webgl_loader_lwo.html 3.0 KB
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Lewy Blue 已提交
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<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - LWO loader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #000;
				color: #fff;
				margin: 0px;
				overflow: hidden;
			}
			#info {
				color: #fff;
				position: absolute;
				top: 10px;
				width: 100%;
				text-align: center;
				z-index: 100;
				display:block;
			}
			#info a {
				color: #046;
				font-weight: bold;
			}
		</style>
	</head>

	<body>
		<div id="info">
			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LWOLoader<br />
			<P>Loader for Lightwave LWO V3 file format</P>
		</div>

		<script src="../build/three.js"></script>

		<script src="js/loaders/LWOLoader.js"></script>

		<script src="js/controls/OrbitControls.js"></script>

		<script src="js/WebGL.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script>

			if ( WEBGL.isWebGLAvailable() === false ) {

				document.body.appendChild( WEBGL.getWebGLErrorMessage() );

			}

			var container, stats, controls;
			var camera, scene, renderer;

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
				camera.position.set( 5, 4, 20 );

				controls = new THREE.OrbitControls( camera );
				controls.target.y = 4;
				controls.update();

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xa0a0a0 );

				var ambientLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 2 );

				var mainLight = new THREE.DirectionalLight( 0xffffff, 2 );
				mainLight.position.set( 10, 10, - 10 );

				scene.add( ambientLight, mainLight );

				var grid = new THREE.GridHelper( 200, 20, 0x000000, 0x000000 );
				grid.material.opacity = 0.2;
				grid.material.transparent = true;
				scene.add( grid );

				var loader = new THREE.LWOLoader();
				loader.load( 'models/lwo/StandardMaterials.lwo', function ( lwo ) {

					const mesh = lwo.meshes[ 0 ];

					mesh.position.set( 3, 6, 0 );

					scene.add( mesh );

				} );

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );

				renderer.physicallyCorrectLights = true;

				renderer.gammaFactor = 2.2;
				renderer.gammaOutput = true;

				container.appendChild( renderer.domElement );

				renderer.setAnimationLoop( function () {

					stats.begin();

					renderer.render( scene, camera );

					stats.end();

				} );

				window.addEventListener( 'resize', onWindowResize, false );

				// stats
				stats = new Stats();
				container.appendChild( stats.dom );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			init();

		</script>

	</body>
</html>