Three.Legacy.js 25.6 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 */

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import { Audio } from './audio/Audio.js';
import { AudioAnalyser } from './audio/AudioAnalyser.js';
import { PerspectiveCamera } from './cameras/PerspectiveCamera.js';
import { CullFaceFront, CullFaceBack } from './constants.js';
import { BufferAttribute } from './core/BufferAttribute.js';
import { BufferGeometry } from './core/BufferGeometry.js';
import { EventDispatcher } from './core/EventDispatcher.js';
import { Face3 } from './core/Face3.js';
import { Object3D } from './core/Object3D.js';
import { BoxGeometry } from './extras/geometries/BoxGeometry.js';
import { Light } from './lights/Light.js';
import { AudioLoader } from './loaders/AudioLoader.js';
import { CubeTextureLoader } from './loaders/CubeTextureLoader.js';
import { TextureLoader } from './loaders/TextureLoader.js';
import { Material } from './materials/Material.js';
import { MeshPhongMaterial } from './materials/MeshPhongMaterial.js';
import { MultiMaterial } from './materials/MultiMaterial.js';
import { PointsMaterial } from './materials/PointsMaterial.js';
import { ShaderMaterial } from './materials/ShaderMaterial.js';
import { Box2 } from './math/Box2.js';
import { Box3 } from './math/Box3.js';
import { Color } from './math/Color.js';
import { Matrix3 } from './math/Matrix3.js';
import { Matrix4 } from './math/Matrix4.js';
import { Plane } from './math/Plane.js';
import { Quaternion } from './math/Quaternion.js';
import { Ray } from './math/Ray.js';
import { Vector3 } from './math/Vector3.js';
import { LOD } from './objects/LOD.js';
import { Points } from './objects/Points.js';
import { Sprite } from './objects/Sprite.js';
import { WebGLRenderer } from './renderers/WebGLRenderer.js';
import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
import { WebGLShadowMap } from './renderers/webgl/WebGLShadowMap.js';

export { BoxGeometry as CubeGeometry };

export function Face4 ( a, b, c, d, normal, color, materialIndex ) {
	console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
	return new Face3( a, b, c, normal, color, materialIndex );
}

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export var LineStrip = 0;
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export var LinePieces = 1;
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export { MultiMaterial as MeshFaceMaterial };

export function PointCloud ( geometry, material ) {
	console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
	return new Points( geometry, material );
}

export { Sprite as Particle };

export function ParticleSystem ( geometry, material ) {
	console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
	return new Points( geometry, material );
}

export function PointCloudMaterial ( parameters ) {
	console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
	return new PointsMaterial( parameters );
}

export function ParticleBasicMaterial ( parameters ) {
	console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
	return new PointsMaterial( parameters );
}

export function ParticleSystemMaterial ( parameters ) {
	console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
	return new PointsMaterial( parameters );
}

export function Vertex ( x, y, z ) {
	console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
	return new Vector3( x, y, z );
}
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//

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Object.assign( Box2.prototype, {
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	center: function ( optionalTarget ) {
		console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
		return this.getCenter( optionalTarget );
	},
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	empty: function () {
		console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
		return this.isEmpty();
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	},
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	isIntersectionBox: function ( box ) {
		console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
		return this.intersectsBox( box );
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	},
	size: function ( optionalTarget ) {
		console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
		return this.getSize( optionalTarget );
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	}
} );

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Object.assign( Box3.prototype, {
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	center: function ( optionalTarget ) {
		console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
		return this.getCenter( optionalTarget );
	},
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	empty: function () {
		console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
		return this.isEmpty();
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	},
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	isIntersectionBox: function ( box ) {
		console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
		return this.intersectsBox( box );
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	},
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	isIntersectionSphere: function ( sphere ) {
		console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
		return this.intersectsSphere( sphere );
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	},
	size: function ( optionalTarget ) {
		console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
		return this.getSize( optionalTarget );
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	}
} );

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Object.assign( Matrix3.prototype, {
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	multiplyVector3: function ( vector ) {
		console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
		return vector.applyMatrix3( this );
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	},
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	multiplyVector3Array: function ( a ) {
		console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
		return this.applyToVector3Array( a );
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	}
} );

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Object.assign( Matrix4.prototype, {
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	extractPosition: function ( m ) {
		console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
		return this.copyPosition( m );
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	},
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	setRotationFromQuaternion: function ( q ) {
		console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
		return this.makeRotationFromQuaternion( q );
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	},
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	multiplyVector3: function ( vector ) {
		console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' );
		return vector.applyProjection( this );
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	},
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	multiplyVector4: function ( vector ) {
		console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
		return vector.applyMatrix4( this );
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	},
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	multiplyVector3Array: function ( a ) {
		console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
		return this.applyToVector3Array( a );
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	},
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	rotateAxis: function ( v ) {
		console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
		v.transformDirection( this );
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	},
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	crossVector: function ( vector ) {
		console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
		return vector.applyMatrix4( this );
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	},
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	translate: function ( v ) {
		console.error( 'THREE.Matrix4: .translate() has been removed.' );
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	},
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	rotateX: function ( angle ) {
		console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
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	},
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	rotateY: function ( angle ) {
		console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
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	},
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	rotateZ: function ( angle ) {
		console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
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	},
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	rotateByAxis: function ( axis, angle ) {
		console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
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	}
} );

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Object.assign( Plane.prototype, {
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	isIntersectionLine: function ( line ) {
		console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
		return this.intersectsLine( line );
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	}
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} );

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Object.assign( Quaternion.prototype, {
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	multiplyVector3: function ( vector ) {
		console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
		return vector.applyQuaternion( this );
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	}
} );

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Object.assign( Ray.prototype, {
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	isIntersectionBox: function ( box ) {
		console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
		return this.intersectsBox( box );
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	},
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	isIntersectionPlane: function ( plane ) {
		console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
		return this.intersectsPlane( plane );
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	},
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	isIntersectionSphere: function ( sphere ) {
		console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
		return this.intersectsSphere( sphere );
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	}
} );

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Object.assign( Vector3.prototype, {
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	setEulerFromRotationMatrix: function () {
		console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
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	},
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	setEulerFromQuaternion: function () {
		console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
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	},
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	getPositionFromMatrix: function ( m ) {
		console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
		return this.setFromMatrixPosition( m );
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	},
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	getScaleFromMatrix: function ( m ) {
		console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
		return this.setFromMatrixScale( m );
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	},
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	getColumnFromMatrix: function ( index, matrix ) {
		console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
		return this.setFromMatrixColumn( matrix, index );
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	}
} );

//

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Object.assign( Object3D.prototype, {
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	getChildByName: function ( name ) {
		console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
		return this.getObjectByName( name );
	},
	renderDepth: function ( value ) {
		console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
	},
	translate: function ( distance, axis ) {
		console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
		return this.translateOnAxis( axis, distance );
	}
} );
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Object.defineProperties( Object3D.prototype, {
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	eulerOrder: {
		get: function () {
			console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
			return this.rotation.order;
		},
		set: function ( value ) {
			console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
			this.rotation.order = value;
		}
	},
	useQuaternion: {
		get: function () {
			console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
		},
		set: function ( value ) {
			console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
		}
	}
} );

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Object.defineProperties( LOD.prototype, {
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	objects: {
		get: function () {
			console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
			return this.levels;
		}
	}
} );

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//

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PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
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	console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
			"Use .setFocalLength and .filmGauge for a photographic setup." );

	if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
	this.setFocalLength( focalLength );

};

//

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Object.defineProperties( Light.prototype, {
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	onlyShadow: {
		set: function ( value ) {
			console.warn( 'THREE.Light: .onlyShadow has been removed.' );
		}
	},
	shadowCameraFov: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
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			this.shadow.camera.fov = value;
		}
	},
	shadowCameraLeft: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
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			this.shadow.camera.left = value;
		}
	},
	shadowCameraRight: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
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			this.shadow.camera.right = value;
		}
	},
	shadowCameraTop: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
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			this.shadow.camera.top = value;
		}
	},
	shadowCameraBottom: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
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			this.shadow.camera.bottom = value;
		}
	},
	shadowCameraNear: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
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			this.shadow.camera.near = value;
		}
	},
	shadowCameraFar: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
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			this.shadow.camera.far = value;
		}
	},
	shadowCameraVisible: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
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		}
	},
	shadowBias: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
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			this.shadow.bias = value;
		}
	},
	shadowDarkness: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
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		}
	},
	shadowMapWidth: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
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			this.shadow.mapSize.width = value;
		}
	},
	shadowMapHeight: {
		set: function ( value ) {
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			console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
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			this.shadow.mapSize.height = value;
		}
	}
} );

//
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Object.defineProperties( BufferAttribute.prototype, {
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	length: {
		get: function () {
			console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' );
			return this.array.length;
		}
	}
} );

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Object.assign( BufferGeometry.prototype, {
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	addIndex: function ( index ) {
		console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
		this.setIndex( index );
	},
	addDrawCall: function ( start, count, indexOffset ) {
		if ( indexOffset !== undefined ) {
			console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
		}
		console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
		this.addGroup( start, count );
	},
	clearDrawCalls: function () {
		console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
		this.clearGroups();
	},
	computeTangents: function () {
		console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
	},
	computeOffsets: function () {
		console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
	}
} );

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Object.defineProperties( BufferGeometry.prototype, {
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	drawcalls: {
		get: function () {
			console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
			return this.groups;
		}
	},
	offsets: {
		get: function () {
			console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
			return this.groups;
		}
	}
} );

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//

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Object.defineProperties( Material.prototype, {
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	wrapAround: {
		get: function () {
			console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' );
		},
		set: function ( value ) {
			console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' );
		}
	},
	wrapRGB: {
		get: function () {
			console.warn( 'THREE.' + this.type + ': .wrapRGB has been removed.' );
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			return new Color();
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		}
	}
} );

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Object.defineProperties( MeshPhongMaterial.prototype, {
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	metal: {
		get: function () {
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			console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
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			return false;
		},
		set: function ( value ) {
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			console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
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		}
	}
} );

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Object.defineProperties( ShaderMaterial.prototype, {
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	derivatives: {
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		get: function () {
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			console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
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			return this.extensions.derivatives;
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		},
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		set: function ( value ) {
			console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
			this.extensions.derivatives = value;
		}
	}
} );

//
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EventDispatcher.prototype = Object.assign( Object.create( {
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	// Note: Extra base ensures these properties are not 'assign'ed.
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	constructor: EventDispatcher,
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	apply: function ( target ) {
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		console.warn( "THREE.EventDispatcher: .apply is deprecated, " +
				"just inherit or Object.assign the prototype to mix-in." );

		Object.assign( target, this );

	}

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} ), EventDispatcher.prototype );
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//

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Object.assign( WebGLRenderer.prototype, {
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	supportsFloatTextures: function () {
		console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
		return this.extensions.get( 'OES_texture_float' );
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	},
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	supportsHalfFloatTextures: function () {
		console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
		return this.extensions.get( 'OES_texture_half_float' );
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	},
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	supportsStandardDerivatives: function () {
		console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
		return this.extensions.get( 'OES_standard_derivatives' );
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	},
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	supportsCompressedTextureS3TC: function () {
		console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
		return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
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	},
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	supportsCompressedTexturePVRTC: function () {
		console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
		return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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	},
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	supportsBlendMinMax: function () {
		console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
		return this.extensions.get( 'EXT_blend_minmax' );
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	},
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	supportsVertexTextures: function () {
		return this.capabilities.vertexTextures;
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	},
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	supportsInstancedArrays: function () {
		console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
		return this.extensions.get( 'ANGLE_instanced_arrays' );
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	},
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	enableScissorTest: function ( boolean ) {
		console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
		this.setScissorTest( boolean );
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	},
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	initMaterial: function () {
		console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
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	},
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	addPrePlugin: function () {
		console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
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	},
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	addPostPlugin: function () {
		console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
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	},
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	updateShadowMap: function () {
		console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
	}
} );

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Object.defineProperties( WebGLRenderer.prototype, {
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	shadowMapEnabled: {
		get: function () {
			return this.shadowMap.enabled;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
			this.shadowMap.enabled = value;
		}
	},
	shadowMapType: {
		get: function () {
			return this.shadowMap.type;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
			this.shadowMap.type = value;
		}
	},
	shadowMapCullFace: {
		get: function () {
			return this.shadowMap.cullFace;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' );
			this.shadowMap.cullFace = value;
		}
	}
} );

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Object.defineProperties( WebGLShadowMap.prototype, {
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	cullFace: {
		get: function () {
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			return this.renderReverseSided ? CullFaceFront : CullFaceBack;
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		},
		set: function ( cullFace ) {
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			var value = ( cullFace !== CullFaceBack );
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			console.warn( "WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to " + value + "." );
			this.renderReverseSided = value;
		}
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	}
} );

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//

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Object.defineProperties( WebGLRenderTarget.prototype, {
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	wrapS: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
			return this.texture.wrapS;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
			this.texture.wrapS = value;
		}
	},
	wrapT: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
			return this.texture.wrapT;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
			this.texture.wrapT = value;
		}
	},
	magFilter: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
			return this.texture.magFilter;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
			this.texture.magFilter = value;
		}
	},
	minFilter: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
			return this.texture.minFilter;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
			this.texture.minFilter = value;
		}
	},
	anisotropy: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
			return this.texture.anisotropy;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
			this.texture.anisotropy = value;
		}
	},
	offset: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
			return this.texture.offset;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
			this.texture.offset = value;
		}
	},
	repeat: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
			return this.texture.repeat;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
			this.texture.repeat = value;
		}
	},
	format: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
			return this.texture.format;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
			this.texture.format = value;
		}
	},
	type: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
			return this.texture.type;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
			this.texture.type = value;
		}
	},
	generateMipmaps: {
		get: function () {
			console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
			return this.texture.generateMipmaps;
		},
		set: function ( value ) {
			console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
			this.texture.generateMipmaps = value;
		}
	}
} );

//

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Object.assign( Audio.prototype, {
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	load: function ( file ) {
		console.warn( 'THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.' );
		var scope = this;
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		var audioLoader = new AudioLoader();
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		audioLoader.load( file, function ( buffer ) {
			scope.setBuffer( buffer );
		} );
		return this;
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	}
} );

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Object.assign( AudioAnalyser.prototype, {
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	getData: function ( file ) {
		console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
		return this.getFrequencyData();
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	}
} );

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//

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export var GeometryUtils = {
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	merge: function ( geometry1, geometry2, materialIndexOffset ) {

		console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );

		var matrix;

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		if ( geometry2.isMesh ) {
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			geometry2.matrixAutoUpdate && geometry2.updateMatrix();

			matrix = geometry2.matrix;
			geometry2 = geometry2.geometry;

		}

		geometry1.merge( geometry2, matrix, materialIndexOffset );

	},

	center: function ( geometry ) {

		console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
		return geometry.center();

	}

};

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export var ImageUtils = {
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	crossOrigin: undefined,

	loadTexture: function ( url, mapping, onLoad, onError ) {

		console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );

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		var loader = new TextureLoader();
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		loader.setCrossOrigin( this.crossOrigin );

		var texture = loader.load( url, onLoad, undefined, onError );

		if ( mapping ) texture.mapping = mapping;

		return texture;

	},

	loadTextureCube: function ( urls, mapping, onLoad, onError ) {

		console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );

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		var loader = new CubeTextureLoader();
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		loader.setCrossOrigin( this.crossOrigin );

		var texture = loader.load( urls, onLoad, undefined, onError );

		if ( mapping ) texture.mapping = mapping;

		return texture;

	},

	loadCompressedTexture: function () {

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		console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
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	},

	loadCompressedTextureCube: function () {

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		console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
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	}

};

//

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export function Projector () {
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	console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );

	this.projectVector = function ( vector, camera ) {

		console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
		vector.project( camera );

	};

	this.unprojectVector = function ( vector, camera ) {

		console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
		vector.unproject( camera );

	};

	this.pickingRay = function ( vector, camera ) {

		console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );

	};

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}
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//

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export function CanvasRenderer () {
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	console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' );

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	this.domElement = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
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	this.clear = function () {};
	this.render = function () {};
	this.setClearColor = function () {};
	this.setSize = function () {};

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}