提交 7674c3d7 编写于 作者: M Mugen87

PaintViveController: Moved to BufferGeometry.

上级 1ffaa41a
......@@ -32,7 +32,7 @@ THREE.PaintViveController = function ( id ) {
var x = ( ( j % 256 ) / 256 ) - 0.5;
var y = ( Math.floor( j / 256 ) / 256 ) - 0.5;
swatchColor.setHSL( Math.atan2( y, x ) / PI2, 1,( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
swatchColor.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
data[ i + 0 ] = swatchColor.r * 256;
data[ i + 1 ] = swatchColor.g * 256;
......@@ -49,7 +49,7 @@ THREE.PaintViveController = function ( id ) {
// COLOR UI
var geometry = new THREE.CircleGeometry( 1, 32 );
var geometry = new THREE.CircleBufferGeometry( 1, 32 );
var material = new THREE.MeshBasicMaterial( { map: generateHueTexture() } );
var colorUI = new THREE.Mesh( geometry, material );
colorUI.position.set( 0, 0.005, 0.0495 );
......@@ -57,7 +57,7 @@ THREE.PaintViveController = function ( id ) {
colorUI.scale.setScalar( 0.02 );
this.add( colorUI );
var geometry = new THREE.IcosahedronGeometry( 0.1, 2 );
var geometry = new THREE.IcosahedronBufferGeometry( 0.1, 2 );
var material = new THREE.MeshBasicMaterial();
material.color = color;
var ball = new THREE.Mesh( geometry, material );
......@@ -72,23 +72,23 @@ THREE.PaintViveController = function ( id ) {
this.add( sizeUI );
var triangleShape = new THREE.Shape();
triangleShape.moveTo( 0, -1 );
triangleShape.moveTo( 0, - 1 );
triangleShape.lineTo( 1, 1 );
triangleShape.lineTo( -1, 1 );
triangleShape.lineTo( - 1, 1 );
var geometry = new THREE.ShapeGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( { color: 0x222222, wireframe:true } );
var sizeUIOutline = new THREE.Mesh( geometry, material ) ;
var geometry = new THREE.ShapeBufferGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( { color: 0x222222, wireframe: true } );
var sizeUIOutline = new THREE.Mesh( geometry, material );
sizeUIOutline.position.z = 0.001;
resizeTriangleGeometry(sizeUIOutline.geometry, 1.0);
resizeTriangleGeometry( sizeUIOutline.geometry, 1.0 );
sizeUI.add( sizeUIOutline );
var geometry = new THREE.ShapeGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( {side: THREE.DoubleSide } );
var geometry = new THREE.ShapeBufferGeometry( triangleShape );
var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide } );
material.color = color;
var sizeUIFill = new THREE.Mesh( geometry, material ) ;
var sizeUIFill = new THREE.Mesh( geometry, material );
sizeUIFill.position.z = 0.0011;
resizeTriangleGeometry(sizeUIFill.geometry, 0.5);
resizeTriangleGeometry( sizeUIFill.geometry, 0.5 );
sizeUI.add( sizeUIFill );
sizeUI.visible = false;
......@@ -103,21 +103,25 @@ THREE.PaintViveController = function ( id ) {
var y = - event.axes[ 1 ] / 2.0;
if ( mode === MODES.COLOR ) {
color.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
ball.position.set(event.axes[ 0 ], event.axes[ 1 ], 0);
ball.position.set( event.axes[ 0 ], event.axes[ 1 ], 0 );
}
if ( mode === MODES.SIZE ) {
var ratio = (0.5 - y);
var ratio = 0.5 - y;
size = ratio * 2;
resizeTriangleGeometry(sizeUIFill.geometry, ratio);
resizeTriangleGeometry( sizeUIFill.geometry, ratio );
}
}
function resizeTriangleGeometry(geometry, ratio) {
function resizeTriangleGeometry( geometry, ratio ) {
var x = 0, y = 0;
var fullWidth = 0.75, fullHeight = 1.5;
......@@ -127,34 +131,49 @@ THREE.PaintViveController = function ( id ) {
var height = fullHeight * ratio;
var width = ( Math.tan( angle ) * height ) * 2;
geometry.vertices[ 0 ].set( x, bottomY, 0 );
geometry.vertices[ 1 ].set( x + width / 2, bottomY + height, 0 );
geometry.vertices[ 2 ].set( x - width / 2, bottomY + height, 0 );
var position = geometry.attributes.position;
geometry.verticesNeedUpdate = true;
position.setXYZ( 0, x, bottomY, 0 );
position.setXYZ( 1, x + width / 2, bottomY + height, 0 );
position.setXYZ( 2, x - width / 2, bottomY + height, 0 );
position.needsUpdate = true;
}
function onGripsDown( event ) {
function onGripsDown() {
if ( mode === MODES.COLOR ) {
mode = MODES.SIZE;
colorUI.visible = false;
sizeUI.visible = true;
return;
}
if ( mode === MODES.SIZE ) {
mode = MODES.COLOR;
colorUI.visible = true;
sizeUI.visible = false;
return;
}
}
this.getColor = function () { return color; };
this.getSize = function () { return size; };
this.getColor = function () {
return color;
};
this.getSize = function () {
return size;
};
this.addEventListener( 'axischanged', onAxisChanged );
this.addEventListener( 'gripsdown', onGripsDown );
......
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