未验证 提交 4951a287 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #16952 from WestLangley/dev_wireframe_example

Examples: Improve wireframe example
......@@ -19,6 +19,7 @@
void main() {
vCenter = center;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
......@@ -27,20 +28,26 @@
<script type="x-shader/x-fragment" id="fragmentShader">
uniform float widthFactor;
varying vec3 vCenter;
float edgeFactorTri() {
vec3 d = fwidth( vCenter.xyz );
vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter.xyz );
vec3 a3 = smoothstep( vec3( 0.0 ), d * widthFactor, vCenter.xyz );
return min( min( a3.x, a3.y ), a3.z );
}
void main() {
gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), edgeFactorTri() );
gl_FragColor.a = 1.0;
if ( edgeFactorTri() > 0.99 ) discard;
gl_FragColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 );
}
</script>
......@@ -49,77 +56,88 @@
import * as THREE from '../build/three.module.js';
var camera, scene, renderer;
import { GUI } from './jsm/libs/dat.gui.module.js';
var API = {
widthFactor: 1
};
var renderer, scene, camera, mesh1, mesh2;
init();
animate();
function init() {
var geometry, material, mesh;
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var size = 150;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 800;
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.z = 150;
scene = new THREE.Scene();
new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
//
// on the left
geometry = new THREE.BoxBufferGeometry( size, size, size );
material = new THREE.MeshBasicMaterial( { wireframe: true } );
var material = new THREE.MeshBasicMaterial( {
mesh = new THREE.Mesh( geometry, material );
mesh.position.x = - 150;
scene.add( mesh );
color: 0xe0e0ff,
wireframe: true
//
} );
geometry = new THREE.BoxBufferGeometry( size, size, size );
geometry = geometry.toNonIndexed();
mesh1 = new THREE.Mesh( geometry, material );
mesh1.position.set( - 40, 0, 0 );
setupAttributes( geometry );
scene.add( mesh1 );
material = new THREE.ShaderMaterial( {
uniforms: {},
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent
} );
// on the right
material.extensions.derivatives = true;
var uniforms = { 'widthFactor': { value: API.widthFactor } };
mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 150;
scene.add( mesh );
var material = new THREE.ShaderMaterial( {
//
uniforms: uniforms,
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
side: THREE.DoubleSide
geometry = new THREE.SphereBufferGeometry( size / 2, 32, 16 );
geometry = geometry.toNonIndexed();
} );
setupAttributes( geometry );
material.extensions.derivatives = true;
geometry.removeAttribute( 'normal' );
geometry.removeAttribute( 'uv' );
setupAttributes( geometry );
mesh2 = new THREE.Mesh( geometry, material );
mesh2.position.set( 40, 0, 0 );
scene.add( mesh2 );
//
animate();
material = new THREE.ShaderMaterial( {
uniforms: {},
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent
} );
material.extensions.derivatives = true;
//
mesh = new THREE.Mesh( geometry, material );
mesh.position.x = - 150;
scene.add( mesh );
var gui = new GUI();
// renderer
gui.add( API, 'widthFactor', 0.4, 4 ).onChange( function () {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
mesh2.material.uniforms.widthFactor.value = API.widthFactor;
// events
} );
gui.open();
//
window.addEventListener( 'resize', onWindowResize, false );
......@@ -127,8 +145,6 @@
function setupAttributes( geometry ) {
// TODO: Bring back quads
var vectors = [
new THREE.Vector3( 1, 0, 0 ),
new THREE.Vector3( 0, 1, 0 ),
......@@ -161,13 +177,9 @@
requestAnimationFrame( animate );
for ( var i = 0; i < scene.children.length; i ++ ) {
mesh1.rotation.y += 0.01;
var object = scene.children[ i ];
object.rotation.x += 0.005;
object.rotation.y += 0.01;
}
mesh2.rotation.y += 0.01;
renderer.render( scene, camera );
......
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