提交 8633fada 编写于 作者: M Mr.doob

Improved webgl_effects_cardboard example.

上级 6c16ca41
......@@ -25,37 +25,38 @@
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 3, 2, 3 );
camera.lookAt( new THREE.Vector3() );
camera.focalLength = camera.position.distanceTo( new THREE.Vector3() );
camera.focalLength = camera.position.distanceTo( scene.position );
camera.lookAt( scene.position );
scene = new THREE.Scene();
var geometry = new THREE.CubeGeometry( 1, 1, 1 );
var material = new THREE.MeshStandardMaterial();
var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );;
var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = 0.5;
mesh.position.y = 0.75;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
var geometry = new THREE.PlaneGeometry( 4, 4 );
geometry.rotateX( - Math.PI / 2 );
var material = new THREE.MeshStandardMaterial();
var geometry = new THREE.BoxGeometry( 3, 0.1, 3 );
var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
var light = new THREE.DirectionalLight( 0xffffff );
var light = new THREE.DirectionalLight( 0x8800ff );
light.position.set( - 1, 1.5, 0.5 );
light.castShadow = true;
light.shadow.camera.zoom = 4;
scene.add( light );
var light = new THREE.DirectionalLight( 0xff0000, 1.5 );
var light = new THREE.DirectionalLight( 0xff0000 );
light.position.set( 1, 1.5, - 0.5 );
light.castShadow = true;
light.shadow.camera.zoom = 4;
scene.add( light );
//
......@@ -123,6 +124,10 @@
camera.position.z = Math.sin( time ) * 4;
camera.lookAt( new THREE.Vector3() );
var mesh = scene.children[ 0 ];
mesh.rotation.x += 0.02;
mesh.rotation.y += 0.01;
effect.render( scene, camera );
}
......
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