Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
2d561781
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
2d561781
编写于
12月 24, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
35abf46b
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
278 addition
and
148 deletion
+278
-148
build/three.js
build/three.js
+68
-3
build/three.min.js
build/three.min.js
+142
-142
build/three.module.js
build/three.module.js
+68
-3
未找到文件。
build/three.js
浏览文件 @
2d561781
...
@@ -14625,6 +14625,23 @@
...
@@ -14625,6 +14625,23 @@
copy: function ( source ) {
copy: function ( source ) {
var name, i, l;
// reset
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// index
var index = source.index;
var index = source.index;
if ( index !== null ) {
if ( index !== null ) {
...
@@ -14633,24 +14650,72 @@
...
@@ -14633,24 +14650,72 @@
}
}
// attributes
var attributes = source.attributes;
var attributes = source.attributes;
for (
var
name in attributes ) {
for ( name in attributes ) {
var attribute = attributes[ name ];
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
this.addAttribute( name, attribute.clone() );
}
}
// morph attributes
var morphAttributes = source.morphAttributes;
for ( name in morphAttributes ) {
var array = [];
var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
array.push( morphAttribute[ i ].clone() );
}
this.morphAttributes[ name ] = array;
}
// groups
var groups = source.groups;
var groups = source.groups;
for (
var
i = 0, l = groups.length; i < l; i ++ ) {
for ( i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
var group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
this.addGroup( group.start, group.count, group.materialIndex );
}
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// draw range
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
return this;
return this;
},
},
...
@@ -29396,7 +29461,7 @@
...
@@ -29396,7 +29461,7 @@
image.addEventListener( 'load', function () {
image.addEventListener( 'load', function () {
THREE.
Cache.add( url, this );
Cache.add( url, this );
if ( onLoad ) onLoad( this );
if ( onLoad ) onLoad( this );
...
...
build/three.min.js
浏览文件 @
2d561781
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.module.js
浏览文件 @
2d561781
...
@@ -14619,6 +14619,23 @@ BufferGeometry.prototype = {
...
@@ -14619,6 +14619,23 @@ BufferGeometry.prototype = {
copy: function ( source ) {
copy: function ( source ) {
var name, i, l;
// reset
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// index
var index = source.index;
var index = source.index;
if ( index !== null ) {
if ( index !== null ) {
...
@@ -14627,24 +14644,72 @@ BufferGeometry.prototype = {
...
@@ -14627,24 +14644,72 @@ BufferGeometry.prototype = {
}
}
// attributes
var attributes = source.attributes;
var attributes = source.attributes;
for (
var
name in attributes ) {
for ( name in attributes ) {
var attribute = attributes[ name ];
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
this.addAttribute( name, attribute.clone() );
}
}
// morph attributes
var morphAttributes = source.morphAttributes;
for ( name in morphAttributes ) {
var array = [];
var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
array.push( morphAttribute[ i ].clone() );
}
this.morphAttributes[ name ] = array;
}
// groups
var groups = source.groups;
var groups = source.groups;
for (
var
i = 0, l = groups.length; i < l; i ++ ) {
for ( i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
var group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
this.addGroup( group.start, group.count, group.materialIndex );
}
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// draw range
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
return this;
return this;
},
},
...
@@ -29390,7 +29455,7 @@ Object.assign( ImageLoader.prototype, {
...
@@ -29390,7 +29455,7 @@ Object.assign( ImageLoader.prototype, {
image.addEventListener( 'load', function () {
image.addEventListener( 'load', function () {
THREE.
Cache.add( url, this );
Cache.add( url, this );
if ( onLoad ) onLoad( this );
if ( onLoad ) onLoad( this );
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录