i
)
{
index
.
push
(
this
.
readWord
(
data
));
}
return
{
name
:
name
,
index
:
index
};
};
THREE
.
TDSLoader
.
prototype
.
readNamedObject
=
function
(
data
)
{
var
chunk
=
this
.
readChunk
(
data
);
var
name
=
this
.
readString
(
data
,
64
);
chunk
.
cur
=
this
.
position
;
var
next
=
this
.
nextChunk
(
data
,
chunk
);
while
(
next
!==
0
)
{
if
(
next
===
N_TRI_OBJECT
)
{
this
.
resetPosition
(
data
);
var
mesh
=
this
.
readMesh
(
data
);
mesh
.
name
=
name
;
this
.
meshes
.
push
(
mesh
);
}
else
{
this
.
debugMessage
(
"
Unknown named object chunk:
"
+
next
.
toString
(
16
));
}
next
=
this
.
nextChunk
(
data
,
chunk
);
}
this
.
endChunk
(
chunk
);
};
THREE
.
TDSLoader
.
prototype
.
readChunk
=
function
(
data
)
{
var
chunk
=
{};
chunk
.
cur
=
this
.
position
;
chunk
.
id
=
this
.
readWord
(
data
);
chunk
.
size
=
this
.
readDWord
(
data
);
chunk
.
end
=
chunk
.
cur
+
chunk
.
size
;
chunk
.
cur
+=
6
;
return
chunk
;
};
THREE
.
TDSLoader
.
prototype
.
endChunk
=
function
(
chunk
)
{
this
.
position
=
chunk
.
end
;
};
THREE
.
TDSLoader
.
prototype
.
nextChunk
=
function
(
data
,
chunk
)
{
if
(
chunk
.
cur
>=
chunk
.
end
)
{
return
0
;
}
this
.
position
=
chunk
.
cur
;
try
{
var
next
=
this
.
readChunk
(
data
);
chunk
.
cur
+=
next
.
size
;
return
next
.
id
;
}
catch
(
e
)
{
this
.
debugMessage
(
"
Unable to read chunk at
"
+
this
.
position
);
return
0
;
}
};
THREE
.
TDSLoader
.
prototype
.
resetPosition
=
function
(
data
,
chunk
)
{
this
.
position
-=
6
;
};
THREE
.
TDSLoader
.
prototype
.
readByte
=
function
(
data
)
{
var
v
=
data
.
getUint8
(
this
.
position
,
true
);
this
.
position
+=
1
;
return
v
;
};
THREE
.
TDSLoader
.
prototype
.
readFloat
=
function
(
data
)
{
try
{
var
v
=
data
.
getFloat32
(
this
.
position
,
true
);
this
.
position
+=
4
;
return
v
;
}
catch
(
e
)
{
this
.
debugMessage
(
e
+
"
"
+
this
.
position
+
"
"
+
data
.
byteLength
);
}
};
THREE
.
TDSLoader
.
prototype
.
readInt
=
function
(
data
)
{
var
v
=
data
.
getInt32
(
this
.
position
,
true
);
this
.
position
+=
4
;
return
v
;
};
THREE
.
TDSLoader
.
prototype
.
readShort
=
function
(
data
)
{
var
v
=
data
.
getInt16
(
this
.
position
,
true
);
this
.
position
+=
2
;
return
v
;
};
THREE
.
TDSLoader
.
prototype
.
readDWord
=
function
(
data
)
{
var
v
=
data
.
getUint32
(
this
.
position
,
true
);
this
.
position
+=
4
;
return
v
;
};
THREE
.
TDSLoader
.
prototype
.
readWord
=
function
(
data
)
{
var
v
=
data
.
getUint16
(
this
.
position
,
true
);
this
.
position
+=
2
;
return
v
;
};
THREE
.
TDSLoader
.
prototype
.
readString
=
function
(
data
,
maxLength
)
{
var
s
=
""
;
for
(
var
i
=
0
;
i
<
maxLength
;
i
++
)
{
var
c
=
this
.
readByte
(
data
);
if
(
!
c
)
{
break
;
}
s
+=
String
.
fromCharCode
(
c
);
}
return
s
;
};
THREE
.
TDSLoader
.
prototype
.
debugMessage
=
function
(
message
)
{
if
(
this
.
debug
)
{
console
.
log
(
message
);
}
};
var
NULL_CHUNK
=
0x0000
;
var
M3DMAGIC
=
0x4D4D
;
var
SMAGIC
=
0x2D2D
;
var
LMAGIC
=
0x2D3D
;
var
MLIBMAGIC
=
0x3DAA
;
var
MATMAGIC
=
0x3DFF
;
var
CMAGIC
=
0xC23D
;
var
M3D_VERSION
=
0x0002
;
var
M3D_KFVERSION
=
0x0005
;
var
COLOR_F
=
0x0010
;
var
COLOR_24
=
0x0011
;
var
LIN_COLOR_24
=
0x0012
;
var
LIN_COLOR_F
=
0x0013
;
var
INT_PERCENTAGE
=
0x0030
;
var
FLOAT_PERCENTAGE
=
0x0031
;
var
MDATA
=
0x3D3D
;
var
MESH_VERSION
=
0x3D3E
;
var
MASTER_SCALE
=
0x0100
;
var
LO_SHADOW_BIAS
=
0x1400
;
var
HI_SHADOW_BIAS
=
0x1410
;
var
SHADOW_MAP_SIZE
=
0x1420
;
var
SHADOW_SAMPLES
=
0x1430
;
var
SHADOW_RANGE
=
0x1440
;
var
SHADOW_FILTER
=
0x1450
;
var
RAY_BIAS
=
0x1460
;
var
O_CONSTS
=
0x1500
;
var
AMBIENT_LIGHT
=
0x2100
;
var
BIT_MAP
=
0x1100
;
var
SOLID_BGND
=
0x1200
;
var
V_GRADIENT
=
0x1300
;
var
USE_BIT_MAP
=
0x1101
;
var
USE_SOLID_BGND
=
0x1201
;
var
USE_V_GRADIENT
=
0x1301
;
var
FOG
=
0x2200
;
var
FOG_BGND
=
0x2210
;
var
LAYER_FOG
=
0x2302
;
var
DISTANCE_CUE
=
0x2300
;
var
DCUE_BGND
=
0x2310
;
var
USE_FOG
=
0x2201
;
var
USE_LAYER_FOG
=
0x2303
;
var
USE_DISTANCE_CUE
=
0x2301
;
var
MAT_ENTRY
=
0xAFFF
;
var
MAT_NAME
=
0xA000
;
var
MAT_AMBIENT
=
0xA010
;
var
MAT_DIFFUSE
=
0xA020
;
var
MAT_SPECULAR
=
0xA030
;
var
MAT_SHININESS
=
0xA040
;
var
MAT_SHIN2PCT
=
0xA041
;
var
MAT_TRANSPARENCY
=
0xA050
;
var
MAT_XPFALL
=
0xA052
;
var
MAT_USE_XPFALL
=
0xA240
;
var
MAT_REFBLUR
=
0xA053
;
var
MAT_SHADING
=
0xA100
;
var
MAT_USE_REFBLUR
=
0xA250
;
var
MAT_SELF_ILLUM
=
0xA084
;
var
MAT_TWO_SIDE
=
0xA081
;
var
MAT_DECAL
=
0xA082
;
var
MAT_ADDITIVE
=
0xA083
;
var
MAT_WIRE
=
0xA085
;
var
MAT_FACEMAP
=
0xA088
;
var
MAT_TRANSFALLOFF_IN
=
0xA08A
;
var
MAT_PHONGSOFT
=
0xA08C
;
var
MAT_WIREABS
=
0xA08E
;
var
MAT_WIRE_SIZE
=
0xA087
;
var
MAT_TEXMAP
=
0xA200
;
var
MAT_SXP_TEXT_DATA
=
0xA320
;
var
MAT_TEXMASK
=
0xA33E
;
var
MAT_SXP_TEXTMASK_DATA
=
0xA32A
;
var
MAT_TEX2MAP
=
0xA33A
;
var
MAT_SXP_TEXT2_DATA
=
0xA321
;
var
MAT_TEX2MASK
=
0xA340
;
var
MAT_SXP_TEXT2MASK_DATA
=
0xA32C
;
var
MAT_OPACMAP
=
0xA210
;
var
MAT_SXP_OPAC_DATA
=
0xA322
;
var
MAT_OPACMASK
=
0xA342
;
var
MAT_SXP_OPACMASK_DATA
=
0xA32E
;
var
MAT_BUMPMAP
=
0xA230
;
var
MAT_SXP_BUMP_DATA
=
0xA324
;
var
MAT_BUMPMASK
=
0xA344
;
var
MAT_SXP_BUMPMASK_DATA
=
0xA330
;
var
MAT_SPECMAP
=
0xA204
;
var
MAT_SXP_SPEC_DATA
=
0xA325
;
var
MAT_SPECMASK
=
0xA348
;
var
MAT_SXP_SPECMASK_DATA
=
0xA332
;
var
MAT_SHINMAP
=
0xA33C
;
var
MAT_SXP_SHIN_DATA
=
0xA326
;
var
MAT_SHINMASK
=
0xA346
;
var
MAT_SXP_SHINMASK_DATA
=
0xA334
;
var
MAT_SELFIMAP
=
0xA33D
;
var
MAT_SXP_SELFI_DATA
=
0xA328
;
var
MAT_SELFIMASK
=
0xA34A
;
var
MAT_SXP_SELFIMASK_DATA
=
0xA336
;
var
MAT_REFLMAP
=
0xA220
;
var
MAT_REFLMASK
=
0xA34C
;
var
MAT_SXP_REFLMASK_DATA
=
0xA338
;
var
MAT_ACUBIC
=
0xA310
;
var
MAT_MAPNAME
=
0xA300
;
var
MAT_MAP_TILING
=
0xA351
;
var
MAT_MAP_TEXBLUR
=
0xA353
;
var
MAT_MAP_USCALE
=
0xA354
;
var
MAT_MAP_VSCALE
=
0xA356
;
var
MAT_MAP_UOFFSET
=
0xA358
;
var
MAT_MAP_VOFFSET
=
0xA35A
;
var
MAT_MAP_ANG
=
0xA35C
;
var
MAT_MAP_COL1
=
0xA360
;
var
MAT_MAP_COL2
=
0xA362
;
var
MAT_MAP_RCOL
=
0xA364
;
var
MAT_MAP_GCOL
=
0xA366
;
var
MAT_MAP_BCOL
=
0xA368
;
var
NAMED_OBJECT
=
0x4000
;
var
N_DIRECT_LIGHT
=
0x4600
;
var
DL_OFF
=
0x4620
;
var
DL_OUTER_RANGE
=
0x465A
;
var
DL_INNER_RANGE
=
0x4659
;
var
DL_MULTIPLIER
=
0x465B
;
var
DL_EXCLUDE
=
0x4654
;
var
DL_ATTENUATE
=
0x4625
;
var
DL_SPOTLIGHT
=
0x4610
;
var
DL_SPOT_ROLL
=
0x4656
;
var
DL_SHADOWED
=
0x4630
;
var
DL_LOCAL_SHADOW2
=
0x4641
;
var
DL_SEE_CONE
=
0x4650
;
var
DL_SPOT_RECTANGULAR
=
0x4651
;
var
DL_SPOT_ASPECT
=
0x4657
;
var
DL_SPOT_PROJECTOR
=
0x4653
;
var
DL_SPOT_OVERSHOOT
=
0x4652
;
var
DL_RAY_BIAS
=
0x4658
;
var
DL_RAYSHAD
=
0x4627
;
var
N_CAMERA
=
0x4700
;
var
CAM_SEE_CONE
=
0x4710
;
var
CAM_RANGES
=
0x4720
;
var
OBJ_HIDDEN
=
0x4010
;
var
OBJ_VIS_LOFTER
=
0x4011
;
var
OBJ_DOESNT_CAST
=
0x4012
;
var
OBJ_DONT_RECVSHADOW
=
0x4017
;
var
OBJ_MATTE
=
0x4013
;
var
OBJ_FAST
=
0x4014
;
var
OBJ_PROCEDURAL
=
0x4015
;
var
OBJ_FROZEN
=
0x4016
;
var
N_TRI_OBJECT
=
0x4100
;
var
POINT_ARRAY
=
0x4110
;
var
POINT_FLAG_ARRAY
=
0x4111
;
var
FACE_ARRAY
=
0x4120
;
var
MSH_MAT_GROUP
=
0x4130
;
var
SMOOTH_GROUP
=
0x4150
;
var
MSH_BOXMAP
=
0x4190
;
var
TEX_VERTS
=
0x4140
;
var
MESH_MATRIX
=
0x4160
;
var
MESH_COLOR
=
0x4165
;
var
MESH_TEXTURE_INFO
=
0x4170
;
var
KFDATA
=
0xB000
;
var
KFHDR
=
0xB00A
;
var
KFSEG
=
0xB008
;
var
KFCURTIME
=
0xB009
;
var
AMBIENT_NODE_TAG
=
0xB001
;
var
OBJECT_NODE_TAG
=
0xB002
;
var
CAMERA_NODE_TAG
=
0xB003
;
var
TARGET_NODE_TAG
=
0xB004
;
var
LIGHT_NODE_TAG
=
0xB005
;
var
L_TARGET_NODE_TAG
=
0xB006
;
var
SPOTLIGHT_NODE_TAG
=
0xB007
;
var
NODE_ID
=
0xB030
;
var
NODE_HDR
=
0xB010
;
var
PIVOT
=
0xB013
;
var
INSTANCE_NAME
=
0xB011
;
var
MORPH_SMOOTH
=
0xB015
;
var
BOUNDBOX
=
0xB014
;
var
POS_TRACK_TAG
=
0xB020
;
var
COL_TRACK_TAG
=
0xB025
;
var
ROT_TRACK_TAG
=
0xB021
;
var
SCL_TRACK_TAG
=
0xB022
;
var
MORPH_TRACK_TAG
=
0xB026
;
var
FOV_TRACK_TAG
=
0xB023
;
var
ROLL_TRACK_TAG
=
0xB024
;
var
HOT_TRACK_TAG
=
0xB027
;
var
FALL_TRACK_TAG
=
0xB028
;
var
HIDE_TRACK_TAG
=
0xB029
;
var
POLY_2D
=
0x5000
;
var
SHAPE_OK
=
0x5010
;
var
SHAPE_NOT_OK
=
0x5011
;
var
SHAPE_HOOK
=
0x5020
;
var
PATH_3D
=
0x6000
;
var
PATH_MATRIX
=
0x6005
;
var
SHAPE_2D
=
0x6010
;
var
M_SCALE
=
0x6020
;
var
M_TWIST
=
0x6030
;
var
M_TEETER
=
0x6040
;
var
M_FIT
=
0x6050
;
var
M_BEVEL
=
0x6060
;
var
XZ_CURVE
=
0x6070
;
var
YZ_CURVE
=
0x6080
;
var
INTERPCT
=
0x6090
;
var
DEFORM_LIMIT
=
0x60A0
;
var
USE_CONTOUR
=
0x6100
;
var
USE_TWEEN
=
0x6110
;
var
USE_SCALE
=
0x6120
;
var
USE_TWIST
=
0x6130
;
var
USE_TEETER
=
0x6140
;
var
USE_FIT
=
0x6150
;
var
USE_BEVEL
=
0x6160
;
var
DEFAULT_VIEW
=
0x3000
;
var
VIEW_TOP
=
0x3010
;
var
VIEW_BOTTOM
=
0x3020
;
var
VIEW_LEFT
=
0x3030
;
var
VIEW_RIGHT
=
0x3040
;
var
VIEW_FRONT
=
0x3050
;
var
VIEW_BACK
=
0x3060
;
var
VIEW_USER
=
0x3070
;
var
VIEW_CAMERA
=
0x3080
;
var
VIEW_WINDOW
=
0x3090
;
var
VIEWPORT_LAYOUT_OLD
=
0x7000
;
var
VIEWPORT_DATA_OLD
=
0x7010
;
var
VIEWPORT_LAYOUT
=
0x7001
;
var
VIEWPORT_DATA
=
0x7011
;
var
VIEWPORT_DATA_3
=
0x7012
;
var
VIEWPORT_SIZE
=
0x7020
;
var
NETWORK_VIEW
=
0x7030
;
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