提交 71a91dcf 编写于 作者: M Mr.doob

lights_pars.glsl: fixed shader breakage when using spherical envMaps.

上级 90a0d13f
......@@ -186,7 +186,7 @@
#else
vec3 envMapColor = vec3( 0.0 );
vec4 envMapColor = vec4( 0.0 );
#endif
......
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