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4513a830
T
three.js
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4513a830
编写于
8月 02, 2012
作者:
C
Carsten Zerbst
浏览文件
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浏览文件
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电子邮件补丁
差异文件
* enable loading of nested scene graphs
上级
1d590a47
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
39 addition
and
10 deletion
+39
-10
src/loaders/SceneLoader.js
src/loaders/SceneLoader.js
+39
-10
未找到文件。
src/loaders/SceneLoader.js
浏览文件 @
4513a830
...
...
@@ -122,16 +122,37 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
}
};
function
handle_objects
()
{
var
object
;
for
(
dd
in
data
.
objects
)
{
// the toplevel loader function, delegates to handle_children
function
handle_objects
()
{
console
.
log
(
"
handle_objects
"
);
var
parentNode
=
result
.
scene
;
var
children
=
data
.
objects
;
handle_children
(
parentNode
,
children
);
}
// the loading function to load all children of one node
// parentNode: the node to attach the children to, either the scene itself or Object3D
// children: the list of children to handle
function
handle_children
(
parentNode
,
childrenVar
)
{
console
.
log
(
"
handle_children
"
,
parentNode
,
childrenVar
);
var
object
;
for
(
dd
in
childrenVar
)
{
console
.
log
(
"
dd :
"
,
dd
);
console
.
log
(
"
children
"
,
childrenVar
[
dd
].
children
);
console
.
log
(
"
check
"
,
!
result
.
objects
[
dd
]
,
"
"
,
result
.
objects
[
dd
]
);
// check by id if child has already been handled,
// if not, create new objec
if
(
!
result
.
objects
[
dd
]
)
{
o
=
data
.
objects
[
dd
];
o
=
childrenVar
[
dd
];
console
.
log
(
"
o :
"
,
o
);
if
(
o
.
geometry
!==
undefined
)
{
...
...
@@ -215,7 +236,7 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
object
.
castShadow
=
o
.
castShadow
;
object
.
receiveShadow
=
o
.
receiveShadow
;
result
.
scen
e
.
add
(
object
);
parentNod
e
.
add
(
object
);
result
.
objects
[
dd
]
=
object
;
...
...
@@ -252,12 +273,20 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
object
.
scale
.
set
(
s
[
0
],
s
[
1
],
s
[
2
]
);
object
.
visible
=
(
o
.
visible
!==
undefined
)
?
o
.
visible
:
false
;
result
.
scen
e
.
add
(
object
);
parentNod
e
.
add
(
object
);
result
.
objects
[
dd
]
=
object
;
result
.
empties
[
dd
]
=
object
;
}
// recursive descend if necessary
if
(
o
.
children
!==
undefined
)
{
console
.
log
(
"
add children of
"
,
dd
);
handle_children
(
object
,
o
.
children
);
}
else
{
console
.
log
(
"
no children of
"
,
dd
);
}
}
...
...
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