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42700c90
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42700c90
编写于
6月 25, 2015
作者:
N
Neha Agarwal
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11 changed file
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85 addition
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1 deletion
+85
-1
docs/api/objects/Bone.html
docs/api/objects/Bone.html
+9
-0
docs/api/objects/LOD.html
docs/api/objects/LOD.html
+8
-0
docs/api/objects/LensFlare.html
docs/api/objects/LensFlare.html
+8
-0
docs/api/objects/Line.html
docs/api/objects/Line.html
+8
-0
docs/api/objects/LineSegments.html
docs/api/objects/LineSegments.html
+9
-0
docs/api/objects/Mesh.html
docs/api/objects/Mesh.html
+8
-0
docs/api/objects/MorphAnimMesh.html
docs/api/objects/MorphAnimMesh.html
+8
-0
docs/api/objects/PointCloud.html
docs/api/objects/PointCloud.html
+7
-0
docs/api/objects/Skeleton.html
docs/api/objects/Skeleton.html
+4
-0
docs/api/objects/SkinnedMesh.html
docs/api/objects/SkinnedMesh.html
+8
-0
docs/api/objects/Sprite.html
docs/api/objects/Sprite.html
+8
-1
未找到文件。
docs/api/objects/Bone.html
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@@ -41,6 +41,15 @@
An optional reference to the [page:SkinnedMesh].
</div>
<h2>
Methods
</h2>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Bone Object.
</div>
<div>
Clone a Bone Object.
</div>
<h2>
Source
</h2>
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docs/api/objects/LOD.html
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<div>
Update the visiblility of the level of detail based on the distance from the camera.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LOD Object.
</div>
<div>
Clone a LOD Object.
</div>
<h2>
Source
</h2>
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docs/api/objects/LensFlare.html
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@@ -65,6 +65,14 @@
Updates the lens flare based on the [page:LensFlare.positionScreen positionScreen] property.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LensFlare Object.
</div>
<div>
Clone a LensFlare Object.
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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docs/api/objects/Line.html
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42700c90
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<div>
Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Line Object.
</div>
<div>
Clone a Line Object.
</div>
<h2>
Source
</h2>
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docs/api/objects/LineSegments.html
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42700c90
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@@ -45,6 +45,15 @@
<div>
Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned LineSegments Object.
</div>
<div>
Clone a LineSegments Object.
</div>
<h2>
Source
</h2>
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docs/api/objects/Mesh.html
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42700c90
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@@ -96,6 +96,14 @@
<div>
Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Mesh Object.
</div>
<div>
Clone a Mesh Object.
</div>
<h2>
Source
</h2>
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docs/api/objects/MorphAnimMesh.html
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Defines an animation. Sets the geometry.animations[label] to be an object with the start and end properties.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned MorphAnimMesh Object.
</div>
<div>
Clone a MorphAnimMesh Object.
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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docs/api/objects/PointCloud.html
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Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned PointCloud Object.
</div>
<div>
Clone a PointCloud Object.
</div>
<h2>
Source
</h2>
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docs/api/objects/Skeleton.html
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@@ -120,6 +120,10 @@
This is called automatically by the [page:WebGLRenderer] if the skeleton is used with a [page:SkinnedMesh].
</div>
<h3>
[method:Skeleton clone]()
</h3>
<div>
Clone a Skeleton Object.
</div>
<h2>
Source
</h2>
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docs/api/objects/SkinnedMesh.html
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This method adds the bone to the skinned mesh when it is provided. It creates a new bone and adds that when no bone is given.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned SkinnedMesh Object.
</div>
<div>
Clone a SkinnedMesh Object.
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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docs/api/objects/Sprite.html
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@@ -47,7 +47,14 @@
<div>
This creates a new clone of the sprite.
</div>
<h3>
[method:Object3D clone]([page:Object3D object])
</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
</div>
<div>
Clone a Sprite Object.
</div>
<h2>
Source
</h2>
...
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