提交 1550b4f6 编写于 作者: E Emmett Lalish

rename prepare methods

上级 4d068c72
......@@ -133,7 +133,7 @@ THREE.PMREMGenerator = ( function () {
* Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromCubemap: function () {
compileCubemapShader: function () {
if ( _cubemapShader == null ) {
......@@ -148,7 +148,7 @@ THREE.PMREMGenerator = ( function () {
* Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromEquirectangular: function () {
compileEquirectangularShader: function () {
if ( _equirectShader == null ) {
......
......@@ -12,8 +12,8 @@ export class PMREMGenerator {
fromScene( scene:Scene, sigma?:number, near?:number, far?:number ): WebGLRenderTarget;
fromEquirectangular( equirectangular:Texture ): WebGLRenderTarget;
fromCubemap( cubemap:CubeTexture ): WebGLRenderTarget;
prepareFromCubemap(): void;
prepareFromEquirectangular(): void;
compileCubemapShader(): void;
compileEquirectangularShader(): void;
dispose(): void;
}
......@@ -159,7 +159,7 @@ var PMREMGenerator = ( function () {
* Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromCubemap: function () {
compileCubemapShader: function () {
if ( _cubemapShader == null ) {
......@@ -174,7 +174,7 @@ var PMREMGenerator = ( function () {
* Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromEquirectangular: function () {
compileEquirectangularShader: function () {
if ( _equirectShader == null ) {
......
......@@ -86,7 +86,7 @@
container.appendChild( renderer.domElement );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, - 0.2, - 0.2 );
......
......@@ -171,7 +171,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
}
......
......@@ -105,7 +105,7 @@
renderer.toneMapping = THREE.ACESFilmicToneMapping;
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
stats = new Stats();
container.appendChild( stats.dom );
......
......@@ -102,7 +102,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
......
......@@ -160,7 +160,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromCubemap();
pmremGenerator.compileCubemapShader();
var envScene = getEnvScene();
generatedCubeRenderTarget = pmremGenerator.fromScene( envScene, 0.04 );
......
......@@ -172,7 +172,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromCubemap();
pmremGenerator.compileCubemapShader();
var envScene = getEnvScene();
generatedCubeRenderTarget = pmremGenerator.fromScene( envScene, 0.04 );
......
......@@ -127,7 +127,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromCubemap();
pmremGenerator.compileCubemapShader();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
......
......@@ -183,7 +183,7 @@
//
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
//
......
......@@ -128,7 +128,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
// Lights
......
......@@ -118,7 +118,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
//
......
......@@ -165,7 +165,7 @@
//
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
//
......
......@@ -170,7 +170,7 @@
//
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
//
......
......@@ -166,7 +166,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
}
......
......@@ -146,7 +146,7 @@
} );
var pmremGenerator = new PMREMGenerator( renderer );
pmremGenerator.prepareFromEquirectangular();
pmremGenerator.compileEquirectangularShader();
// Lights
......
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