提交 41aae6d4 编写于 作者: R Ryan Lee

immediately addresses skinned meshes exported in scene format (Object)

上级 c7ae397c
......@@ -148,7 +148,7 @@ def buffer_position(mesh):
for vertex_index in face.vertices:
vertex = mesh.vertices[vertex_index]
vector = (vertex.co.x, vertex.co.y, vertex.co.z)
vector = (vertex.co.x, vertex.co.z, -vertex.co.y)
position.extend(vector)
return position
......@@ -763,7 +763,7 @@ def vertices(mesh):
vertices_ = []
for vertex in mesh.vertices:
vertices_.extend((vertex.co.x, vertex.co.y, vertex.co.z))
vertices_.extend((vertex.co.x, vertex.co.z, -vertex.co.y))
return vertices_
......
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