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体验新版 GitCode,发现更多精彩内容 >>
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71b91cff
编写于
7月 07, 2017
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
TGALoader: Refactoring
上级
c78b6b60
变更
2
展开全部
隐藏空白更改
内联
并排
Showing
2 changed file
with
413 addition
and
384 deletion
+413
-384
examples/js/loaders/TGALoader.js
examples/js/loaders/TGALoader.js
+360
-339
examples/webgl_materials_texture_tga.html
examples/webgl_materials_texture_tga.html
+53
-45
未找到文件。
examples/js/loaders/TGALoader.js
浏览文件 @
71b91cff
此差异已折叠。
点击以展开。
examples/webgl_materials_texture_tga.html
浏览文件 @
71b91cff
...
...
@@ -2,30 +2,41 @@
<!--
@author Daosheng Mu / https://github.com/DaoshengMu/
-->
<html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - materials -
tga
texture
</title>
<title>
three.js webgl - materials -
TGA
texture
</title>
<meta
charset=
"UTF-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
color
:
#000
;
background
:
#777
;
padding
:
0
;
margin
:
0
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
}
background-color
:
#fff
;
margin
:
0px
;
padding
:
0px
;
overflow
:
hidden
;
a
{
color
:
#ffffff
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http
://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- tga texture exampl
e
<a
href=
"http
s://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- TGA textur
e
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/loaders/TGALoader.js"
></script>
<script
src=
"js/Detector.js"
></script>
...
...
@@ -35,55 +46,39 @@
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
SCREEN_WIDTH
=
window
.
innerWidth
;
var
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
mouseX
=
0
,
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
var
camera
,
scene
,
renderer
,
stats
;
init
();
animate
();
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
var
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
camera
=
new
THREE
.
PerspectiveCamera
(
35
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
10
,
2000
);
camera
.
position
.
z
=
200
;
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2000
);
camera
.
position
.
set
(
0
,
50
,
250
);
scene
=
new
THREE
.
Scene
();
scene
.
add
(
new
THREE
.
AmbientLight
(
0xffffff
,
0.4
)
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1
);
light
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
light
);
//
var
loader
=
new
THREE
.
TGALoader
();
var
geometry
=
new
THREE
.
BoxBufferGeometry
(
50
,
50
,
50
);
// add box 1 - grey8 texture
var
texture1
=
loader
.
load
(
'
textures/crate_grey8.tga
'
);
var
texture1
=
loader
.
load
(
'
textures/crate_grey8.tga
'
);
var
material1
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
map
:
texture1
}
);
var
geometry
=
new
THREE
.
BoxGeometry
(
50
,
50
,
50
);
var
mesh1
=
new
THREE
.
Mesh
(
geometry
,
material1
);
mesh1
.
position
.
x
=
-
50
;
scene
.
add
(
mesh1
);
// add box 2 - tga texture
var
texture2
=
loader
.
load
(
'
textures/crate_color8.tga
'
);
var
texture2
=
loader
.
load
(
'
textures/crate_color8.tga
'
);
var
material2
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
map
:
texture2
}
);
var
mesh2
=
new
THREE
.
Mesh
(
geometry
,
material2
);
...
...
@@ -91,26 +86,43 @@
scene
.
add
(
mesh2
);
// RENDERER
//
var
ambientLight
=
new
THREE
.
AmbientLight
(
0xffffff
,
0.4
);
scene
.
add
(
ambientLight
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
,
1
);
light
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
light
);
//
renderer
.
setClearColor
(
0xf2f7ff
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
);
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
domElement
.
style
.
position
=
"
relative
"
;
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
// STATS1
//
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onDocumentMouseMove
(
event
)
{
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
...
...
@@ -126,10 +138,6 @@
function
render
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
=
THREE
.
Math
.
clamp
(
camera
.
position
.
y
+
(
-
(
mouseY
-
200
)
-
camera
.
position
.
y
)
*
.
05
,
50
,
1000
);
camera
.
lookAt
(
scene
.
position
);
renderer
.
render
(
scene
,
camera
);
}
...
...
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