<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
<h3>[property:Material overrideMaterial]</h3>
<p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>
<h3>[property:boolean autoUpdate]</h3>
<p>
Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates.
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@@ -44,19 +36,33 @@
If not null, sets the background used when rendering the scene, and is always rendered first. Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, or a cubemap as a [page:CubeTexture] or [page:WebGLRenderTargetCube]. Default is null.
</p>
<h2>Methods</h2>
<h3>[method:Object toJSON]</h3>
<h3>[property:Texture environment]</h3>
<p>
meta -- object containing metadata such as textures or images for the scene.<br/>
Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
If not null, this texture is set as the environment map for all physical materials in the scene.
However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envmap]. Default is null.
</p>
<h3>[property:Fog fog]</h3>
<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
<h3>[property:Material overrideMaterial]</h3>
<p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>
<h2>Methods</h2>
<h3>[method:null dispose]()</h3>
<p>
Clears scene related data internally cached by [page:WebGLRenderer].
</p>
<h3>[method:Object toJSON]</h3>
<p>
meta -- object containing metadata such as textures or images for the scene.<br/>
Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].