提交 416dcb8f 编写于 作者: M Mugen87

Docs: Added Scene.environment description.

上级 af25813b
...@@ -25,14 +25,6 @@ ...@@ -25,14 +25,6 @@
<h2>Properties</h2> <h2>Properties</h2>
<h3>[property:Fog fog]</h3>
<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
<h3>[property:Material overrideMaterial]</h3>
<p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>
<h3>[property:boolean autoUpdate]</h3> <h3>[property:boolean autoUpdate]</h3>
<p> <p>
Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates. Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates.
...@@ -44,19 +36,33 @@ ...@@ -44,19 +36,33 @@
If not null, sets the background used when rendering the scene, and is always rendered first. Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, or a cubemap as a [page:CubeTexture] or [page:WebGLRenderTargetCube]. Default is null. If not null, sets the background used when rendering the scene, and is always rendered first. Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, or a cubemap as a [page:CubeTexture] or [page:WebGLRenderTargetCube]. Default is null.
</p> </p>
<h2>Methods</h2> <h3>[property:Texture environment]</h3>
<h3>[method:Object toJSON]</h3>
<p> <p>
meta -- object containing metadata such as textures or images for the scene.<br /> If not null, this texture is set as the environment map for all physical materials in the scene.
Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format]. However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envmap]. Default is null.
</p> </p>
<h3>[property:Fog fog]</h3>
<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
<h3>[property:Material overrideMaterial]</h3>
<p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>
<h2>Methods</h2>
<h3>[method:null dispose]()</h3> <h3>[method:null dispose]()</h3>
<p> <p>
Clears scene related data internally cached by [page:WebGLRenderer]. Clears scene related data internally cached by [page:WebGLRenderer].
</p> </p>
<h3>[method:Object toJSON]</h3>
<p>
meta -- object containing metadata such as textures or images for the scene.<br />
Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
</p>
<h2>Source</h2> <h2>Source</h2>
<p> <p>
......
...@@ -26,15 +26,6 @@ ...@@ -26,15 +26,6 @@
<h2>属性</h2> <h2>属性</h2>
<h3>[property:Fog fog]</h3>
<p>一个[page:Fog fog]实例定义了影响场景中的每个物体的雾的类型。默认值为null。
</p>
<h3>[property:Material overrideMaterial]</h3>
<p>如果不为空,它将强制场景中的每个物体使用这里的材质来渲染。默认值为null。</p>
<h3>[property:boolean autoUpdate]</h3> <h3>[property:boolean autoUpdate]</h3>
<p> <p>
默认值为true,若设置了这个值,则渲染器会检查每一帧是否需要更新场景及其中物体的矩阵。 默认值为true,若设置了这个值,则渲染器会检查每一帧是否需要更新场景及其中物体的矩阵。
...@@ -47,19 +38,34 @@ ...@@ -47,19 +38,34 @@
可以设置一个用于的“clear”的[page:Color](颜色)、一个覆盖canvas的[page:Texture](纹理),或是一个[page:CubeTexture]。默认值为null。 可以设置一个用于的“clear”的[page:Color](颜色)、一个覆盖canvas的[page:Texture](纹理),或是一个[page:CubeTexture]。默认值为null。
</p> </p>
<h2>方法</h2> <h3>[property:Texture environment]</h3>
<h3>[method:JSON toJSON]</h3>
<p> <p>
meta -- 包含有元数据的对象,例如场景中的的纹理或图片。 If not null, this texture is set as the environment map for all physical materials in the scene.
将scene对象转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envmap]. Default is null.
</p> </p>
<h3>[property:Fog fog]</h3>
<p>一个[page:Fog fog]实例定义了影响场景中的每个物体的雾的类型。默认值为null。
</p>
<h3>[property:Material overrideMaterial]</h3>
<p>如果不为空,它将强制场景中的每个物体使用这里的材质来渲染。默认值为null。</p>
<h2>方法</h2>
<h3>[method:null dispose]()</h3> <h3>[method:null dispose]()</h3>
<p> <p>
清除[page:WebGLRenderer]内部所缓存的场景相关的数据。 清除[page:WebGLRenderer]内部所缓存的场景相关的数据。
</p> </p>
<h3>[method:JSON toJSON]</h3>
<p>
meta -- 包含有元数据的对象,例如场景中的的纹理或图片。
将scene对象转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。
</p>
<h2>源代码</h2> <h2>源代码</h2>
<p> <p>
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册