提交 3755d003 编写于 作者: M Mr.doob

- Using .ogv instead of .ogg for clarity. Although it gives mime-type issues...

上级 ecdf3423
......@@ -45,11 +45,11 @@ This code creates a camera, then creates a scene object, adds a bunch of random
var camera, scene, renderer;
init();
setInterval(loop, 1000 / 60);
setInterval( loop, 1000 / 60 );
function init() {
camera = new THREE.Camera(0, 0, 1000);
camera = new THREE.Camera( 0, 0, 1000 );
scene = new THREE.Scene();
......@@ -58,7 +58,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random
for (var i = 0; i < 1000; i++) {
var particle = new THREE.Particle( new THREE.ColorFillMaterial(Math.random() * 0x808008 + 0x808080, 1) );
var particle = new THREE.Particle( new THREE.ColorFillMaterial( Math.random() * 0x808008 + 0x808080, 1 ) );
particle.size = Math.random() * 10 + 5;
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
......@@ -67,13 +67,13 @@ This code creates a camera, then creates a scene object, adds a bunch of random
}
document.body.appendChild(renderer.domElement);
document.body.appendChild( renderer.domElement );
}
function loop() {
renderer.render(scene, camera);
renderer.render( scene, camera );
}
......
......@@ -23,7 +23,7 @@
<video id="video" autoplay="true" style="display:none">
<source src="textures/sintel.mp4" type="video/mp4">
<source src="textures/sintel.ogg" type="video/ogg">
<source src="textures/sintel.ogv" type="video/ogg">
</video>
<script type="text/javascript">
......
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