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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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1550b4f6
编写于
12月 18, 2019
作者:
E
Emmett Lalish
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
rename prepare methods
上级
4d068c72
变更
17
隐藏空白更改
内联
并排
Showing
17 changed file
with
20 addition
and
20 deletion
+20
-20
examples/js/pmrem/PMREMGenerator.js
examples/js/pmrem/PMREMGenerator.js
+2
-2
examples/jsm/pmrem/PMREMGenerator.d.ts
examples/jsm/pmrem/PMREMGenerator.d.ts
+2
-2
examples/jsm/pmrem/PMREMGenerator.js
examples/jsm/pmrem/PMREMGenerator.js
+2
-2
examples/webgl_loader_gltf.html
examples/webgl_loader_gltf.html
+1
-1
examples/webgl_loader_gltf_extensions.html
examples/webgl_loader_gltf_extensions.html
+1
-1
examples/webgl_materials_car.html
examples/webgl_materials_car.html
+1
-1
examples/webgl_materials_envmaps_exr.html
examples/webgl_materials_envmaps_exr.html
+1
-1
examples/webgl_materials_envmaps_hdr.html
examples/webgl_materials_envmaps_hdr.html
+1
-1
examples/webgl_materials_envmaps_hdr_nodes.html
examples/webgl_materials_envmaps_hdr_nodes.html
+1
-1
examples/webgl_materials_envmaps_pmrem_nodes.html
examples/webgl_materials_envmaps_pmrem_nodes.html
+1
-1
examples/webgl_materials_physical_clearcoat.html
examples/webgl_materials_physical_clearcoat.html
+1
-1
examples/webgl_materials_reflectivity.html
examples/webgl_materials_reflectivity.html
+1
-1
examples/webgl_materials_standard.html
examples/webgl_materials_standard.html
+1
-1
examples/webgl_materials_variations_physical.html
examples/webgl_materials_variations_physical.html
+1
-1
examples/webgl_materials_variations_standard.html
examples/webgl_materials_variations_standard.html
+1
-1
examples/webgl_pmrem_test.html
examples/webgl_pmrem_test.html
+1
-1
examples/webgl_tonemapping.html
examples/webgl_tonemapping.html
+1
-1
未找到文件。
examples/js/pmrem/PMREMGenerator.js
浏览文件 @
1550b4f6
...
...
@@ -133,7 +133,7 @@ THREE.PMREMGenerator = ( function () {
* Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromCubemap
:
function
()
{
compileCubemapShader
:
function
()
{
if
(
_cubemapShader
==
null
)
{
...
...
@@ -148,7 +148,7 @@ THREE.PMREMGenerator = ( function () {
* Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromEquirectangula
r
:
function
()
{
compileEquirectangularShade
r
:
function
()
{
if
(
_equirectShader
==
null
)
{
...
...
examples/jsm/pmrem/PMREMGenerator.d.ts
浏览文件 @
1550b4f6
...
...
@@ -12,8 +12,8 @@ export class PMREMGenerator {
fromScene
(
scene
:
Scene
,
sigma
?:
number
,
near
?:
number
,
far
?:
number
):
WebGLRenderTarget
;
fromEquirectangular
(
equirectangular
:
Texture
):
WebGLRenderTarget
;
fromCubemap
(
cubemap
:
CubeTexture
):
WebGLRenderTarget
;
prepareFromCubemap
():
void
;
prepareFromEquirectangula
r
():
void
;
compileCubemapShader
():
void
;
compileEquirectangularShade
r
():
void
;
dispose
():
void
;
}
examples/jsm/pmrem/PMREMGenerator.js
浏览文件 @
1550b4f6
...
...
@@ -159,7 +159,7 @@ var PMREMGenerator = ( function () {
* Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromCubemap
:
function
()
{
compileCubemapShader
:
function
()
{
if
(
_cubemapShader
==
null
)
{
...
...
@@ -174,7 +174,7 @@ var PMREMGenerator = ( function () {
* Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
* your texture's network fetch for increased concurrency.
*/
prepareFromEquirectangula
r
:
function
()
{
compileEquirectangularShade
r
:
function
()
{
if
(
_equirectShader
==
null
)
{
...
...
examples/webgl_loader_gltf.html
浏览文件 @
1550b4f6
...
...
@@ -86,7 +86,7 @@
container
.
appendChild
(
renderer
.
domElement
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
-
0.2
,
-
0.2
);
...
...
examples/webgl_loader_gltf_extensions.html
浏览文件 @
1550b4f6
...
...
@@ -171,7 +171,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
}
...
...
examples/webgl_materials_car.html
浏览文件 @
1550b4f6
...
...
@@ -105,7 +105,7 @@
renderer
.
toneMapping
=
THREE
.
ACESFilmicToneMapping
;
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
...
...
examples/webgl_materials_envmaps_exr.html
浏览文件 @
1550b4f6
...
...
@@ -102,7 +102,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_materials_envmaps_hdr.html
浏览文件 @
1550b4f6
...
...
@@ -160,7 +160,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromCubemap
();
pmremGenerator
.
compileCubemapShader
();
var
envScene
=
getEnvScene
();
generatedCubeRenderTarget
=
pmremGenerator
.
fromScene
(
envScene
,
0.04
);
...
...
examples/webgl_materials_envmaps_hdr_nodes.html
浏览文件 @
1550b4f6
...
...
@@ -172,7 +172,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromCubemap
();
pmremGenerator
.
compileCubemapShader
();
var
envScene
=
getEnvScene
();
generatedCubeRenderTarget
=
pmremGenerator
.
fromScene
(
envScene
,
0.04
);
...
...
examples/webgl_materials_envmaps_pmrem_nodes.html
浏览文件 @
1550b4f6
...
...
@@ -127,7 +127,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromCubemap
();
pmremGenerator
.
compileCubemapShader
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
examples/webgl_materials_physical_clearcoat.html
浏览文件 @
1550b4f6
...
...
@@ -183,7 +183,7 @@
//
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
//
...
...
examples/webgl_materials_reflectivity.html
浏览文件 @
1550b4f6
...
...
@@ -128,7 +128,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
// Lights
...
...
examples/webgl_materials_standard.html
浏览文件 @
1550b4f6
...
...
@@ -118,7 +118,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
//
...
...
examples/webgl_materials_variations_physical.html
浏览文件 @
1550b4f6
...
...
@@ -165,7 +165,7 @@
//
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
//
...
...
examples/webgl_materials_variations_standard.html
浏览文件 @
1550b4f6
...
...
@@ -170,7 +170,7 @@
//
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
//
...
...
examples/webgl_pmrem_test.html
浏览文件 @
1550b4f6
...
...
@@ -166,7 +166,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
}
...
...
examples/webgl_tonemapping.html
浏览文件 @
1550b4f6
...
...
@@ -146,7 +146,7 @@
}
);
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
pmremGenerator
.
prepareFromEquirectangula
r
();
pmremGenerator
.
compileEquirectangularShade
r
();
// Lights
...
...
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