提交 1060268a 编写于 作者: W WestLangley

Remove dependency on packing shader chunk

上级 db424030
......@@ -65,7 +65,6 @@ THREE.BokehShader = {
fragmentShader: [
"#include <common>",
"#include <packing>",
"varying vec2 vUv;",
......
......@@ -40,8 +40,7 @@
}
</script>
<script id="noiseRandom1D-frag" type="x-shader/x-fragment">
#include <common>
#include <packing>
#include <common>
varying vec2 vUv;
......@@ -52,7 +51,6 @@
</script>
<script id="noiseRandom2D-frag" type="x-shader/x-fragment">
#include <common>
#include <packing>
varying vec2 vUv;
......@@ -64,7 +62,6 @@
</script>
<script id="noiseRandom3D-frag" type="x-shader/x-fragment">
#include <common>
#include <packing>
varying vec2 vUv;
......
......@@ -2,7 +2,6 @@ uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <packing>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <fog_pars_fragment>
......
......@@ -2,7 +2,6 @@ uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
......
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