From 71a91dcfc3cd642540c4acbe415518a59a148e9d Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 7 Mar 2016 09:41:05 +0000 Subject: [PATCH] lights_pars.glsl: fixed shader breakage when using spherical envMaps. --- src/renderers/shaders/ShaderChunk/lights_pars.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/shaders/ShaderChunk/lights_pars.glsl b/src/renderers/shaders/ShaderChunk/lights_pars.glsl index ddb73cf994..898fc674bd 100644 --- a/src/renderers/shaders/ShaderChunk/lights_pars.glsl +++ b/src/renderers/shaders/ShaderChunk/lights_pars.glsl @@ -186,7 +186,7 @@ #else - vec3 envMapColor = vec3( 0.0 ); + vec4 envMapColor = vec4( 0.0 ); #endif -- GitLab