diff --git a/docs/examples/en/loaders/DRACOLoader.html b/docs/examples/en/loaders/DRACOLoader.html index 9b462fab5b0418b91e88da9cdcb33a5f98cb136b..3d69c8708e9c19c7c5ee72cdf69a2bdaffa9aa22 100644 --- a/docs/examples/en/loaders/DRACOLoader.html +++ b/docs/examples/en/loaders/DRACOLoader.html @@ -34,7 +34,7 @@ var loader = new THREE.DRACOLoader(); // Specify path to a folder containing WASM/JS decoding libraries. - loader.setDecoderPath( '/examples/js/libs/draco' ); + loader.setDecoderPath( '/examples/js/libs/draco/' ); // Load a Draco geometry loader.load( diff --git a/docs/examples/en/loaders/GLTFLoader.html b/docs/examples/en/loaders/GLTFLoader.html index 0e5fe0583bc25f060cc0dbd44aa6896d902932f7..db67e5d193eae60970290bf5d20ac4917543cd66 100644 --- a/docs/examples/en/loaders/GLTFLoader.html +++ b/docs/examples/en/loaders/GLTFLoader.html @@ -58,7 +58,7 @@ // Optional: Provide a DRACOLoader instance to decode compressed mesh data var dracoLoader = new THREE.DRACOLoader(); - dracoLoader.setDecoderPath( '/examples/js/libs/draco' ); + dracoLoader.setDecoderPath( '/examples/js/libs/draco/' ); loader.setDRACOLoader( dracoLoader ); // Load a glTF resource diff --git a/docs/examples/zh/loaders/DRACOLoader.html b/docs/examples/zh/loaders/DRACOLoader.html index 9b462fab5b0418b91e88da9cdcb33a5f98cb136b..3d69c8708e9c19c7c5ee72cdf69a2bdaffa9aa22 100644 --- a/docs/examples/zh/loaders/DRACOLoader.html +++ b/docs/examples/zh/loaders/DRACOLoader.html @@ -34,7 +34,7 @@ var loader = new THREE.DRACOLoader(); // Specify path to a folder containing WASM/JS decoding libraries. - loader.setDecoderPath( '/examples/js/libs/draco' ); + loader.setDecoderPath( '/examples/js/libs/draco/' ); // Load a Draco geometry loader.load( diff --git a/docs/examples/zh/loaders/GLTFLoader.html b/docs/examples/zh/loaders/GLTFLoader.html index bd49697002438c4c0b3e7cffe6187fab870ac736..669ce12630849fa5a988d0f3c957c78bd60d7867 100644 --- a/docs/examples/zh/loaders/GLTFLoader.html +++ b/docs/examples/zh/loaders/GLTFLoader.html @@ -42,7 +42,7 @@ 2支持UV变换,但存在一些重要的限制。 Transforms applied to a texture using the first UV slot (all textures except aoMap and lightMap) must share the same - transform, or no transfor at all. + transform, or no transfor at all. aoMap 和 lightMap 纹理不能被变换。每个材质最多只能使用一次变换。 每次对使用具有唯一变换的纹理都会导致一次额外的GPU纹理上传。 请参阅#[link:https://github.com/mrdoob/three.js/pull/13831 13831] 和 @@ -57,7 +57,7 @@ // Optional: Provide a DRACOLoader instance to decode compressed mesh data var dracoLoader = new THREE.DRACOLoader(); - dracoLoader.setDecoderPath( '/examples/js/libs/draco' ); + dracoLoader.setDecoderPath( '/examples/js/libs/draco/' ); loader.setDRACOLoader( dracoLoader ); // Load a glTF resource