提交 009d625c 编写于 作者: L looeee

Updated RawShaderMaterial doc

上级 e0a5294d
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</head>
<body>
[page:ShaderMaterial] &rarr;
<h1>[name]</h1>
<div class="desc">This class works just like [page:ShaderMaterial], except that definitions of built-in uniforms and attributes are not automatically prepended to the GLSL shader code.</div>
<div class="desc">
This class works just like [page:ShaderMaterial], except that definitions of
built-in uniforms and attributes are not automatically prepended to the GLSL shader code.
</div>
<h2>Examples</h2>
<div>
[example:webgl_buffergeometry_rawshader WebGL / buffergeometry / rawshader]<br />
[example:webgl_buffergeometry_instancing_billboards WebGL / buffergeometry / instancing / billboards]<br />
[example:webgl_buffergeometry_instancing_dynamic WebGL / buffergeometry / instancing / dynamic]<br />
[example:webgl_buffergeometry_instancing_interleaved_dynamic WebGL / buffergeometry / instancing / interleaved / dynamic]<br />
[example:webgl_buffergeometry_instancing WebGL / buffergeometry / instancing]<br />
[example:webgl_interactive_instances_gpu WebGL / interactive / instances /gpu]<br />
[example:webgl_raymarching_reflect WebGL / raymarching / reflect]
</div>
<code>
var material = new THREE.RawShaderMaterial( {
uniforms: {
time: { value: 1.0 }
},
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
} );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Object parameters] )</h3>
<div>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.<br /><br />
</div>
<h2>Properties</h2>
<div>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</div>
<h3>[property:Boolean isRawShaderMaterial]</h3>
<div>
Used to check whether this or derived classes are raw shader materials. Default is *true*.<br /><br />
You should not change this, as it used internally for optimisation.
</div>
<h2>Methods</h2>
<div>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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