Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
4513a830
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
4513a830
编写于
8月 02, 2012
作者:
C
Carsten Zerbst
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
* enable loading of nested scene graphs
上级
1d590a47
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
39 addition
and
10 deletion
+39
-10
src/loaders/SceneLoader.js
src/loaders/SceneLoader.js
+39
-10
未找到文件。
src/loaders/SceneLoader.js
浏览文件 @
4513a830
...
...
@@ -122,16 +122,37 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
}
};
// the toplevel loader function, delegates to handle_children
function
handle_objects
()
{
console
.
log
(
"
handle_objects
"
);
var
parentNode
=
result
.
scene
;
var
children
=
data
.
objects
;
handle_children
(
parentNode
,
children
);
}
// the loading function to load all children of one node
// parentNode: the node to attach the children to, either the scene itself or Object3D
// children: the list of children to handle
function
handle_children
(
parentNode
,
childrenVar
)
{
console
.
log
(
"
handle_children
"
,
parentNode
,
childrenVar
);
var
object
;
for
(
dd
in
data
.
objects
)
{
for
(
dd
in
childrenVar
)
{
console
.
log
(
"
dd :
"
,
dd
);
console
.
log
(
"
children
"
,
childrenVar
[
dd
].
children
);
console
.
log
(
"
check
"
,
!
result
.
objects
[
dd
]
,
"
"
,
result
.
objects
[
dd
]
);
// check by id if child has already been handled,
// if not, create new objec
if
(
!
result
.
objects
[
dd
]
)
{
o
=
data
.
objects
[
dd
];
o
=
childrenVar
[
dd
];
console
.
log
(
"
o :
"
,
o
);
if
(
o
.
geometry
!==
undefined
)
{
...
...
@@ -215,7 +236,7 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
object
.
castShadow
=
o
.
castShadow
;
object
.
receiveShadow
=
o
.
receiveShadow
;
result
.
scen
e
.
add
(
object
);
parentNod
e
.
add
(
object
);
result
.
objects
[
dd
]
=
object
;
...
...
@@ -252,13 +273,21 @@ THREE.SceneLoader.prototype.createScene = function ( json, callbackFinished, url
object
.
scale
.
set
(
s
[
0
],
s
[
1
],
s
[
2
]
);
object
.
visible
=
(
o
.
visible
!==
undefined
)
?
o
.
visible
:
false
;
result
.
scen
e
.
add
(
object
);
parentNod
e
.
add
(
object
);
result
.
objects
[
dd
]
=
object
;
result
.
empties
[
dd
]
=
object
;
}
// recursive descend if necessary
if
(
o
.
children
!==
undefined
)
{
console
.
log
(
"
add children of
"
,
dd
);
handle_children
(
object
,
o
.
children
);
}
else
{
console
.
log
(
"
no children of
"
,
dd
);
}
}
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录