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体验新版 GitCode,发现更多精彩内容 >>
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c78b6b60
编写于
7月 07, 2017
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
PlayCanvasLoader: Small improvements and example
上级
29e3740f
变更
4
展开全部
隐藏空白更改
内联
并排
Showing
4 changed file
with
227 addition
and
20 deletion
+227
-20
examples/files.js
examples/files.js
+1
-0
examples/js/loaders/PlayCanvasLoader.js
examples/js/loaders/PlayCanvasLoader.js
+46
-20
examples/models/playcanvas/hand.json
examples/models/playcanvas/hand.json
+50
-0
examples/webgl_loader_playcanvas.html
examples/webgl_loader_playcanvas.html
+130
-0
未找到文件。
examples/files.js
浏览文件 @
c78b6b60
...
...
@@ -110,6 +110,7 @@ var files = {
"
webgl_loader_nrrd
"
,
"
webgl_loader_pcd
"
,
"
webgl_loader_pdb
"
,
"
webgl_loader_playcanvas
"
,
"
webgl_loader_ply
"
,
"
webgl_loader_prwm
"
,
"
webgl_loader_ttf
"
,
...
...
examples/js/loaders/PlayCanvasLoader.js
浏览文件 @
c78b6b60
/**
* @author mrdoob / http://mrdoob.com/
* @author Mugen87 / https://github.com/Mugen87
*/
THREE
.
PlayCanvasLoader
=
function
(
manager
)
{
...
...
@@ -31,19 +32,37 @@ THREE.PlayCanvasLoader.prototype = {
var
attributes
=
{};
// create a buffer attribute for each array that contains vertex information
for
(
var
name
in
data
)
{
var
attribute
=
data
[
name
];
var
array
=
data
[
name
];
var
type
=
array
.
type
;
var
size
=
array
.
components
;
var
attribute
;
switch
(
type
)
{
var
type
=
attribute
.
type
;
var
size
=
attribute
.
components
;
case
'
float32
'
:
attribute
=
new
THREE
.
Float32BufferAttribute
(
array
.
data
,
size
);
break
;
var
array
;
case
'
uint8
'
:
attribute
=
new
THREE
.
Uint8BufferAttribute
(
array
.
data
,
size
);
break
;
if
(
type
===
'
float32
'
)
array
=
new
Float32Array
(
attribute
.
data
);
if
(
array
===
undefined
)
console
.
log
(
'
PlayCanvasLoader: TODO
'
,
type
);
case
'
uint16
'
:
attribute
=
new
THREE
.
Uint16BufferAttribute
(
array
.
data
,
size
);
break
;
attributes
[
name
]
=
new
THREE
.
BufferAttribute
(
array
,
size
);
default
:
console
.
log
(
'
THREE.PlayCanvasLoader: Array type "%s" not yet supported.
'
,
type
);
}
attributes
[
name
]
=
attribute
;
}
...
...
@@ -53,9 +72,11 @@ THREE.PlayCanvasLoader.prototype = {
function
parseMeshes
(
data
)
{
// create buffer geometry
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
setIndex
(
new
THREE
.
Uint16BufferAttribute
(
data
.
indices
,
1
)
);
geometry
.
setIndex
(
data
.
indices
);
var
attributes
=
model
.
vertices
[
data
.
vertices
].
_attributes
;
...
...
@@ -91,15 +112,16 @@ THREE.PlayCanvasLoader.prototype = {
function
parseNodes
(
data
)
{
var
object
=
new
THREE
.
Group
();
object
.
name
=
data
.
name
;
if
(
data
.
_geometries
!==
undefined
)
{
var
geometries
=
data
.
_geometries
;
if
(
geometries
!==
undefined
)
{
var
material
=
new
THREE
.
MeshPhongMaterial
();
for
(
var
i
=
0
;
i
<
data
.
_geometries
.
length
;
i
++
)
{
for
(
var
i
=
0
,
l
=
geometries
.
length
;
i
<
l
;
i
++
)
{
var
geometry
=
data
.
_
geometries
[
i
];
var
geometry
=
geometries
[
i
];
object
.
add
(
new
THREE
.
Mesh
(
geometry
,
material
)
);
...
...
@@ -107,12 +129,16 @@ THREE.PlayCanvasLoader.prototype = {
}
for
(
var
i
=
0
;
i
<
data
.
rotation
.
length
;
i
++
)
{
for
(
var
i
=
0
,
l
=
data
.
rotation
.
length
;
i
<
l
;
i
++
)
{
data
.
rotation
[
i
]
*=
Math
.
PI
/
180
;
}
//
object
.
name
=
data
.
name
;
object
.
position
.
fromArray
(
data
.
position
);
object
.
rotation
.
fromArray
(
data
.
rotation
);
object
.
scale
.
fromArray
(
data
.
scale
);
...
...
@@ -123,35 +149,35 @@ THREE.PlayCanvasLoader.prototype = {
//
console
.
log
(
json
);
var
model
=
json
.
model
;
for
(
var
i
=
0
;
i
<
model
.
vertices
.
length
;
i
++
)
{
for
(
var
i
=
0
,
l
=
model
.
vertices
.
length
;
i
<
l
;
i
++
)
{
parseVertices
(
model
.
vertices
[
i
]
);
}
for
(
var
i
=
0
;
i
<
model
.
meshes
.
length
;
i
++
)
{
for
(
var
i
=
0
,
l
=
model
.
meshes
.
length
;
i
<
l
;
i
++
)
{
parseMeshes
(
model
.
meshes
[
i
]
);
}
for
(
var
i
=
0
;
i
<
model
.
meshInstances
.
length
;
i
++
)
{
for
(
var
i
=
0
,
l
=
model
.
meshInstances
.
length
;
i
<
l
;
i
++
)
{
parseMeshInstances
(
model
.
meshInstances
[
i
]
);
}
for
(
var
i
=
0
;
i
<
model
.
nodes
.
length
;
i
++
)
{
for
(
var
i
=
0
,
l
=
model
.
nodes
.
length
;
i
<
l
;
i
++
)
{
parseNodes
(
model
.
nodes
[
i
]
);
}
for
(
var
i
=
0
;
i
<
model
.
parents
.
length
;
i
++
)
{
// setup scene hierarchy
for
(
var
i
=
0
,
l
=
model
.
parents
.
length
;
i
<
l
;
i
++
)
{
var
parent
=
model
.
parents
[
i
];
...
...
examples/models/playcanvas/hand.json
0 → 100644
浏览文件 @
c78b6b60
此差异已折叠。
点击以展开。
examples/webgl_loader_playcanvas.html
0 → 100644
浏览文件 @
c78b6b60
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - PlayCanvas
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background
:
#777
;
padding
:
0
;
margin
:
0
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
}
a
{
color
:
#ffffff
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"https://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
PlayCanvas loader
| Hand by
<a
href=
"https://sketchfab.com/anura"
target=
"_blank"
rel=
"noopener"
>
Anura
</a>
is licensed under
<a
href=
"https://creativecommons.org/licenses/by/4.0/"
target=
"_blank"
rel=
"noopener"
>
CC Attribution
</a>
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/loaders/PlayCanvasLoader.js"
></script>
<script
src=
'js/controls/OrbitControls.js'
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
camera
,
scene
,
renderer
,
stats
;
init
();
animate
();
function
init
()
{
var
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2000
);
camera
.
position
.
set
(
-
1
,
2
,
4
);
scene
=
new
THREE
.
Scene
();
//
var
loader
=
new
THREE
.
PlayCanvasLoader
();
loader
.
load
(
'
./models/playcanvas/hand.json
'
,
function
(
model
)
{
scene
.
add
(
model
);
}
);
//
var
ambientLight
=
new
THREE
.
AmbientLight
(
0xcccccc
,
0.4
);
scene
.
add
(
ambientLight
);
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
0.8
);
camera
.
add
(
pointLight
);
scene
.
add
(
camera
);
//
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
//
var
controls
=
new
THREE
.
OrbitControls
(
camera
);
//
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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