<h3>[link:https://threejs.org/examples/ Official three.js Examples]</h3>
<div>
A large number of examples are maintained as part of the three.js repository. They are kept up to
date and always use the latest version.
It's probably best to work off these examples than the ones linked above, however some of them may
not be quite as beginner friendly.
</div>
<h2>Tutorials and courses</h2>
<ul>
<li>
[link:https://www.udacity.com/course/cs291 Interactive 3D Graphics] - a free course on Udacity that teaches the fundamentals of 3D Graphics,
and uses three.js as it coding tool.
</li>
<li>
[Link:https://aerotwist.com/tutorials/ Aerotwist] tutorials by [link:https://github.com/paullewis/ Paul Lewis].
</li>
<li>
[link:http://www.natural-science.or.jp/article/20120220155529.php Building A Physics Simulation Environment] - three.js tutorial in Japanese
</li>
<li>
[link:http://www.senaeh.de/einstieg-in-webgl-mit-three-js/ Einstieg in WebGL mit three.js] - three.js tutorial in German
</li>
<li>
[link:http://learningthreejs.com/ Learning Three.js] – blog where each post is dedicated to teaching an aspect of three.js
</li>
</ul>
<h3>[link:https://rawgit.com/mrdoob/three.js/dev/examples/ Official three.js Examples] (dev branch) </h3>
<h2>Old Links</h2>
<div>
Same as the above, except these use the dev branch of three.js,
and are used to check that everything is working as three.js being is developed.
These links are kept for historical purposes - you may still find them useful, but be warned that
they may have information relating to very old versions of three.js.
</div>
<ul>
<li>
<ahref="https://www.youtube.com/watch?v=Dir4KO9RdhM">AlterQualia at WebGL Camp 3</a>
</li>
<li>
[link:http://yomotsu.github.io/threejs-examples/ Yomotsus Examples] - a collection of examples using three.js r45.
</li>
<li>
[link:http://fhtr.org/BasicsOfThreeJS/#1 Introduction to Three.js] by [link:http://github.com/kig/ Ilmari Heikkinen] (slideshow).
</li>
<li>
[link:http://www.slideshare.net/yomotsu/webgl-and-threejs WebGL and Three.js] by [link:http://github.com/yomotsu Akihiro Oyamada] (slideshow).
</li>
<li>
[link:http://bkcore.com/blog/general/adobe-user-group-nl-talk-video-hexgl.html Fast HTML5 game development using three.js] by [link:https://github.com/BKcore BKcore] (video).
</li>
<li>
<ahref="http://www.youtube.com/watch?v=VdQnOaolrPA">Trigger Rally</a> by [link:https://github.com/jareiko jareiko] (video).
</li>
<li>
[link:http://blackjk3.github.io/threefab/ ThreeFab] - scene editor, maintained up until around three.js r50.
</li>
<li>
[link:http://bkcore.com/blog/3d/webgl-three-js-workflow-tips.html Max to Three.js workflow tips and tricks] by https://github.com/BKcore BKcore]
</li>
<li>
[link:http://12devsofxmas.co.uk/2012/01/webgl-and-three-js/ On the twelfth day of Xmas, take a whirlwind look at Three.js]