docs: remove flatshading update info

上级 23168e69
......@@ -178,8 +178,6 @@ geometry.tangentsNeedUpdate = true;
<p>Also GLstate related parameters can change any time (depthTest, blending, polygonOffset, etc).</p>
<p>Flat / smooth shading is baked into normals. You need to reset normals buffer (see above).</p>
<p>The following properties can't be easily changed at runtime (once the material is rendered at least once):</p>
<ul>
<li>numbers and types of uniforms</li>
......
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