未验证 提交 610d0853 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #14154 from paulmasson/webvr

Proposed WebVR example
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webvr - Lorenz attractor</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<style>
body {
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/vr/WebVR.js"></script>
<script>
var camera, scene, renderer, x, y, z, c, geometry;
var scale = .015; // for reducing overall displayed size
var multiplier = 5; // integer, increase for faster visualization
var steps = 100000;
var current = 1;
var shown = 10000;
var beta = 8 / 3;
var rho = 28;
var sigma = 10;
var dt = .005;
init();
animate();
function move() {
geometry.attributes.position.array.copyWithin( 3 );
geometry.attributes.color.array.copyWithin( 3 );
if ( current < steps ) {
var dx = sigma * ( y - x ) * dt;
var dy = ( x * ( rho - z ) - y ) * dt;
var dz = ( x * y - beta * z ) * dt;
x += dx;
y += dy;
z += dz;
geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
c.setHSL( current / steps, 1, .5 );
geometry.attributes.color.set( [ c.r, c.g, c.b ], 0 );
}
if ( current < steps + shown ) {
current ++;
} else {
current = 0;
}
}
function init() {
scene = new THREE.Scene();
scene.position.set( 0, 1.5, - 1 );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 2 );
camera.lookAt( 0, 1.5, - 1 );
//
x = 15 * Math.random();
y = 15 * Math.random();
z = 15 * Math.random();
c = new THREE.Color();
geometry = new THREE.BufferGeometry();
var positions = new Float32Array( 3 * shown );
for ( var i = 0; i < positions.length; i += 3 ) {
positions.set( [ scale * x, scale * y, scale * z ], i );
}
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
var colors = new Float32Array( 3 * shown );
for ( var i = 0; i < positions.length; i += 3 ) {
colors.set( [ 1, 0, 0 ], i );
}
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
var line = new THREE.Line( geometry, material );
line.frustumCulled = false; // critical to avoid blackouts!
scene.add( line );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.autoClear = false;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.vr.enabled = true;
document.body.appendChild( renderer.domElement );
document.body.appendChild( WEBVR.createButton( renderer ) );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.animate( render );
}
function render() {
scene.rotation.z += .001;
for ( var i = 0; i < multiplier; i ++ ) {
move();
}
geometry.attributes.position.needsUpdate = true;
geometry.attributes.color.needsUpdate = true;
renderer.render( scene, camera );
}
</script>
</body>
</html>
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