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4951a287
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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4951a287
编写于
7月 10, 2019
作者:
M
Michael Herzog
提交者:
GitHub
7月 10, 2019
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差异文件
Merge pull request #16952 from WestLangley/dev_wireframe_example
Examples: Improve wireframe example
上级
04b15e37
94bcc8e7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
67 addition
and
55 deletion
+67
-55
examples/webgl_materials_wireframe.html
examples/webgl_materials_wireframe.html
+67
-55
未找到文件。
examples/webgl_materials_wireframe.html
浏览文件 @
4951a287
...
...
@@ -19,6 +19,7 @@
void
main
()
{
vCenter
=
center
;
gl_Position
=
projectionMatrix
*
modelViewMatrix
*
vec4
(
position
,
1.0
);
}
...
...
@@ -27,20 +28,26 @@
<script
type=
"x-shader/x-fragment"
id=
"fragmentShader"
>
uniform
float
widthFactor
;
varying
vec3
vCenter
;
float
edgeFactorTri
()
{
vec3
d
=
fwidth
(
vCenter
.
xyz
);
vec3
a3
=
smoothstep
(
vec3
(
0.0
),
d
*
1.5
,
vCenter
.
xyz
);
vec3
a3
=
smoothstep
(
vec3
(
0.0
),
d
*
widthFactor
,
vCenter
.
xyz
);
return
min
(
min
(
a3
.
x
,
a3
.
y
),
a3
.
z
);
}
void
main
()
{
gl_FragColor
.
rgb
=
mix
(
vec3
(
1.0
),
vec3
(
0.2
),
edgeFactorTri
()
);
gl_FragColor
.
a
=
1.0
;
if
(
edgeFactorTri
()
>
0.99
)
discard
;
gl_FragColor
=
gl_FrontFacing
?
vec4
(
0.9
,
0.9
,
1.0
,
1.0
)
:
vec4
(
0.4
,
0.4
,
0.5
,
1.0
);
}
</script>
...
...
@@ -49,77 +56,88 @@
import
*
as
THREE
from
'
../build/three.module.js
'
;
var
camera
,
scene
,
renderer
;
import
{
GUI
}
from
'
./jsm/libs/dat.gui.module.js
'
;
var
API
=
{
widthFactor
:
1
};
var
renderer
,
scene
,
camera
,
mesh1
,
mesh2
;
init
();
animate
();
function
init
()
{
var
geometry
,
material
,
mesh
;
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
var
size
=
150
;
scene
=
new
THREE
.
Scene
()
;
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
20
00
);
camera
.
position
.
z
=
80
0
;
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
5
00
);
camera
.
position
.
z
=
15
0
;
scene
=
new
THREE
.
Scene
();
new
THREE
.
BufferGeometryLoader
().
load
(
'
models/json/WaltHeadLo_buffergeometry.json
'
,
function
(
geometry
)
{
//
// on the left
geometry
=
new
THREE
.
BoxBufferGeometry
(
size
,
size
,
size
);
material
=
new
THREE
.
MeshBasicMaterial
(
{
wireframe
:
true
}
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
x
=
-
150
;
scene
.
add
(
mesh
);
color
:
0xe0e0ff
,
wireframe
:
true
//
}
);
geometry
=
new
THREE
.
BoxBufferGeometry
(
size
,
size
,
size
);
geometry
=
geometry
.
toNonIndexed
(
);
mesh1
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh1
.
position
.
set
(
-
40
,
0
,
0
);
setupAttributes
(
geometry
);
scene
.
add
(
mesh1
);
material
=
new
THREE
.
ShaderMaterial
(
{
uniforms
:
{},
vertexShader
:
document
.
getElementById
(
'
vertexShader
'
).
textContent
,
fragmentShader
:
document
.
getElementById
(
'
fragmentShader
'
).
textContent
}
);
// on the right
material
.
extensions
.
derivatives
=
true
;
var
uniforms
=
{
'
widthFactor
'
:
{
value
:
API
.
widthFactor
}
}
;
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
x
=
150
;
scene
.
add
(
mesh
);
var
material
=
new
THREE
.
ShaderMaterial
(
{
//
uniforms
:
uniforms
,
vertexShader
:
document
.
getElementById
(
'
vertexShader
'
).
textContent
,
fragmentShader
:
document
.
getElementById
(
'
fragmentShader
'
).
textContent
,
side
:
THREE
.
DoubleSide
geometry
=
new
THREE
.
SphereBufferGeometry
(
size
/
2
,
32
,
16
);
geometry
=
geometry
.
toNonIndexed
();
}
);
setupAttributes
(
geometry
);
material
.
extensions
.
derivatives
=
true
;
geometry
.
removeAttribute
(
'
normal
'
);
geometry
.
removeAttribute
(
'
uv
'
);
setupAttributes
(
geometry
);
mesh2
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh2
.
position
.
set
(
40
,
0
,
0
);
scene
.
add
(
mesh2
);
//
animate
();
material
=
new
THREE
.
ShaderMaterial
(
{
uniforms
:
{},
vertexShader
:
document
.
getElementById
(
'
vertexShader
'
).
textContent
,
fragmentShader
:
document
.
getElementById
(
'
fragmentShader
'
).
textContent
}
);
material
.
extensions
.
derivatives
=
true
;
//
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
x
=
-
150
;
scene
.
add
(
mesh
);
var
gui
=
new
GUI
();
// renderer
gui
.
add
(
API
,
'
widthFactor
'
,
0.4
,
4
).
onChange
(
function
()
{
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
mesh2
.
material
.
uniforms
.
widthFactor
.
value
=
API
.
widthFactor
;
// events
}
);
gui
.
open
();
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
@@ -127,8 +145,6 @@
function
setupAttributes
(
geometry
)
{
// TODO: Bring back quads
var
vectors
=
[
new
THREE
.
Vector3
(
1
,
0
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
...
...
@@ -161,13 +177,9 @@
requestAnimationFrame
(
animate
);
for
(
var
i
=
0
;
i
<
scene
.
children
.
length
;
i
++
)
{
mesh1
.
rotation
.
y
+=
0.01
;
var
object
=
scene
.
children
[
i
];
object
.
rotation
.
x
+=
0.005
;
object
.
rotation
.
y
+=
0.01
;
}
mesh2
.
rotation
.
y
+=
0.01
;
renderer
.
render
(
scene
,
camera
);
...
...
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