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2cb90391
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2cb90391
编写于
7月 08, 2018
作者:
M
Mr.doob
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电子邮件补丁
差异文件
Updated builds.
上级
35eccde4
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
453 addition
and
462 deletion
+453
-462
build/three.js
build/three.js
+23
-27
build/three.min.js
build/three.min.js
+407
-408
build/three.module.js
build/three.module.js
+23
-27
未找到文件。
build/three.js
浏览文件 @
2cb90391
...
...
@@ -22927,9 +22927,7 @@
if ( object.isImmediateRenderObject ) {
var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
state.setMaterial( material, frontFaceCW );
state.setMaterial( material );
var program = setProgram( camera, scene.fog, material, object );
...
...
@@ -24551,14 +24549,35 @@
* @author alteredq / http://alteredqualia.com/
*/
var geometry;
function Sprite( material ) {
Object3D.call( this );
this.type = 'Sprite';
if ( geometry === undefined ) {
geometry = new BufferGeometry();
var float32Array = new Float32Array( [
- 0.5, - 0.5, 0, 0, 0,
0.5, - 0.5, 0, 1, 0,
0.5, 0.5, 0, 1, 1,
- 0.5, 0.5, 0, 0, 1
] );
var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
}
this.geometry = geometry;
this.material = ( material !== undefined ) ? material : new SpriteMaterial();
this.geometry = SpriteGeometry;
this.center = new Vector2( 0.5, 0.5 );
...
...
@@ -24684,29 +24703,6 @@
} );
//
var SpriteGeometry = ( function () {
var geometry = new BufferGeometry();
var float32Array = new Float32Array( [
- 0.5, - 0.5, 0, 0, 0,
0.5, - 0.5, 0, 1, 0,
0.5, 0.5, 0, 1, 1,
- 0.5, 0.5, 0, 0, 1
] );
var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
return geometry;
} )();
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
build/three.min.js
浏览文件 @
2cb90391
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
2cb90391
...
...
@@ -22921,9 +22921,7 @@ function WebGLRenderer( parameters ) {
if ( object.isImmediateRenderObject ) {
var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
state.setMaterial( material, frontFaceCW );
state.setMaterial( material );
var program = setProgram( camera, scene.fog, material, object );
...
...
@@ -24545,14 +24543,35 @@ SpriteMaterial.prototype.copy = function ( source ) {
* @author alteredq / http://alteredqualia.com/
*/
var geometry;
function Sprite( material ) {
Object3D.call( this );
this.type = 'Sprite';
if ( geometry === undefined ) {
geometry = new BufferGeometry();
var float32Array = new Float32Array( [
- 0.5, - 0.5, 0, 0, 0,
0.5, - 0.5, 0, 1, 0,
0.5, 0.5, 0, 1, 1,
- 0.5, 0.5, 0, 0, 1
] );
var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
}
this.geometry = geometry;
this.material = ( material !== undefined ) ? material : new SpriteMaterial();
this.geometry = SpriteGeometry;
this.center = new Vector2( 0.5, 0.5 );
...
...
@@ -24678,29 +24697,6 @@ Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
} );
//
var SpriteGeometry = ( function () {
var geometry = new BufferGeometry();
var float32Array = new Float32Array( [
- 0.5, - 0.5, 0, 0, 0,
0.5, - 0.5, 0, 1, 0,
0.5, 0.5, 0, 1, 1,
- 0.5, 0.5, 0, 0, 1
] );
var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
return geometry;
} )();
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
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