未验证 提交 10e1b75f 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #14620 from Mugen87/dev18

PaintViveController: Moved to BufferGeometry.
...@@ -32,7 +32,7 @@ THREE.PaintViveController = function ( id ) { ...@@ -32,7 +32,7 @@ THREE.PaintViveController = function ( id ) {
var x = ( ( j % 256 ) / 256 ) - 0.5; var x = ( ( j % 256 ) / 256 ) - 0.5;
var y = ( Math.floor( j / 256 ) / 256 ) - 0.5; var y = ( Math.floor( j / 256 ) / 256 ) - 0.5;
swatchColor.setHSL( Math.atan2( y, x ) / PI2, 1,( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 ); swatchColor.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
data[ i + 0 ] = swatchColor.r * 256; data[ i + 0 ] = swatchColor.r * 256;
data[ i + 1 ] = swatchColor.g * 256; data[ i + 1 ] = swatchColor.g * 256;
...@@ -49,7 +49,7 @@ THREE.PaintViveController = function ( id ) { ...@@ -49,7 +49,7 @@ THREE.PaintViveController = function ( id ) {
// COLOR UI // COLOR UI
var geometry = new THREE.CircleGeometry( 1, 32 ); var geometry = new THREE.CircleBufferGeometry( 1, 32 );
var material = new THREE.MeshBasicMaterial( { map: generateHueTexture() } ); var material = new THREE.MeshBasicMaterial( { map: generateHueTexture() } );
var colorUI = new THREE.Mesh( geometry, material ); var colorUI = new THREE.Mesh( geometry, material );
colorUI.position.set( 0, 0.005, 0.0495 ); colorUI.position.set( 0, 0.005, 0.0495 );
...@@ -57,7 +57,7 @@ THREE.PaintViveController = function ( id ) { ...@@ -57,7 +57,7 @@ THREE.PaintViveController = function ( id ) {
colorUI.scale.setScalar( 0.02 ); colorUI.scale.setScalar( 0.02 );
this.add( colorUI ); this.add( colorUI );
var geometry = new THREE.IcosahedronGeometry( 0.1, 2 ); var geometry = new THREE.IcosahedronBufferGeometry( 0.1, 2 );
var material = new THREE.MeshBasicMaterial(); var material = new THREE.MeshBasicMaterial();
material.color = color; material.color = color;
var ball = new THREE.Mesh( geometry, material ); var ball = new THREE.Mesh( geometry, material );
...@@ -72,23 +72,23 @@ THREE.PaintViveController = function ( id ) { ...@@ -72,23 +72,23 @@ THREE.PaintViveController = function ( id ) {
this.add( sizeUI ); this.add( sizeUI );
var triangleShape = new THREE.Shape(); var triangleShape = new THREE.Shape();
triangleShape.moveTo( 0, -1 ); triangleShape.moveTo( 0, - 1 );
triangleShape.lineTo( 1, 1 ); triangleShape.lineTo( 1, 1 );
triangleShape.lineTo( -1, 1 ); triangleShape.lineTo( - 1, 1 );
var geometry = new THREE.ShapeGeometry( triangleShape ); var geometry = new THREE.ShapeBufferGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( { color: 0x222222, wireframe:true } ); var material = new THREE.MeshBasicMaterial( { color: 0x222222, wireframe: true } );
var sizeUIOutline = new THREE.Mesh( geometry, material ) ; var sizeUIOutline = new THREE.Mesh( geometry, material );
sizeUIOutline.position.z = 0.001; sizeUIOutline.position.z = 0.001;
resizeTriangleGeometry(sizeUIOutline.geometry, 1.0); resizeTriangleGeometry( sizeUIOutline.geometry, 1.0 );
sizeUI.add( sizeUIOutline ); sizeUI.add( sizeUIOutline );
var geometry = new THREE.ShapeGeometry( triangleShape ); var geometry = new THREE.ShapeBufferGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( {side: THREE.DoubleSide } ); var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide } );
material.color = color; material.color = color;
var sizeUIFill = new THREE.Mesh( geometry, material ) ; var sizeUIFill = new THREE.Mesh( geometry, material );
sizeUIFill.position.z = 0.0011; sizeUIFill.position.z = 0.0011;
resizeTriangleGeometry(sizeUIFill.geometry, 0.5); resizeTriangleGeometry( sizeUIFill.geometry, 0.5 );
sizeUI.add( sizeUIFill ); sizeUI.add( sizeUIFill );
sizeUI.visible = false; sizeUI.visible = false;
...@@ -103,21 +103,25 @@ THREE.PaintViveController = function ( id ) { ...@@ -103,21 +103,25 @@ THREE.PaintViveController = function ( id ) {
var y = - event.axes[ 1 ] / 2.0; var y = - event.axes[ 1 ] / 2.0;
if ( mode === MODES.COLOR ) { if ( mode === MODES.COLOR ) {
color.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 ); color.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
ball.position.set(event.axes[ 0 ], event.axes[ 1 ], 0); ball.position.set( event.axes[ 0 ], event.axes[ 1 ], 0 );
} }
if ( mode === MODES.SIZE ) { if ( mode === MODES.SIZE ) {
var ratio = (0.5 - y);
var ratio = 0.5 - y;
size = ratio * 2; size = ratio * 2;
resizeTriangleGeometry(sizeUIFill.geometry, ratio); resizeTriangleGeometry( sizeUIFill.geometry, ratio );
} }
} }
function resizeTriangleGeometry(geometry, ratio) { function resizeTriangleGeometry( geometry, ratio ) {
var x = 0, y = 0; var x = 0, y = 0;
var fullWidth = 0.75, fullHeight = 1.5; var fullWidth = 0.75, fullHeight = 1.5;
...@@ -127,34 +131,49 @@ THREE.PaintViveController = function ( id ) { ...@@ -127,34 +131,49 @@ THREE.PaintViveController = function ( id ) {
var height = fullHeight * ratio; var height = fullHeight * ratio;
var width = ( Math.tan( angle ) * height ) * 2; var width = ( Math.tan( angle ) * height ) * 2;
geometry.vertices[ 0 ].set( x, bottomY, 0 ); var position = geometry.attributes.position;
geometry.vertices[ 1 ].set( x + width / 2, bottomY + height, 0 );
geometry.vertices[ 2 ].set( x - width / 2, bottomY + height, 0 );
geometry.verticesNeedUpdate = true; position.setXYZ( 0, x, bottomY, 0 );
position.setXYZ( 1, x + width / 2, bottomY + height, 0 );
position.setXYZ( 2, x - width / 2, bottomY + height, 0 );
position.needsUpdate = true;
} }
function onGripsDown( event ) { function onGripsDown() {
if ( mode === MODES.COLOR ) { if ( mode === MODES.COLOR ) {
mode = MODES.SIZE; mode = MODES.SIZE;
colorUI.visible = false; colorUI.visible = false;
sizeUI.visible = true; sizeUI.visible = true;
return; return;
} }
if ( mode === MODES.SIZE ) { if ( mode === MODES.SIZE ) {
mode = MODES.COLOR; mode = MODES.COLOR;
colorUI.visible = true; colorUI.visible = true;
sizeUI.visible = false; sizeUI.visible = false;
return; return;
} }
} }
this.getColor = function () { return color; }; this.getColor = function () {
this.getSize = function () { return size; };
return color;
};
this.getSize = function () {
return size;
};
this.addEventListener( 'axischanged', onAxisChanged ); this.addEventListener( 'axischanged', onAxisChanged );
this.addEventListener( 'gripsdown', onGripsDown ); this.addEventListener( 'gripsdown', onGripsDown );
......
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