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8633fada
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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8633fada
编写于
2月 24, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Improved webgl_effects_cardboard example.
上级
6c16ca41
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
17 addition
and
12 deletion
+17
-12
examples/webgl_effects_cardboard.html
examples/webgl_effects_cardboard.html
+17
-12
未找到文件。
examples/webgl_effects_cardboard.html
浏览文件 @
8633fada
...
...
@@ -25,37 +25,38 @@
function
init
()
{
scene
=
new
THREE
.
Scene
();
camera
=
new
THREE
.
PerspectiveCamera
(
50
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
100
);
camera
.
position
.
set
(
3
,
2
,
3
);
camera
.
lookAt
(
new
THREE
.
Vector3
()
);
camera
.
focalLength
=
camera
.
position
.
distanceTo
(
new
THREE
.
Vector3
()
);
camera
.
focalLength
=
camera
.
position
.
distanceTo
(
scene
.
position
);
camera
.
lookAt
(
scene
.
position
);
scene
=
new
THREE
.
Scene
();
var
geometry
=
new
THREE
.
CubeGeometry
(
1
,
1
,
1
);
var
material
=
new
THREE
.
MeshStandardMaterial
();
var
geometry
=
new
THREE
.
TorusKnotGeometry
(
0.4
,
0.15
,
150
,
20
);;
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
roughness
:
0.01
,
metalness
:
0.2
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
y
=
0.5
;
mesh
.
position
.
y
=
0.
7
5
;
mesh
.
castShadow
=
true
;
mesh
.
receiveShadow
=
true
;
scene
.
add
(
mesh
);
var
geometry
=
new
THREE
.
PlaneGeometry
(
4
,
4
);
geometry
.
rotateX
(
-
Math
.
PI
/
2
);
var
material
=
new
THREE
.
MeshStandardMaterial
();
var
geometry
=
new
THREE
.
BoxGeometry
(
3
,
0.1
,
3
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
roughness
:
1.0
,
metalness
:
0.0
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
castShadow
=
true
;
mesh
.
receiveShadow
=
true
;
scene
.
add
(
mesh
);
var
light
=
new
THREE
.
DirectionalLight
(
0x
ffff
ff
);
var
light
=
new
THREE
.
DirectionalLight
(
0x
8800
ff
);
light
.
position
.
set
(
-
1
,
1.5
,
0.5
);
light
.
castShadow
=
true
;
light
.
shadow
.
camera
.
zoom
=
4
;
scene
.
add
(
light
);
var
light
=
new
THREE
.
DirectionalLight
(
0xff0000
,
1.5
);
var
light
=
new
THREE
.
DirectionalLight
(
0xff0000
);
light
.
position
.
set
(
1
,
1.5
,
-
0.5
);
light
.
castShadow
=
true
;
light
.
shadow
.
camera
.
zoom
=
4
;
scene
.
add
(
light
);
//
...
...
@@ -123,6 +124,10 @@
camera
.
position
.
z
=
Math
.
sin
(
time
)
*
4
;
camera
.
lookAt
(
new
THREE
.
Vector3
()
);
var
mesh
=
scene
.
children
[
0
];
mesh
.
rotation
.
x
+=
0.02
;
mesh
.
rotation
.
y
+=
0.01
;
effect
.
render
(
scene
,
camera
);
}
...
...
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