Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
ac423bc5
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
ac423bc5
编写于
10月 25, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Moved Light legacy code.
上级
749b83a5
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
72 addition
and
68 deletion
+72
-68
src/Three.Legacy.js
src/Three.Legacy.js
+72
-0
src/lights/Light.js
src/lights/Light.js
+0
-68
未找到文件。
src/Three.Legacy.js
浏览文件 @
ac423bc5
...
...
@@ -2,6 +2,76 @@
* @author mrdoob / http://mrdoob.com/
*/
Object
.
defineProperties
(
THREE
.
Light
.
prototype
,
{
onlyShadow
:
{
set
:
function
(
value
)
{
console
.
warn
(
'
THREE.Light: .onlyShadow has been removed.
'
);
}
},
shadowCameraFov
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
fov
=
value
;
}
},
shadowCameraLeft
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
left
=
value
;
}
},
shadowCameraRight
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
right
=
value
;
}
},
shadowCameraTop
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
top
=
value
;
}
},
shadowCameraBottom
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
bottom
=
value
;
}
},
shadowCameraNear
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
near
=
value
;
}
},
shadowCameraFar
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
far
=
value
;
}
},
shadowCameraVisible
:
{
set
:
function
(
value
)
{
console
.
warn
(
'
THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead.
'
);
}
},
shadowBias
:
{
set
:
function
(
value
)
{
this
.
shadow
.
bias
=
value
;
}
},
shadowDarkness
:
{
set
:
function
(
value
)
{
this
.
shadow
.
darkness
=
value
;
}
},
shadowMapWidth
:
{
set
:
function
(
value
)
{
this
.
shadow
.
mapSize
.
width
=
value
;
}
},
shadowMapHeight
:
{
set
:
function
(
value
)
{
this
.
shadow
.
mapSize
.
height
=
value
;
}
}
}
);
//
THREE
.
Projector
=
function
()
{
console
.
error
(
'
THREE.Projector has been moved to /examples/js/renderers/Projector.js.
'
);
...
...
@@ -28,6 +98,8 @@ THREE.Projector = function () {
};
//
THREE
.
CanvasRenderer
=
function
()
{
console
.
error
(
'
THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js
'
);
...
...
src/lights/Light.js
浏览文件 @
ac423bc5
...
...
@@ -18,74 +18,6 @@ THREE.Light = function ( color ) {
THREE
.
Light
.
prototype
=
Object
.
create
(
THREE
.
Object3D
.
prototype
);
THREE
.
Light
.
prototype
.
constructor
=
THREE
.
Light
;
Object
.
defineProperties
(
THREE
.
Light
.
prototype
,
{
onlyShadow
:
{
set
:
function
(
value
)
{
console
.
warn
(
'
THREE.Light: .onlyShadow has been removed.
'
);
}
},
shadowCameraFov
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
fov
=
value
;
}
},
shadowCameraLeft
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
left
=
value
;
}
},
shadowCameraRight
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
right
=
value
;
}
},
shadowCameraTop
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
top
=
value
;
}
},
shadowCameraBottom
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
bottom
=
value
;
}
},
shadowCameraNear
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
near
=
value
;
}
},
shadowCameraFar
:
{
set
:
function
(
value
)
{
this
.
shadow
.
camera
.
far
=
value
;
}
},
shadowCameraVisible
:
{
set
:
function
(
value
)
{
console
.
warn
(
'
THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead.
'
);
}
},
shadowBias
:
{
set
:
function
(
value
)
{
this
.
shadow
.
bias
=
value
;
}
},
shadowDarkness
:
{
set
:
function
(
value
)
{
this
.
shadow
.
darkness
=
value
;
}
},
shadowMapWidth
:
{
set
:
function
(
value
)
{
this
.
shadow
.
mapSize
.
width
=
value
;
}
},
shadowMapHeight
:
{
set
:
function
(
value
)
{
this
.
shadow
.
mapSize
.
height
=
value
;
}
}
}
);
THREE
.
Light
.
prototype
.
copy
=
function
(
source
)
{
THREE
.
Object3D
.
prototype
.
copy
.
call
(
this
,
source
);
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录