提交 0a7648a8 编写于 作者: M Mr.doob

Updated builds.

上级 fb5c3050
......@@ -22996,31 +22996,19 @@
* @author ikerr / http://verold.com
*/
function Bone( skin ) {
function Bone() {
Object3D.call( this );
this.type = 'Bone';
this.skin = skin;
}
Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Bone,
isBone: true,
copy: function ( source ) {
Object3D.prototype.copy.call( this, source );
this.skin = source.skin;
return this;
}
isBone: true
} );
......@@ -23055,7 +23043,7 @@
gbone = this.geometry.bones[ b ];
bone = new Bone( this );
bone = new Bone();
bones.push( bone );
bone.name = gbone.name;
......
此差异已折叠。
因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -22990,31 +22990,19 @@ Object.assign( Skeleton.prototype, {
* @author ikerr / http://verold.com
*/
function Bone( skin ) {
function Bone() {
Object3D.call( this );
this.type = 'Bone';
this.skin = skin;
}
Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
constructor: Bone,
isBone: true,
copy: function ( source ) {
Object3D.prototype.copy.call( this, source );
this.skin = source.skin;
return this;
}
isBone: true
} );
......@@ -23049,7 +23037,7 @@ function SkinnedMesh( geometry, material, useVertexTexture ) {
gbone = this.geometry.bones[ b ];
bone = new Bone( this );
bone = new Bone();
bones.push( bone );
bone.name = gbone.name;
......
此差异已折叠。
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