未验证 提交 75a6fa40 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #17921 from donmccurdy/docs-dracoloader-path

DRACOLoader: Fix example decoder path.
......@@ -34,7 +34,7 @@
var loader = new THREE.DRACOLoader();
// Specify path to a folder containing WASM/JS decoding libraries.
loader.setDecoderPath( '/examples/js/libs/draco' );
loader.setDecoderPath( '/examples/js/libs/draco/' );
// Load a Draco geometry
loader.load(
......
......@@ -58,7 +58,7 @@
// Optional: Provide a DRACOLoader instance to decode compressed mesh data
var dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath( '/examples/js/libs/draco' );
dracoLoader.setDecoderPath( '/examples/js/libs/draco/' );
loader.setDRACOLoader( dracoLoader );
// Load a glTF resource
......
......@@ -34,7 +34,7 @@
var loader = new THREE.DRACOLoader();
// Specify path to a folder containing WASM/JS decoding libraries.
loader.setDecoderPath( '/examples/js/libs/draco' );
loader.setDecoderPath( '/examples/js/libs/draco/' );
// Load a Draco geometry
loader.load(
......
......@@ -42,7 +42,7 @@
<sup>2</sup>支持UV变换,但存在一些重要的限制。
Transforms applied to
a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
transform, or no transfor at all.
transform, or no transfor at all.
aoMap 和 lightMap 纹理不能被变换。每个材质最多只能使用一次变换。
每次对使用具有唯一变换的纹理都会导致一次额外的GPU纹理上传。
请参阅#[link:https://github.com/mrdoob/three.js/pull/13831 13831] 和
......@@ -57,7 +57,7 @@
// Optional: Provide a DRACOLoader instance to decode compressed mesh data
var dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath( '/examples/js/libs/draco' );
dracoLoader.setDecoderPath( '/examples/js/libs/draco/' );
loader.setDRACOLoader( dracoLoader );
// Load a glTF resource
......
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