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4a8ad05e
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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4a8ad05e
编写于
10月 27, 2015
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Moved Object3D legacy code.
上级
1c14c0e8
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
40 addition
and
60 deletion
+40
-60
src/Three.Legacy.js
src/Three.Legacy.js
+40
-10
src/core/Object3D.js
src/core/Object3D.js
+0
-50
未找到文件。
src/Three.Legacy.js
浏览文件 @
4a8ad05e
...
...
@@ -26,8 +26,6 @@ Object.defineProperties( THREE.Box3.prototype, {
}
}
);
//
Object
.
defineProperties
(
THREE
.
Matrix3
.
prototype
,
{
multiplyVector3
:
{
value
:
function
(
vector
)
{
...
...
@@ -113,8 +111,6 @@ Object.defineProperties( THREE.Matrix4.prototype, {
}
}
);
//
Object
.
defineProperties
(
THREE
.
Plane
.
prototype
,
{
isIntersectionLine
:
{
value
:
function
(
line
)
{
...
...
@@ -124,8 +120,6 @@ Object.defineProperties( THREE.Plane.prototype, {
}
}
);
//
Object
.
defineProperties
(
THREE
.
Quaternion
.
prototype
,
{
multiplyVector3
:
{
value
:
function
(
vector
)
{
...
...
@@ -135,8 +129,6 @@ Object.defineProperties( THREE.Quaternion.prototype, {
}
}
);
//
Object
.
defineProperties
(
THREE
.
Ray
.
prototype
,
{
isIntersectionBox
:
{
value
:
function
(
box
)
{
...
...
@@ -158,8 +150,6 @@ Object.defineProperties( THREE.Ray.prototype, {
}
}
);
//
Object
.
defineProperties
(
THREE
.
Vector3
.
prototype
,
{
setEulerFromRotationMatrix
:
{
value
:
function
()
{
...
...
@@ -193,6 +183,46 @@ Object.defineProperties( THREE.Vector3.prototype, {
//
Object
.
defineProperties
(
THREE
.
Object3D
.
prototype
,
{
eulerOrder
:
{
get
:
function
()
{
console
.
warn
(
'
THREE.Object3D: .eulerOrder is now .rotation.order.
'
);
return
this
.
rotation
.
order
;
},
set
:
function
(
value
)
{
console
.
warn
(
'
THREE.Object3D: .eulerOrder is now .rotation.order.
'
);
this
.
rotation
.
order
=
value
;
}
},
getChildByName
:
{
value
:
function
(
name
)
{
console
.
warn
(
'
THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().
'
);
return
this
.
getObjectByName
(
name
);
}
},
renderDepth
:
{
set
:
function
(
value
)
{
console
.
warn
(
'
THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.
'
);
}
},
translate
:
{
value
:
function
(
distance
,
axis
)
{
console
.
warn
(
'
THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.
'
);
return
this
.
translateOnAxis
(
axis
,
distance
);
}
},
useQuaternion
:
{
get
:
function
()
{
console
.
warn
(
'
THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.
'
);
},
set
:
function
(
value
)
{
console
.
warn
(
'
THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.
'
);
}
}
}
);
//
Object
.
defineProperties
(
THREE
.
Light
.
prototype
,
{
onlyShadow
:
{
set
:
function
(
value
)
{
...
...
src/core/Object3D.js
浏览文件 @
4a8ad05e
...
...
@@ -93,42 +93,6 @@ THREE.Object3D.prototype = {
constructor
:
THREE
.
Object3D
,
get
eulerOrder
()
{
console
.
warn
(
'
THREE.Object3D: .eulerOrder is now .rotation.order.
'
);
return
this
.
rotation
.
order
;
},
set
eulerOrder
(
value
)
{
console
.
warn
(
'
THREE.Object3D: .eulerOrder is now .rotation.order.
'
);
this
.
rotation
.
order
=
value
;
},
get
useQuaternion
()
{
console
.
warn
(
'
THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.
'
);
},
set
useQuaternion
(
value
)
{
console
.
warn
(
'
THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.
'
);
},
set
renderDepth
(
value
)
{
console
.
warn
(
'
THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.
'
);
},
//
applyMatrix
:
function
(
matrix
)
{
this
.
matrix
.
multiplyMatrices
(
matrix
,
this
.
matrix
);
...
...
@@ -241,13 +205,6 @@ THREE.Object3D.prototype = {
}(),
translate
:
function
(
distance
,
axis
)
{
console
.
warn
(
'
THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.
'
);
return
this
.
translateOnAxis
(
axis
,
distance
);
},
translateX
:
function
()
{
var
v1
=
new
THREE
.
Vector3
(
1
,
0
,
0
);
...
...
@@ -388,13 +345,6 @@ THREE.Object3D.prototype = {
},
getChildByName
:
function
(
name
)
{
console
.
warn
(
'
THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().
'
);
return
this
.
getObjectByName
(
name
);
},
getObjectById
:
function
(
id
)
{
return
this
.
getObjectByProperty
(
'
id
'
,
id
);
...
...
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