webxr_vr_sandbox.html 5.1 KB
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<!DOCTYPE html>
<html lang="en">
	<head>
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		<title>three.js webxr - sandbox</title>
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		<meta charset="utf-8">
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		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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		<link type="text/css" rel="stylesheet" href="main.css">
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		<!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
		<meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
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	</head>
	<body>

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		<script src="js/vr/HelioWebXRPolyfill.js"></script>
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		<script type="module">
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			import * as THREE from '../build/three.module.js';
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			import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
			import { Reflector } from './jsm/objects/Reflector.js';
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			import { VRButton } from './jsm/webxr/VRButton.js';
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			var camera, scene, renderer;

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			var reflector;
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			init();
			animate();

			function init() {

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				var background = new THREE.CubeTextureLoader()
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					.setPath( 'textures/cube/MilkyWay/' )
					.load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
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				background.format = THREE.RGBFormat;
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				scene = new THREE.Scene();
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				scene.background = background;
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				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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				camera.position.set( 0, 1.6, 2 );
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				var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
				var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
				var mesh = new THREE.Mesh( geometry, material );
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				mesh.position.y = 0.75;
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				mesh.position.z = - 2;
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				mesh.castShadow = true;
				mesh.receiveShadow = true;
				scene.add( mesh );

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				var geometry = new THREE.BoxBufferGeometry( 1.5, 0.1, 1.5 );
				var material = new THREE.MeshPhongMaterial();
				var mesh = new THREE.Mesh( geometry, material );
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				mesh.position.y = - 0.2;
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				mesh.position.z = - 2;
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				mesh.castShadow = true;
				mesh.receiveShadow = true;
				scene.add( mesh );

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				var light = new THREE.DirectionalLight( 0x8800ff );
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				light.position.set( - 1, 1.5, - 1.5 );
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				light.castShadow = true;
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				light.shadow.camera.zoom = 4;
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				scene.add( light );
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				light.target.position.set( 0, 0, - 2 );
				scene.add( light.target );

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				// var helper = new CameraHelper( light.shadow.camera );
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				// scene.add( helper );
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				var light = new THREE.DirectionalLight( 0xff0000 );
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				light.position.set( 1, 1.5, - 2.5 );
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				light.castShadow = true;
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				light.shadow.camera.zoom = 4;
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				scene.add( light );
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				light.target.position.set( 0, 0, - 2 );
				scene.add( light.target );

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				// var helper = new CameraHelper( light.shadow.camera );
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				// scene.add( helper );
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				// lensflare
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				var loader = new THREE.TextureLoader();
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				var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
				var texture3 = loader.load( "textures/lensflare/lensflare3.png" );

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				var lensflare = new Lensflare();
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				lensflare.position.set( 0, 5, - 5 );
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				lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
				lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
				lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
				lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
				lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
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				scene.add( lensflare );
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				//

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				var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
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				reflector = new Reflector( geometry, {
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					textureWidth: window.innerWidth * window.devicePixelRatio,
					textureHeight: window.innerHeight * window.devicePixelRatio
				} );
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				reflector.position.x = 1;
				reflector.position.y = 0.5;
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				reflector.position.z = - 3;
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				reflector.rotation.y = - Math.PI / 4;
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				scene.add( reflector );
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				var geometry = new THREE.BoxBufferGeometry( 1.5, 1.5, 0.1 );
				var material = new THREE.MeshPhongMaterial();
				var mesh = new THREE.Mesh( geometry, material );
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				mesh.position.z = - 0.07;
				mesh.castShadow = true;
				mesh.receiveShadow = true;
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				reflector.add( mesh );
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				//

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				renderer = new THREE.WebGLRenderer( { antialias: true } );
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				renderer.autoClear = false;
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				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
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				renderer.shadowMap.enabled = true;
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				renderer.vr.enabled = true;
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				document.body.appendChild( renderer.domElement );
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				document.body.appendChild( VRButton.createButton( renderer ) );
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				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

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				camera.aspect = window.innerWidth / window.innerHeight;
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				camera.updateProjectionMatrix();

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				renderer.setSize( window.innerWidth, window.innerHeight );
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			}

			function animate() {

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				renderer.setAnimationLoop( render );
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			}

			function render() {

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				var time = performance.now() * 0.0002;
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				var mesh = scene.children[ 0 ];
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				mesh.rotation.x = time * 2;
				mesh.rotation.y = time * 5;
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				renderer.render( scene, camera );
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			}

		</script>
	</body>
</html>