webgl_panorama_dualfisheye.html 4.7 KB
Newer Older
1 2 3 4 5 6
<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - dual fisheye panorama</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
M
Mr.doob 已提交
7
		<link type="text/css" rel="stylesheet" href="main.css">
8 9
		<style>
			body {
M
Mr.doob 已提交
10 11
				background-color: #fff;
				color: #444;
12 13
			}
			a {
M
Mr.doob 已提交
14
				color: #08f;
15 16 17 18 19 20 21
			}
		</style>
	</head>
	<body>

		<div id="container"></div>
		<div id="info">
M
Mr.doob 已提交
22
			<a href="http://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - dualfisheye panorama
23 24
		</div>

M
Mugen87 已提交
25 26 27 28 29 30 31 32 33 34 35 36 37
		<script type="module">
			import {
				LinearFilter,
				Math as _Math,
				Mesh,
				MeshBasicMaterial,
				PerspectiveCamera,
				RGBFormat,
				Scene,
				SphereBufferGeometry,
				TextureLoader,
				WebGLRenderer,
			} from "../build/three.module.js";
38 39 40 41

			var camera, scene, renderer;

			var isUserInteracting = false,
L
Lewy Blue 已提交
42 43 44 45 46 47 48 49
				lon = 0, lat = 0,
				phi = 0, theta = 0,
				distance = 500,
				onPointerDownPointerX = 0,
				onPointerDownPointerY = 0,

				onPointerDownLon = 0,
				onPointerDownLat = 0;
50 51 52 53 54 55 56 57 58 59

			init();
			animate();

			function init() {

				var container, mesh;

				container = document.getElementById( 'container' );

M
Mugen87 已提交
60
				camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
61

M
Mugen87 已提交
62
				scene = new Scene();
63

M
Mugen87 已提交
64
				var geometry = new SphereBufferGeometry( 500, 60, 40 ).toNonIndexed();
M
Mugen87 已提交
65
				// invert the geometry on the x-axis so that all of the faces point inward
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
				geometry.scale( - 1, 1, 1 );

				// Remap UVs

				var normals = geometry.attributes.normal.array;
				var uvs = geometry.attributes.uv.array;

				for ( var i = 0, l = normals.length / 3; i < l; i ++ ) {

					var x = normals[ i * 3 + 0 ];
					var y = normals[ i * 3 + 1 ];
					var z = normals[ i * 3 + 2 ];

					if ( i < l / 2 ) {

						var correction = ( x == 0 && z == 0 ) ? 1 : ( Math.acos( y ) / Math.sqrt( x * x + z * z ) ) * ( 2 / Math.PI );
						uvs[ i * 2 + 0 ] = x * ( 404 / 1920 ) * correction + ( 447 / 1920 );
						uvs[ i * 2 + 1 ] = z * ( 404 / 1080 ) * correction + ( 582 / 1080 );

					} else {

						var correction = ( x == 0 && z == 0 ) ? 1 : ( Math.acos( - y ) / Math.sqrt( x * x + z * z ) ) * ( 2 / Math.PI );
						uvs[ i * 2 + 0 ] = - x * ( 404 / 1920 ) * correction + ( 1460 / 1920 );
						uvs[ i * 2 + 1 ] = z * ( 404 / 1080 ) * correction + ( 582 / 1080 );

					}

				}

				geometry.rotateZ( - Math.PI / 2 );

				//

M
Mugen87 已提交
99 100 101
				var texture = new TextureLoader().load( 'textures/ricoh_theta_s.jpg' );
				texture.minFilter = LinearFilter;
				texture.format = RGBFormat;
102

M
Mugen87 已提交
103
				var material = new MeshBasicMaterial( { map: texture } );
104

M
Mugen87 已提交
105
				mesh = new Mesh( geometry, material );
106 107
				scene.add( mesh );

M
Mugen87 已提交
108
				renderer = new WebGLRenderer();
109 110 111 112 113 114 115
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
M
Mr.doob 已提交
116
				document.addEventListener( 'wheel', onDocumentMouseWheel, false );
117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function onDocumentMouseDown( event ) {

				event.preventDefault();

				isUserInteracting = true;

				onPointerDownPointerX = event.clientX;
				onPointerDownPointerY = event.clientY;

				onPointerDownLon = lon;
				onPointerDownLat = lat;

			}

			function onDocumentMouseMove( event ) {

				if ( isUserInteracting === true ) {

					lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
					lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;

				}

			}

L
Lewy Blue 已提交
158
			function onDocumentMouseUp() {
159 160 161 162 163 164 165

				isUserInteracting = false;

			}

			function onDocumentMouseWheel( event ) {

M
Mr.doob 已提交
166
				distance += event.deltaY * 0.05;
167

M
Mugen87 已提交
168
				distance = _Math.clamp( distance, 400, 1000 );
W
WestLangley 已提交
169

170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187
			}

			function animate() {

				requestAnimationFrame( animate );
				update();

			}

			function update() {

				if ( isUserInteracting === false ) {

					lon += 0.1;

				}

				lat = Math.max( - 85, Math.min( 85, lat ) );
M
Mugen87 已提交
188 189
				phi = _Math.degToRad( 90 - lat );
				theta = _Math.degToRad( lon - 180 );
190 191 192 193 194 195 196 197 198 199 200 201 202 203

				camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
				camera.position.y = distance * Math.cos( phi );
				camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );

				camera.lookAt( scene.position );

				renderer.render( scene, camera );

			}

		</script>
	</body>
</html>