提交 2d561781 编写于 作者: M Mr.doob

Updated builds.

上级 35abf46b
......@@ -14625,6 +14625,23 @@
copy: function ( source ) {
var name, i, l;
// reset
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// index
var index = source.index;
if ( index !== null ) {
......@@ -14633,24 +14650,72 @@
}
// attributes
var attributes = source.attributes;
for ( var name in attributes ) {
for ( name in attributes ) {
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
}
// morph attributes
var morphAttributes = source.morphAttributes;
for ( name in morphAttributes ) {
var array = [];
var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
array.push( morphAttribute[ i ].clone() );
}
this.morphAttributes[ name ] = array;
}
// groups
var groups = source.groups;
for ( var i = 0, l = groups.length; i < l; i ++ ) {
for ( i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// draw range
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
return this;
},
......@@ -29396,7 +29461,7 @@
image.addEventListener( 'load', function () {
THREE.Cache.add( url, this );
Cache.add( url, this );
if ( onLoad ) onLoad( this );
......
因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -14619,6 +14619,23 @@ BufferGeometry.prototype = {
copy: function ( source ) {
var name, i, l;
// reset
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
// name
this.name = source.name;
// index
var index = source.index;
if ( index !== null ) {
......@@ -14627,24 +14644,72 @@ BufferGeometry.prototype = {
}
// attributes
var attributes = source.attributes;
for ( var name in attributes ) {
for ( name in attributes ) {
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
}
// morph attributes
var morphAttributes = source.morphAttributes;
for ( name in morphAttributes ) {
var array = [];
var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
array.push( morphAttribute[ i ].clone() );
}
this.morphAttributes[ name ] = array;
}
// groups
var groups = source.groups;
for ( var i = 0, l = groups.length; i < l; i ++ ) {
for ( i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
}
// bounding box
var boundingBox = source.boundingBox;
if ( boundingBox !== null ) {
this.boundingBox = boundingBox.clone();
}
// bounding sphere
var boundingSphere = source.boundingSphere;
if ( boundingSphere !== null ) {
this.boundingSphere = boundingSphere.clone();
}
// draw range
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
return this;
},
......@@ -29390,7 +29455,7 @@ Object.assign( ImageLoader.prototype, {
image.addEventListener( 'load', function () {
THREE.Cache.add( url, this );
Cache.add( url, this );
if ( onLoad ) onLoad( this );
......
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