未验证 提交 04b15e37 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #17002 from Mugen87/dev36

TrackballControls: Introduce custom mouse mappings.
......@@ -35,6 +35,8 @@ THREE.TrackballControls = function ( object, domElement ) {
this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
this.mouseButtons = { ROTATE: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
// internals
this.target = new THREE.Vector3();
......@@ -387,7 +389,24 @@ THREE.TrackballControls = function ( object, domElement ) {
if ( _state === STATE.NONE ) {
_state = event.button;
switch ( event.button ) {
case _this.mouseButtons.ROTATE:
_state = STATE.ROTATE;
break;
case _this.mouseButtons.ZOOM:
_state = STATE.ZOOM;
break;
case _this.mouseButtons.PAN:
_state = STATE.PAN;
break;
default:
_state = STATE.NONE;
}
}
......
......@@ -7,6 +7,7 @@
import {
EventDispatcher,
MOUSE,
Quaternion,
Vector2,
Vector3
......@@ -42,6 +43,8 @@ var TrackballControls = function ( object, domElement ) {
this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
this.mouseButtons = { ROTATE: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT };
// internals
this.target = new Vector3();
......@@ -394,7 +397,24 @@ var TrackballControls = function ( object, domElement ) {
if ( _state === STATE.NONE ) {
_state = event.button;
switch ( event.button ) {
case _this.mouseButtons.ROTATE:
_state = STATE.ROTATE;
break;
case _this.mouseButtons.ZOOM:
_state = STATE.ZOOM;
break;
case _this.mouseButtons.PAN:
_state = STATE.PAN;
break;
default:
_state = STATE.NONE;
}
}
......
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